Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( Bea = nook.Villager{ Character: beaCharacter, Personality: personality.Normal, Phrase: beaPhrase} )
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var ( Benjamin = nook.Villager{ Character: benjaminCharacter, Personality: personality.Lazy, Phrase: benjaminPhrase} )
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var ( Biskit = nook.Villager{ Character: biskitCharacter, Personality: personality.Lazy, Phrase: biskitPhrase} )
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var ( Bones = nook.Villager{ Character: bonesCharacter, Personality: personality.Lazy, Phrase: bonesPhrase} )
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var (
Booker = nook.Resident{
Character: bookerCharacter}
)
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var ( Bow = nook.Villager{ Character: bowCharacter, Personality: personality.Lazy, Phrase: bowPhrase} )
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var ( Butch = nook.Villager{ Character: butchCharacter, Personality: personality.Cranky, Phrase: butchPhrase} )
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var ( Champagne = nook.Villager{ Character: champagneCharacter, Personality: personality.Cranky, Phrase: champagnePhrase} )
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var ( Cherry = nook.Villager{ Character: cherryCharacter, Personality: personality.BigSister, Phrase: cherryPhrase} )
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var ( Cookie = nook.Villager{ Character: cookieCharacter, Personality: personality.Peppy, Phrase: cookiePhrase} )
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var (
Copper = nook.Resident{
Character: copperCharacter}
)
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var ( Daisy = nook.Villager{ Character: daisyCharacter, Personality: personality.Normal, Phrase: daisyPhrase} )
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var (
Digby = nook.Resident{
Character: digbyCharacter}
)
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var ( Goldie = nook.Villager{ Character: goldieCharacter, Personality: personality.Normal, Phrase: goldiePhrase} )
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var (
Harriet = nook.Resident{
Character: harrietCharacter}
)
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var (
Harvey = nook.Resident{
Character: harveyCharacter}
)
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var (
Isabelle = nook.Resident{
Character: isabelleCharacter}
)
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var (
KKSlider = nook.Resident{
Character: kksliderCharacter}
)
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var ( Lucky = nook.Villager{ Character: luckyCharacter, Personality: personality.Lazy, Phrase: luckyPhrase} )
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var ( Mac = nook.Villager{ Character: macCharacter, Personality: personality.Jock, Phrase: macPhrase} )
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var ( Maddie = nook.Villager{ Character: maddieCharacter, Personality: personality.Peppy, Phrase: maddiePhrase} )
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var ( Marcel = nook.Villager{ Character: marcelCharacter, Personality: personality.Lazy, Phrase: marcelPhrase} )
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var ( Masa = nook.Villager{ Character: masaCharacter, Personality: personality.Jock, Phrase: masaPhrase} )
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var ( Megumi = nook.Villager{ Character: megumiCharacter, Personality: personality.Peppy, Phrase: megumiPhrase} )
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var ( Portia = nook.Villager{ Character: portiaCharacter, Personality: personality.Snooty, Phrase: portiaPhrase} )
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var ( Residents = nook.Residents{ character.Booker: Booker, character.Copper: Copper, character.Digby: Digby, character.Harriet: Harriet, character.Harvey: Harvey, character.Isabelle: Isabelle, character.KKSlider: KKSlider, character.Serena: Serena} )
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var (
Serena = nook.Resident{
Character: serenaCharacter}
)
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var ( Shep = nook.Villager{ Character: shepCharacter, Personality: personality.Smug, Phrase: shepPhrase} )
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var ( Villagers = nook.Villagers{ character.Bea: Bea, character.Benjamin: Benjamin, character.Biskit: Biskit, character.Bones: Bones, character.Bow: Bow, character.Butch: Butch, character.Champagne: Champagne, character.Cherry: Cherry, character.Cookie: Cookie, character.Daisy: Daisy, character.Goldie: Goldie, character.Lucky: Lucky, character.Mac: Mac, character.Maddie: Maddie, character.Marcel: Marcel, character.Masa: Masa, character.Megumi: Megumi, character.Portia: Portia, character.Shep: Shep, character.Walker: Walker} )
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var ( Walker = nook.Villager{ Character: walkerCharacter, Personality: personality.Lazy, Phrase: walkerPhrase} )
Functions ¶
This section is empty.
Types ¶
This section is empty.
Source Files ¶
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