communicate

package
v0.3.8 Latest Latest
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Published: Nov 11, 2024 License: MIT Imports: 24 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func GenerateSecMsGecToken added in v0.3.7

func GenerateSecMsGecToken() string

func GenerateSecMsGecVersion added in v0.3.7

func GenerateSecMsGecVersion() string

GenerateSecMsGecVersion Sec-MS-GEC-Version token

Types

type Communicate

type Communicate struct {
	// contains filtered or unexported fields
}

func NewCommunicate

func NewCommunicate(text string, opt *communicateOption.CommunicateOption) (*Communicate, error)

func (*Communicate) WriteStreamTo

func (c *Communicate) WriteStreamTo(rc io.Writer) error

WriteStreamTo write audio stream to io.WriteCloser

type Prosody added in v0.2.8

type Prosody struct {
	// Contour represents changes in pitch. These changes are represented as an array of targets at specified time
	//positions in the speech output. Sets of parameter pairs define each target. For example:
	//
	//<prosody contour="(0%,+20Hz) (10%,-2st) (40%,+10Hz)">
	//
	//The first value in each set of parameters specifies the location of the pitch change as a percentage of the
	//duration of the text. The second value specifies the amount to raise or lower the pitch by using a relative
	//value or an enumeration value for pitch (see pitch).
	Contour string `xml:"contour,attr,omitempty"`
	//Indicates the baseline pitch for the text. Pitch changes can be applied at the sentence level. The pitch changes
	//should be within 0.5 to 1.5 times the original audio. You can express the pitch as:
	//An absolute value:
	//Expressed as a number followed by "Hz" (Hertz). For example, <prosody pitch="600Hz">some text</prosody>.
	//A relative value:
	//	As a relative number: Expressed as a number preceded by "+" or "-" and followed by "Hz" or "st" that specifies
	//	an amount to change the pitch. For example:
	//	<prosody pitch="+80Hz">some text</prosody> or <prosody pitch="-2st">some text</prosody>.
	//	The "st" indicates the change unit is semitone, which is half of a tone (a half step) on the standard diatonic scale.
	//As a percentage: Expressed as a number preceded by "+" (optionally) or "-" and followed by "%", indicating the
	//relative change. For example: <prosody pitch="50%">some text</prosody> or <prosody pitch="-50%">some text</prosody>.
	// A constant value:
	//	x-low
	//	low
	//	medium
	//	high
	//	x-high
	//	default
	Pitch string `xml:"pitch,attr"`
	// Indicates the speaking rate of the text. Speaking rate can be applied at the word or sentence level. The rate changes
	//should be within 0.5 to 2 times the original audio. You can express rate as:
	//A relative value:
	//	As a relative number: Expressed as a number that acts as a multiplier of the default. For example, a value of 1 results
	//	in no change in the original rate. A value of 0.5 results in a halving of the original rate. A value of 2 results in
	//	twice the original rate.
	//	As a percentage: Expressed as a number preceded by "+" (optionally) or "-" and followed by "%", indicating the relative
	//	change. For example:
	//	<prosody rate="50%">some text</prosody> or <prosody rate="-50%">some text</prosody>.
	//	A constant value:
	//	x-slow
	//	slow
	//	medium
	//	fast
	//	x-fast
	//	default
	Rate string `xml:"rate,attr"`
	// Indicates the volume level of the speaking voice. Volume changes can be applied at the sentence level. You can express
	//the volume as:
	// An absolute value: Expressed as a number in the range of 0.0 to 100.0, from quietest to loudest, such as 75.
	//The default value is 100.0.
	// A relative value:
	// As a relative number: Expressed as a number preceded by "+" or "-" that specifies an amount to change the volume.
	//Examples are +10 or -5.5.
	// As a percentage: Expressed as a number preceded by "+" (optionally) or "-" and followed by "%", indicating the
	//relative change. For example:
	//	<prosody volume="50%">some text</prosody> or <prosody volume="+3%">some text</prosody>.
	//
	//	A constant value:
	//	silent
	//	x-soft
	//	soft
	//	medium
	//	loud
	//	x-loud
	//	default
	Volume string `xml:"volume,attr"`
	Text   string `xml:",chardata"`
}

type Speak added in v0.2.8

type Speak struct {
	XMLName xml.Name `xml:"speak"`
	Version string   `xml:"version,attr"`
	Xmlns   string   `xml:"xmlns,attr"`
	Lang    string   `xml:"xml:lang,attr"`
	Voice   []Voice  `xml:"voice"`
}

type Voice added in v0.2.8

type Voice struct {
	Name    string  `xml:"name,attr"`
	Prosody Prosody `xml:"prosody"`
}

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