Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type ControlsPane ¶
type ControlsPane struct { Container *fyne.Container Label *widget.Label PlayBtn *widget.Button FastPlayBtn *widget.Button StepPlayBtn *widget.Button StepOnePlayBtn *widget.Button ResetBtn *widget.Button StepSpinBox *extension.NumericalEntry }
func NewControlsPane ¶
func NewControlsPane() *ControlsPane
func (*ControlsPane) CreateAndFillContainer ¶
func (cp *ControlsPane) CreateAndFillContainer()
func (*ControlsPane) DisableControls ¶
func (cp *ControlsPane) DisableControls()
func (*ControlsPane) EnableControls ¶
func (cp *ControlsPane) EnableControls()
func (*ControlsPane) InitPane ¶
func (cp *ControlsPane) InitPane()
type InterfacesPane ¶
type InterfacesPane struct { NicService nic.NicServiceInterface Container *fyne.Container Label *widget.Label ComboBox *widget.Select SelectedInterface *selectedInterface }
func NewInterfacesPane ¶
func NewInterfacesPane(ns nic.NicServiceInterface) *InterfacesPane
func (*InterfacesPane) CreateAndFillContainer ¶
func (ip *InterfacesPane) CreateAndFillContainer()
func (*InterfacesPane) InitPane ¶
func (ip *InterfacesPane) InitPane()
type ReplayPane ¶
type ReplayPane struct { // Main Container *fyne.Container Label *widget.Label // todo: sneaky reference to the main window maybe? MainWindow *fyne.Window // Stats //Stats1 *widget.Entry //Stats2 *widget.Entry Stats1 *widget.Label Stats2 *widget.Label StatPBar *widget.ProgressBar // File FileField *widget.Entry FileDialog *dialog.FileDialog FileButton *widget.Button }
func NewReplayPane ¶
func NewReplayPane() *ReplayPane
func (*ReplayPane) CreateAndFillContainer ¶
func (rp *ReplayPane) CreateAndFillContainer()
func (*ReplayPane) InitPane ¶
func (rp *ReplayPane) InitPane()
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