Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewBullet ¶
func NewBullet(position geometry2d.Vector2D, rotation float64, direction geometry2d.Vector2D) *sh2d.GameObject
NewBullet creates a new bullet that flies in a certain direction
Types ¶
This section is empty.
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