Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( AgentS = nook.Villager{ Character: agentsCharacter, Personality: personality.Peppy, Phrase: agentsPhrase} )
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var ( Blaire = nook.Villager{ Character: blaireCharacter, Personality: personality.Snooty, Phrase: blairePhrase} )
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var ( Cally = nook.Villager{ Character: callyCharacter, Personality: personality.Normal, Phrase: callyPhrase} )
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var ( Caroline = nook.Villager{ Character: carolineCharacter, Personality: personality.Normal, Phrase: carolinePhrase} )
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var ( Cece = nook.Villager{ Character: ceceCharacter, Personality: personality.Peppy, Phrase: cecePhrase} )
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var ( Filbert = nook.Villager{ Character: filbertCharacter, Personality: personality.Lazy, Phrase: filbertPhrase} )
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var ( Hazel = nook.Villager{ Character: hazelCharacter, Personality: personality.BigSister, Phrase: hazelPhrase} )
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var ( Kit = nook.Villager{ Character: kitCharacter, Personality: personality.Jock, Phrase: kitPhrase} )
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var ( Marshal = nook.Villager{ Character: marshalCharacter, Personality: personality.Smug, Phrase: marshalPhrase} )
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var ( Mint = nook.Villager{ Character: mintCharacter, Personality: personality.Snooty, Phrase: mintPhrase} )
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var ( Nibbles = nook.Villager{ Character: nibblesCharacter, Personality: personality.Peppy, Phrase: nibblesPhrase} )
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var ( Peanut = nook.Villager{ Character: peanutCharacter, Personality: personality.Peppy, Phrase: peanutPhrase} )
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var ( Pecan = nook.Villager{ Character: pecanCharacter, Personality: personality.Snooty, Phrase: pecanPhrase} )
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var ( Poppy = nook.Villager{ Character: poppyCharacter, Personality: personality.Normal, Phrase: poppyPhrase} )
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var ( Ricky = nook.Villager{ Character: rickyCharacter, Personality: personality.Cranky, Phrase: rickyPhrase} )
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var ( Sally = nook.Villager{ Character: sallyCharacter, Personality: personality.Normal, Phrase: sallyPhrase} )
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var (
Shaki = nook.Resident{
Character: shakiCharacter}
)
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var ( Sheldon = nook.Villager{ Character: sheldonCharacter, Personality: personality.Jock, Phrase: sheldonPhrase} )
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var ( Static = nook.Villager{ Character: staticCharacter, Personality: personality.Cranky, Phrase: staticPhrase} )
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var ( Sylvana = nook.Villager{ Character: sylvanaCharacter, Personality: personality.Normal, Phrase: sylvanaPhrase} )
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var ( Tasha = nook.Villager{ Character: tashaCharacter, Personality: personality.Snooty, Phrase: tashaPhrase} )
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var ( Viche = nook.Villager{ Character: vicheCharacter, Personality: personality.Normal, Phrase: vichePhrase} )
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var ( Villagers = nook.Villagers{ character.AgentS: AgentS, character.Blaire: Blaire, character.Cally: Cally, character.Caroline: Caroline, character.Cece: Cece, character.Filbert: Filbert, character.Hazel: Hazel, character.Kit: Kit, character.Marshal: Marshal, character.Mint: Mint, character.Nibbles: Nibbles, character.Peanut: Peanut, character.Pecan: Pecan, character.Poppy: Poppy, character.Ricky: Ricky, character.Sally: Sally, character.Sheldon: Sheldon, character.Static: Static, character.Sylvana: Sylvana, character.Tasha: Tasha, character.Viche: Viche} )
Functions ¶
This section is empty.
Types ¶
This section is empty.
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