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var ( // ErrQueueEmpty is returned when the queue is empty ErrQueueEmpty = fmt.Errorf("rule queue is empty") )
Functions ¶
This section is empty.
Types ¶
type Entry ¶
type Entry struct { // Rule is the rule object that allows to perform rule operations Rule rule.Rule // LastCheckTime is the last time a check on the conditions for the rule was // made LastCheckTime time.Time // FSM is the state machine for the rule FSM *fsm.FSM // Spec is the autopilot rule corresponding to the object // for which this entry was made Spec v1alpha1.AutopilotRule }
Entry represents one item in the queue
type RuleQueue ¶
type RuleQueue interface { // Enqueue adds an entry at the back of the queue Enqueue(e *Entry) // Dequeue removes an entry from the front of the queue Dequeue() (*Entry, error) // GetByRule removes the given entry from the queue GetByUUID(uuid string) (*Entry, error) // DequeueByRule removes the given entry from the queue DequeueByUUID(uuid string) (*Entry, error) // Len returns the current length of the queue Len() int }
RuleQueue is an interface to access rules in the system using a queue
func NewRuleQueue ¶
func NewRuleQueue() RuleQueue
NewRuleQueue creates a new queue for storing and accessing rules
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