Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( Audie = nook.Villager{ Character: audieCharacter, Personality: personality.Peppy, Phrase: audiePhrase} )
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var ( Chief = nook.Villager{ Character: chiefCharacter, Personality: personality.Cranky, Phrase: chiefPhrase} )
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var ( Dobie = nook.Villager{ Character: dobieCharacter, Personality: personality.Cranky, Phrase: dobiePhrase} )
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var ( Fang = nook.Villager{ Character: fangCharacter, Personality: personality.Cranky, Phrase: fangPhrase} )
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var ( Freya = nook.Villager{ Character: freyaCharacter, Personality: personality.Snooty, Phrase: freyaPhrase} )
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var ( Kyle = nook.Villager{ Character: kyleCharacter, Personality: personality.Smug, Phrase: kylePhrase} )
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var ( Lobo = nook.Villager{ Character: loboCharacter, Personality: personality.Cranky, Phrase: loboPhrase} )
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var ( Skye = nook.Villager{ Character: skyeCharacter, Personality: personality.Normal, Phrase: skyePhrase} )
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var ( Tarou = nook.Villager{ Character: tarouCharacter, Personality: personality.Jock, Phrase: tarouPhrase} )
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var ( Villagers = nook.Villagers{ character.Audie: Audie, character.Chief: Chief, character.Dobie: Dobie, character.Fang: Fang, character.Freya: Freya, character.Kyle: Kyle, character.Lobo: Lobo, character.Skye: Skye, character.Tarou: Tarou, character.Vivian: Vivian, character.Whitney: Whitney, character.Wolfgang: Wolfgang, character.WLink: WLink} )
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var ( Vivian = nook.Villager{ Character: vivianCharacter, Personality: personality.Snooty, Phrase: vivianPhrase} )
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var ( WLink = nook.Villager{ Character: wlinkCharacter, Personality: personality.Smug, Phrase: wlinkPhrase} )
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var ( Whitney = nook.Villager{ Character: whitneyCharacter, Personality: personality.Snooty, Phrase: whitneyPhrase} )
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var ( Wolfgang = nook.Villager{ Character: wolfgangCharacter, Personality: personality.Cranky, Phrase: wolfgangPhrase} )
Functions ¶
This section is empty.
Types ¶
This section is empty.
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