Documentation ¶
Index ¶
Constants ¶
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const ( ConnectedPeersKey = "connectedPeers" TimeSinceLastMsgReceivedKey = "timeSinceLastMsgReceived" TimeSinceLastMsgSentKey = "timeSinceLastMsgSent" SendFailRateKey = "sendFailRate" )
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Config ¶
type Config struct { HealthConfig `json:"healthConfig"` PeerListGossipConfig `json:"peerListGossipConfig"` TimeoutConfig `json:"timeoutConfigs"` DelayConfig `json:"delayConfig"` ThrottlerConfig ThrottlerConfig `json:"throttlerConfig"` DialerConfig dialer.Config `json:"dialerConfig"` TLSConfig *tls.Config `json:"-"` Namespace string `json:"namespace"` MyNodeID ids.ShortID `json:"myNodeID"` MyIP utils.DynamicIPDesc `json:"myIP"` NetworkID uint32 `json:"networkID"` MaxClockDifference time.Duration `json:"maxClockDifference"` PingFrequency time.Duration `json:"pingFrequency"` AllowPrivateIPs bool `json:"allowPrivateIPs"` // CompressionEnabled will compress available outbound messages when set to // true. CompressionEnabled bool `json:"compressionEnabled"` // TLSKey is this node's TLS key that is used to sign IPs. TLSKey crypto.Signer `json:"-"` // WhitelistedSubnets of the node. WhitelistedSubnets ids.Set `json:"whitelistedSubnets"` Beacons validators.Set `json:"beacons"` // Validators are the current validators in the Avalanche network Validators validators.Manager `json:"validators"` UptimeCalculator uptime.Calculator `json:"-"` // UptimeMetricFreq marks how frequently this node will recalculate the // observed average uptime metrics. UptimeMetricFreq time.Duration `json:"uptimeMetricFreq"` // UptimeRequirement is the fraction of time a validator must be online and // responsive for us to vote that they should receive a staking reward. UptimeRequirement float64 `json:"uptimeRequirement"` // RequireValidatorToConnect require that all connections must have at least // one validator between the 2 peers. This can be useful to enable if the // node wants to connect to the minimum number of nodes without impacting // the network negatively. RequireValidatorToConnect bool `json:"requireValidatorToConnect"` // MaximumInboundMessageTimeout is the maximum deadline duration in a // message. Messages sent by clients setting values higher than this value // will be reset to this value. MaximumInboundMessageTimeout time.Duration `json:"maximumInboundMessageTimeout"` }
type DelayConfig ¶
type DelayConfig struct { // InitialReconnectDelay is the minimum amount of time the node will delay a // reconnection to a peer. This value is used to start the exponential // backoff. InitialReconnectDelay time.Duration `json:"initialReconnectDelay"` // MaxReconnectDelay is the maximum amount of time the node will delay a // reconnection to a peer. MaxReconnectDelay time.Duration `json:"maxReconnectDelay"` }
type HealthConfig ¶
type HealthConfig struct { // MinConnectedPeers is the minimum number of peers that the network should // be connected to to be considered healthy. MinConnectedPeers uint `json:"minConnectedPeers"` // MaxTimeSinceMsgReceived is the maximum amount of time since the network // last received a message to be considered healthy. MaxTimeSinceMsgReceived time.Duration `json:"maxTimeSinceMsgReceived"` // MaxTimeSinceMsgSent is the maximum amount of time since the network last // sent a message to be considered healthy. MaxTimeSinceMsgSent time.Duration `json:"maxTimeSinceMsgSent"` // MaxPortionSendQueueBytesFull is the maximum percentage of the pending // send byte queue that should be used for the network to be considered // healthy. Should be in (0,1]. MaxPortionSendQueueBytesFull float64 `json:"maxPortionSendQueueBytesFull"` // MaxSendFailRate is the maximum percentage of send attempts that should be // failing for the network to be considered healthy. This does not include // send attempts that were not made due to benching. Should be in [0,1]. MaxSendFailRate float64 `json:"maxSendFailRate"` // SendFailRateHalflife is the halflife of the averager used to calculate // the send fail rate percentage. Should be > 0. Larger values mean that the // fail rate is affected less by recently dropped messages. SendFailRateHalflife time.Duration `json:"sendFailRateHalflife"` }
HealthConfig describes parameters for network layer health checks.
type Network ¶
type Network interface { // All consensus messages can be sent through this interface. Thread safety // must be managed internally in the network. sender.ExternalSender // Has a health check health.Checker peer.Network // StartClose this network and all existing connections it has. Calling // StartClose multiple times is handled gracefully. StartClose() // Should only be called once, will run until either a fatal error occurs, // or the network is closed. Dispatch() error // WantsConnection returns true if this node is willing to attempt to // connect to the provided nodeID. If the node is attempting to connect to // the minimum number of peers, then it should only connect if the peer is a // validator or beacon. WantsConnection(ids.ShortID) bool // Attempt to connect to this IP. The network will never stop attempting to // connect to this IP. ManuallyTrack(nodeID ids.ShortID, ip utils.IPDesc) // PeerInfo returns information about peers. If [nodeIDs] is empty, returns // info about all peers that have finished the handshake. Otherwise, returns // info about the peers in [nodeIDs] that have finished the handshake. PeerInfo(nodeIDs []ids.ShortID) []peer.Info NodeUptime() (UptimeResult, bool) }
Network defines the functionality of the networking library.
func NewNetwork ¶
func NewNetwork( config *Config, msgCreator message.Creator, metricsRegisterer prometheus.Registerer, log logging.Logger, listener net.Listener, dialer dialer.Dialer, router router.ExternalHandler, benchlistManager benchlist.Manager, ) (Network, error)
NewNetwork returns a new Network implementation with the provided parameters.
type PeerListGossipConfig ¶
type PeerListGossipConfig struct { // PeerListNumValidatorIPs is the number of validator IPs to gossip in every // gossip event. PeerListNumValidatorIPs uint32 `json:"peerListNumValidatorIPs"` // PeerListValidatorGossipSize is the number of validators to gossip the IPs // to in every IP gossip event. PeerListValidatorGossipSize uint32 `json:"peerListValidatorGossipSize"` // PeerListNonValidatorGossipSize is the number of non-validators to gossip // the IPs to in every IP gossip event. PeerListNonValidatorGossipSize uint32 `json:"peerListNonValidatorGossipSize"` // PeerListGossipFreq is the frequency that this node will attempt to gossip // signed IPs to its peers. PeerListGossipFreq time.Duration `json:"peerListGossipFreq"` }
type ThrottlerConfig ¶
type ThrottlerConfig struct { InboundConnUpgradeThrottlerConfig throttling.InboundConnUpgradeThrottlerConfig `json:"inboundConnUpgradeThrottlerConfig"` InboundMsgThrottlerConfig throttling.InboundMsgThrottlerConfig `json:"inboundMsgThrottlerConfig"` OutboundMsgThrottlerConfig throttling.MsgByteThrottlerConfig `json:"outboundMsgThrottlerConfig"` MaxInboundConnsPerSec float64 `json:"maxInboundConnsPerSec"` }
type TimeoutConfig ¶
type TimeoutConfig struct { // PingPongTimeout is the maximum amount of time to wait for a Pong response // from a peer we sent a Ping to. PingPongTimeout time.Duration `json:"pingPongTimeout"` // ReadHandshakeTimeout is the maximum amount of time to wait for the peer's // connection upgrade to finish before starting the p2p handshake. ReadHandshakeTimeout time.Duration `json:"readHandshakeTimeout"` }
type UptimeResult ¶
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