binding

package
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Published: Aug 14, 2018 License: MIT Imports: 15 Imported by: 0

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Constants

View Source
const (
	MIMEJSON              = "application/json"
	MIMEHTML              = "text/html"
	MIMEXML               = "application/xml"
	MIMEXML2              = "text/xml"
	MIMEPlain             = "text/plain"
	MIMEPOSTForm          = "application/x-www-form-urlencoded"
	MIMEMultipartPOSTForm = "multipart/form-data"
	MIMEPROTOBUF          = "application/x-protobuf"
	MIMEMSGPACK           = "application/x-msgpack"
	MIMEMSGPACK2          = "application/msgpack"
)

Content-Type MIME of the most common data formats.

Variables

View Source
var (
	JSON          = jsonBinding{}
	XML           = xmlBinding{}
	Form          = formBinding{}
	Query         = queryBinding{}
	FormPost      = formPostBinding{}
	FormMultipart = formMultipartBinding{}
	ProtoBuf      = protobufBinding{}
	MsgPack       = msgpackBinding{}
)

These implement the Binding interface and can be used to bind the data present in the request to struct instances.

View Source
var EnableDecoderUseNumber = false

EnableDecoderUseNumber is used to call the UseNumber method on the JSON Decoder instance. UseNumber causes the Decoder to unmarshal a number into an interface{} as a Number instead of as a float64.

Functions

This section is empty.

Types

type Binding

type Binding interface {
	Name() string
	Bind(*http.Request, interface{}) error
}

Binding describes the interface which needs to be implemented for binding the data present in the request such as JSON request body, query parameters or the form POST.

func Default

func Default(method, contentType string) Binding

Default returns the appropriate Binding instance based on the HTTP method and the content type.

type BindingBody

type BindingBody interface {
	Binding
	BindBody([]byte, interface{}) error
}

BindingBody adds BindBody method to Binding. BindBody is similar with Bind, but it reads the body from supplied bytes instead of req.Body.

type StructValidator

type StructValidator interface {
	// ValidateStruct can receive any kind of type and it should never panic, even if the configuration is not right.
	// If the received type is not a struct, any validation should be skipped and nil must be returned.
	// If the received type is a struct or pointer to a struct, the validation should be performed.
	// If the struct is not valid or the validation itself fails, a descriptive error should be returned.
	// Otherwise nil must be returned.
	ValidateStruct(interface{}) error

	// Engine returns the underlying validator engine which powers the
	// StructValidator implementation.
	Engine() interface{}
}

StructValidator is the minimal interface which needs to be implemented in order for it to be used as the validator engine for ensuring the correctness of the reqest. Gin provides a default implementation for this using https://github.com/go-playground/validator/tree/v8.18.2.

var Validator StructValidator = &defaultValidator{}

Validator is the default validator which implements the StructValidator interface. It uses https://github.com/go-playground/validator/tree/v8.18.2 under the hood.

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