Documentation ¶
Overview ¶
Package config contains functions and types used for managing dragonboat's configurations.
Index ¶
Examples ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func IsValidAddress ¶
IsValidAddress returns whether the input address is valid.
Types ¶
type CompressionType ¶
type CompressionType = pb.CompressionType
CompressionType is the type of the compression.
const ( // NoCompression is the CompressionType value used to indicate not to use // any compression. NoCompression CompressionType = pb.NoCompression // Snappy is the CompressionType value used to indicate that google snappy // is used for data compression. Snappy CompressionType = pb.Snappy )
type Config ¶
type Config struct { // NodeID is a non-zero value used to identify a node within a Raft cluster. NodeID uint64 // ClusterID is the unique value used to identify a Raft cluster. ClusterID uint64 // CheckQuorum specifies whether the leader node should periodically check // non-leader node status and step down to become a follower node when it no // longer has the quorum. CheckQuorum bool // ElectionRTT is the minimum number of message RTT between elections. Message // RTT is defined by NodeHostConfig.RTTMillisecond. The Raft paper suggests it // to be a magnitude greater than HeartbeatRTT, which is the interval between // two heartbeats. In Raft, the actual interval between elections is // randomized to be between ElectionRTT and 2 * ElectionRTT. // // As an example, assuming NodeHostConfig.RTTMillisecond is 100 millisecond, // to set the election interval to be 1 second, then ElectionRTT should be set // to 10. // // When CheckQuorum is enabled, ElectionRTT also defines the interval for // checking leader quorum. ElectionRTT uint64 // HeartbeatRTT is the number of message RTT between heartbeats. Message // RTT is defined by NodeHostConfig.RTTMillisecond. The Raft paper suggest the // heartbeat interval to be close to the average RTT between nodes. // // As an example, assuming NodeHostConfig.RTTMillisecond is 100 millisecond, // to set the heartbeat interval to be every 200 milliseconds, then // HeartbeatRTT should be set to 2. HeartbeatRTT uint64 // SnapshotEntries defines how often the state machine should be snapshotted // automcatically. It is defined in terms of the number of applied Raft log // entries. SnapshotEntries can be set to 0 to disable such automatic // snapshotting. // // When SnapshotEntries is set to N, it means a snapshot is created for // roughly every N applied Raft log entries (proposals). This also implies // that sending N log entries to a follower is more expensive than sending a // snapshot. // // Once a snapshot is generated, Raft log entries covered by the new snapshot // can be compacted. This involves two steps, redundant log entries are first // marked as deleted, then they are physically removed from the underlying // storage when a LogDB compaction is issued at a later stage. See the godoc // on CompactionOverhead for details on what log entries are actually removed // and compacted after generating a snapshot. // // Once automatic snapshotting is disabled by setting the SnapshotEntries // field to 0, users can still use NodeHost's RequestSnapshot or // SyncRequestSnapshot methods to manually request snapshots. SnapshotEntries uint64 // CompactionOverhead defines the number of most recent entries to keep after // each Raft log compaction. Raft log compaction is performance automatically // every time when a snapshot is created. // // For example, when a snapshot is created at let's say index 10,000, then all // Raft log entries with index <= 10,000 can be removed from that node as they // have already been covered by the created snapshot image. This frees up the // maximum storage space but comes at the cost that the full snapshot will // have to be sent to the follower if the follower requires any Raft log entry // at index <= 10,000. When CompactionOverhead is set to say 500, Dragonboat // then compacts the Raft log up to index 9,500 and keeps Raft log entries // between index (9,500, 1,0000]. As a result, the node can still replicate // Raft log entries between index (9,500, 1,0000] to other peers and only fall // back to stream the full snapshot if any Raft log entry with index <= 9,500 // is required to be replicated. CompactionOverhead uint64 // OrderedConfigChange determines whether Raft membership change is enforced // with ordered config change ID. OrderedConfigChange bool // MaxInMemLogSize is the target size in bytes allowed for storing in memory // Raft logs on each Raft node. In memory Raft logs are the ones that have // not been applied yet. // MaxInMemLogSize is a target value implemented to prevent unbounded memory // growth, it is not for precisely limiting the exact memory usage. // When MaxInMemLogSize is 0, the target is set to math.MaxUint64. When // MaxInMemLogSize is set and the target is reached, error will be returned // when clients try to make new proposals. // MaxInMemLogSize is recommended to be significantly larger than the biggest // proposal you are going to use. MaxInMemLogSize uint64 // SnapshotCompressionType is the compression type to use for compressing // generated snapshot data. No compression is used by default. SnapshotCompressionType CompressionType // EntryCompressionType is the compression type to use for compressing the // payload of user proposals. When Snappy is used, the maximum proposal // payload allowed is roughly limited to 3.42GBytes. EntryCompressionType CompressionType // DisableAutoCompactions disables auto compaction used for reclaiming Raft // entry storage spaces. By default, compaction is issued every time when // a snapshot is captured, this helps to reclaim disk spaces as soon as // possible at the cost of higher IO overhead. Users can disable such auto // compactions and use NodeHost.RequestCompaction to manually request such // compactions when necessary. DisableAutoCompactions bool // IsObserver indicates whether this is an observer Raft node without voting // power. Described as non-voting members in the section 4.2.1 of Diego // Ongaro's thesis, observer nodes are usually used to allow a new node to // join the cluster and catch up with other existing ndoes without impacting // the availability. Extra observer nodes can also be introduced to serve // read-only requests without affecting system write throughput. // // Observer support is currently experimental. IsObserver bool // IsWitness indicates whether this is a witness Raft node without actual log // replication and do not have state machine. It is mentioned in the section // 11.7.2 of Diego Ongaro's thesis. // // Witness support is currently experimental. IsWitness bool // Quiesce specifies whether to let the Raft cluster enter quiesce mode when // there is no cluster activity. Clusters in quiesce mode do not exchange // heartbeat messages to minimize bandwidth consumption. // // Quiesce support is currently experimental. Quiesce bool }
Config is used to configure Raft nodes.
type LogDBFactoryFunc ¶
LogDBFactoryFunc is the factory function that creates NodeHost's persistent storage module known as Log DB.
type NodeHostConfig ¶
type NodeHostConfig struct { // DeploymentID is used to determine whether two NodeHost instances belong to // the same deployment and thus allowed to communicate with each other. This // helps to prvent accidentially misconfigured NodeHost instances to cause // data corruption errors by sending out of context messages to unrelated // Raft nodes. // For a particular dragonboat based application, you can set DeploymentID // to the same uint64 value on all production NodeHost instances, then use // different DeploymentID values on your staging and dev environment. It is // also recommended to use different DeploymentID values for different // dragonboat based applications. // When not set, the default value 0 will be used as the deployment ID and // thus allowing all NodeHost instances with deployment ID 0 to communicate // with each other. DeploymentID uint64 // WALDir is the directory used for storing the WAL of Raft entries. It is // recommended to use low latency storage such as NVME SSD with power loss // protection to store such WAL data. Leave WALDir to have zero value will // have everything stored in NodeHostDir. WALDir string // NodeHostDir is where everything else is stored. NodeHostDir string // RTTMillisecond defines the average Rround Trip Time (RTT) in milliseconds // between two NodeHost instances. Such a RTT interval is internally used as // a logical clock tick, Raft heartbeat and election intervals are both // defined in term of how many such RTT intervals. // Note that RTTMillisecond is the combined delays between two NodeHost // instances including all delays caused by network transmission, delays // caused by NodeHost queuing and processing. As an example, when fully // loaded, the average Rround Trip Time between two of our NodeHost instances // used for benchmarking purposes is up to 500 microseconds when the ping time // between them is 100 microseconds. Set RTTMillisecond to 1 when it is less // than 1 million in your environment. RTTMillisecond uint64 // RaftAddress is a hostname:port or IP:port address used by the Raft RPC // module for exchanging Raft messages and snapshots. This is also the // identifier for a NodeHost instance. RaftAddress should be set to the // public address that can be accessed from remote NodeHost instances. RaftAddress string // ListenAddress is a hostname:port or IP:port address used by the Raft RPC // module to listen on for Raft message and snapshots. When the ListenAddress // field is not set, The Raft RPC module listens on RaftAddress. If 0.0.0.0 // is specified as the IP of the ListenAddress, Dragonboat listens to the // specified port on all interfaces. When hostname or domain name is // specified, it is locally resolved to IP addresses first and Dragonboat // listens to all resolved IP addresses. ListenAddress string // MutualTLS defines whether to use mutual TLS for authenticating servers // and clients. Insecure communication is used when MutualTLS is set to // False. // See https://github.com/lni/dragonboat/wiki/TLS-in-Dragonboat for more // details on how to use Mutual TLS. MutualTLS bool // CAFile is the path of the CA certificate file. This field is ignored when // MutualTLS is false. CAFile string // CertFile is the path of the node certificate file. This field is ignored // when MutualTLS is false. CertFile string // KeyFile is the path of the node key file. This field is ignored when // MutualTLS is false. KeyFile string // MaxSendQueueSize is the maximum size in bytes of each send queue. // Once the maximum size is reached, further replication messages will be // dropped to restrict memory usage. When set to 0, it means the send queue // size is unlimited. MaxSendQueueSize uint64 // MaxReceiveQueueSize is the maximum size in bytes of each receive queue. // Once the maximum size is reached, further replication messages will be // dropped to restrict memory usage. When set to 0, it means the queue size // is unlimited. MaxReceiveQueueSize uint64 // LogDBFactory is the factory function used for creating the Log DB instance // used by NodeHost. The default zero value causes the default built-in RocksDB // based Log DB implementation to be used. LogDBFactory LogDBFactoryFunc // RaftRPCFactory is the factory function used for creating the Raft RPC // instance for exchanging Raft message between NodeHost instances. The default // zero value causes the built-in TCP based RPC module to be used. RaftRPCFactory RaftRPCFactoryFunc // EnableMetrics determines whether health metrics in Prometheus format should // be enabled. EnableMetrics bool // RaftEventListener is the listener for Raft events, such as Raft leadership // change, exposed to user space. NodeHost uses a single dedicated goroutine // to invoke all RaftEventListener methods one by one, CPU intensive or IO // related procedures that can cause long delays should be offloaded to worker // goroutines managed by users. See the raftio.IRaftEventListener definition // for more details. RaftEventListener raftio.IRaftEventListener // MaxSnapshotSendBytesPerSecond defines how much snapshot data can be sent // every second for all Raft clusters managed by the NodeHost instance. // The default value 0 means there is no limit set for snapshot streaming. MaxSnapshotSendBytesPerSecond uint64 // MaxSnapshotRecvBytesPerSecond defines how much snapshot data can be // received each second for all Raft clusters managed by the NodeHost instance. // The default value 0 means there is no limit for receiving snapshot data. MaxSnapshotRecvBytesPerSecond uint64 // FS is the filesystem used by tests. Dragonboat applications are not // required to explicitly set this field. FS IFS // SystemEventsListener allows users to be notified for system events such // as snapshot creation, log compaction and snapshot streaming. It is usually // used for testing purposes or for other advanced usages, Dragonboat // applications are not required to explicitly set this field. SystemEventListener raftio.ISystemEventListener // SystemTickerPrecision is the precision of the system ticker. This value is // usually set in tests. Dragonboat applications are not required to // explicitly set this field. SystemTickerPrecision time.Duration }
NodeHostConfig is the configuration used to configure NodeHost instances.
Example ¶
nhc := NodeHostConfig{ WALDir: "/data/wal", NodeHostDir: "/data/dragonboat-data", RTTMillisecond: 200, // RaftAddress is the public address that will be used by others to contact // this NodeHost instance. RaftAddress: "node01.raft.company.com:5012", // ListenAddress is the local address to listen on. This field is typically // set when there is port forwarding involved, e.g. your docker container // might has a private address of 172.17.0.2 when the public address of the // host is node01.raft.company.com and tcp port 5012 has been published. ListenAddress: "172.17.0.2:5012", // set this if you want to use gRPC based RPC module for exchanging raft data between raft nodes. // RaftRPCFactory: rpc.NewRaftGRPC, } _ = nhc
Output:
func (*NodeHostConfig) GetClientTLSConfig ¶
func (c *NodeHostConfig) GetClientTLSConfig(target string) (*tls.Config, error)
GetClientTLSConfig returns the client tls.Config instance for the specified target based on the TLS settings in NodeHostConfig.
func (*NodeHostConfig) GetListenAddress ¶
func (c *NodeHostConfig) GetListenAddress() string
GetListenAddress returns the actual address the RPC module is going to listen on.
func (*NodeHostConfig) GetServerTLSConfig ¶
func (c *NodeHostConfig) GetServerTLSConfig() (*tls.Config, error)
GetServerTLSConfig returns the server tls.Config instance based on the TLS settings in NodeHostConfig.
func (*NodeHostConfig) Prepare ¶
func (c *NodeHostConfig) Prepare() error
Prepare sets the default value for NodeHostConfig.
func (*NodeHostConfig) Validate ¶
func (c *NodeHostConfig) Validate() error
Validate validates the NodeHostConfig instance and return an error when the configuration is considered as invalid.
type RaftRPCFactoryFunc ¶
type RaftRPCFactoryFunc func(NodeHostConfig, raftio.RequestHandler, raftio.IChunkHandler) raftio.IRaftRPC
RaftRPCFactoryFunc is the factory function that creates the Raft RPC module instance for exchanging Raft messages between NodeHosts.