Documentation
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Index ¶
- type Arr
- func (a *Arr) CanPlace(piece *Arr, r int, c int) bool
- func (a *Arr) ClearRow(r int)
- func (a Arr) Clone() *Arr
- func (a *Arr) IsRowFull(r int) bool
- func (a *Arr) Place(piece *Arr, r int, c int)
- func (a *Arr) Remove(piece *Arr, r int, c int)
- func (a *Arr) RemoveFullRows() int
- func (a *Arr) RemoveRow(row int)
- func (a *Arr) RotateClockwise() *Arr
- func (a *Arr) RotateCounterClockwise() *Arr
- func (a *Arr) ShiftRow(r int)
- type Game
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Arr ¶
type Arr struct {
// contains filtered or unexported fields
}
Arr ...
func (*Arr) RotateCounterClockwise ¶
RotateCounterClockwise ...
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