Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( Bam = nook.Villager{ Character: bamCharacter, Personality: personality.Jock, Phrase: bamPhrase} )
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var ( Beau = nook.Villager{ Character: beauCharacter, Personality: personality.Lazy, Phrase: beauPhrase} )
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var ( Bruce = nook.Villager{ Character: bruceCharacter, Personality: personality.Cranky, Phrase: brucePhrase} )
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var ( Chelsea = nook.Villager{ Character: chelseaCharacter, Personality: personality.Normal, Phrase: chelseaPhrase} )
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var ( Deirdre = nook.Villager{ Character: deirdreCharacter, Personality: personality.BigSister, Phrase: deirdrePhrase} )
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var ( Diana = nook.Villager{ Character: dianaCharacter, Personality: personality.Snooty, Phrase: dianaPhrase} )
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var ( Erik = nook.Villager{ Character: erikCharacter, Personality: personality.Lazy, Phrase: erikPhrase} )
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var ( Fauna = nook.Villager{ Character: faunaCharacter, Personality: personality.Normal, Phrase: faunaPhrase} )
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var ( Fuchsia = nook.Villager{ Character: fuchsiaCharacter, Personality: personality.BigSister, Phrase: fuchsiaPhrase} )
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var ( Lopez = nook.Villager{ Character: lopezCharacter, Personality: personality.Smug, Phrase: lopezPhrase} )
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var ( Villagers = nook.Villagers{ character.Beau: Beau, character.Bam: Bam, character.Bruce: Bruce, character.Chelsea: Chelsea, character.Deirdre: Deirdre, character.Diana: Diana, character.Erik: Erik, character.Fauna: Fauna, character.Fuchsia: Fuchsia, character.Lopez: Lopez, character.Zell: Zell} )
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var ( Zell = nook.Villager{ Character: zellCharacter, Personality: personality.Smug, Phrase: zellPhrase} )
Functions ¶
This section is empty.
Types ¶
This section is empty.
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