Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GenerateSecMsGecToken ¶ added in v0.3.7
func GenerateSecMsGecToken() string
func GenerateSecMsGecVersion ¶ added in v0.3.7
func GenerateSecMsGecVersion() string
GenerateSecMsGecVersion Sec-MS-GEC-Version token
Types ¶
type Communicate ¶
type Communicate struct {
// contains filtered or unexported fields
}
func NewCommunicate ¶
func NewCommunicate(text string, opt *communicateOption.CommunicateOption) (*Communicate, error)
func (*Communicate) WriteStreamTo ¶
func (c *Communicate) WriteStreamTo(rc io.Writer) error
WriteStreamTo write audio stream to io.WriteCloser
type Prosody ¶ added in v0.2.8
type Prosody struct { // Contour represents changes in pitch. These changes are represented as an array of targets at specified time //positions in the speech output. Sets of parameter pairs define each target. For example: // //<prosody contour="(0%,+20Hz) (10%,-2st) (40%,+10Hz)"> // //The first value in each set of parameters specifies the location of the pitch change as a percentage of the //duration of the text. The second value specifies the amount to raise or lower the pitch by using a relative //value or an enumeration value for pitch (see pitch). Contour string `xml:"contour,attr,omitempty"` //Indicates the baseline pitch for the text. Pitch changes can be applied at the sentence level. The pitch changes //should be within 0.5 to 1.5 times the original audio. You can express the pitch as: //An absolute value: //Expressed as a number followed by "Hz" (Hertz). For example, <prosody pitch="600Hz">some text</prosody>. //A relative value: // As a relative number: Expressed as a number preceded by "+" or "-" and followed by "Hz" or "st" that specifies // an amount to change the pitch. For example: // <prosody pitch="+80Hz">some text</prosody> or <prosody pitch="-2st">some text</prosody>. // The "st" indicates the change unit is semitone, which is half of a tone (a half step) on the standard diatonic scale. //As a percentage: Expressed as a number preceded by "+" (optionally) or "-" and followed by "%", indicating the //relative change. For example: <prosody pitch="50%">some text</prosody> or <prosody pitch="-50%">some text</prosody>. // A constant value: // x-low // low // medium // high // x-high // default Pitch string `xml:"pitch,attr"` // Indicates the speaking rate of the text. Speaking rate can be applied at the word or sentence level. The rate changes //should be within 0.5 to 2 times the original audio. You can express rate as: //A relative value: // As a relative number: Expressed as a number that acts as a multiplier of the default. For example, a value of 1 results // in no change in the original rate. A value of 0.5 results in a halving of the original rate. A value of 2 results in // twice the original rate. // As a percentage: Expressed as a number preceded by "+" (optionally) or "-" and followed by "%", indicating the relative // change. For example: // <prosody rate="50%">some text</prosody> or <prosody rate="-50%">some text</prosody>. // A constant value: // x-slow // slow // medium // fast // x-fast // default Rate string `xml:"rate,attr"` // Indicates the volume level of the speaking voice. Volume changes can be applied at the sentence level. You can express //the volume as: // An absolute value: Expressed as a number in the range of 0.0 to 100.0, from quietest to loudest, such as 75. //The default value is 100.0. // A relative value: // As a relative number: Expressed as a number preceded by "+" or "-" that specifies an amount to change the volume. //Examples are +10 or -5.5. // As a percentage: Expressed as a number preceded by "+" (optionally) or "-" and followed by "%", indicating the //relative change. For example: // <prosody volume="50%">some text</prosody> or <prosody volume="+3%">some text</prosody>. // // A constant value: // silent // x-soft // soft // medium // loud // x-loud // default Volume string `xml:"volume,attr"` Text string `xml:",chardata"` }
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