Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( Analog = nook.Villager{ Character: analogCharacter, Personality: personality.Jock, Phrase: analogPhrase} )
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var ( Aurora = nook.Villager{ Character: auroraCharacter, Personality: personality.Normal, Phrase: auroraPhrase} )
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var ( Boomer = nook.Villager{ Character: boomerCharacter, Personality: personality.Lazy, Phrase: boomerPhrase} )
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var ( Cube = nook.Villager{ Character: cubeCharacter, Personality: personality.Lazy, Phrase: cubePhrase} )
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var ( Flo = nook.Villager{ Character: floCharacter, Personality: personality.BigSister, Phrase: floPhrase} )
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var ( Friga = nook.Villager{ Character: frigaCharacter, Personality: personality.Snooty, Phrase: frigaPhrase} )
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var ( Gwen = nook.Villager{ Character: gwenCharacter, Personality: personality.Snooty, Phrase: gwenPhrase} )
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var ( Hopper = nook.Villager{ Character: hopperCharacter, Personality: personality.Cranky, Phrase: hopperPhrase} )
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var ( Iggly = nook.Villager{ Character: igglyCharacter, Personality: personality.Jock, Phrase: igglyPhrase} )
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var ( Nobuo = nook.Villager{ Character: nobuoCharacter, Personality: personality.Lazy, Phrase: nobuoPhrase} )
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var ( Puck = nook.Villager{ Character: puckCharacter, Personality: personality.Lazy, Phrase: puckPhrase} )
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var ( Roald = nook.Villager{ Character: roaldCharacter, Personality: personality.Jock, Phrase: roaldPhrase} )
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var ( Sprinkle = nook.Villager{ Character: sprinkleCharacter, Personality: personality.Peppy, Phrase: sprinklePhrase} )
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var ( Tex = nook.Villager{ Character: texCharacter, Personality: personality.Smug, Phrase: texPhrase} )
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var ( Wade = nook.Villager{ Character: wadeCharacter, Personality: personality.Lazy, Phrase: wadePhrase} )
Functions ¶
This section is empty.
Types ¶
This section is empty.
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