network

package
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Published: Jul 4, 2022 License: BSD-3-Clause Imports: 31 Imported by: 0

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Constants

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const (
	ConnectedPeersKey           = "connectedPeers"
	TimeSinceLastMsgReceivedKey = "timeSinceLastMsgReceived"
	TimeSinceLastMsgSentKey     = "timeSinceLastMsgSent"
	SendFailRateKey             = "sendFailRate"
)

Variables

This section is empty.

Functions

This section is empty.

Types

type Config

type Config struct {
	HealthConfig         `json:"healthConfig"`
	PeerListGossipConfig `json:"peerListGossipConfig"`
	TimeoutConfig        `json:"timeoutConfigs"`
	DelayConfig          `json:"delayConfig"`
	ThrottlerConfig      ThrottlerConfig `json:"throttlerConfig"`

	DialerConfig dialer.Config `json:"dialerConfig"`
	TLSConfig    *tls.Config   `json:"-"`

	Namespace          string              `json:"namespace"`
	MyNodeID           ids.ShortID         `json:"myNodeID"`
	MyIP               utils.DynamicIPDesc `json:"myIP"`
	NetworkID          uint32              `json:"networkID"`
	MaxClockDifference time.Duration       `json:"maxClockDifference"`
	PingFrequency      time.Duration       `json:"pingFrequency"`
	AllowPrivateIPs    bool                `json:"allowPrivateIPs"`

	// CompressionEnabled will compress available outbound messages when set to
	// true.
	CompressionEnabled bool `json:"compressionEnabled"`

	// TLSKey is this node's TLS key that is used to sign IPs.
	TLSKey crypto.Signer `json:"-"`

	// WhitelistedSubnets of the node.
	WhitelistedSubnets ids.Set        `json:"whitelistedSubnets"`
	Beacons            validators.Set `json:"beacons"`

	// Validators are the current validators in the Avalanche network
	Validators validators.Manager `json:"validators"`

	UptimeCalculator uptime.Calculator `json:"-"`

	// UptimeMetricFreq marks how frequently this node will recalculate the
	// observed average uptime metrics.
	UptimeMetricFreq time.Duration `json:"uptimeMetricFreq"`

	// UptimeRequirement is the fraction of time a validator must be online and
	// responsive for us to vote that they should receive a staking reward.
	UptimeRequirement float64 `json:"uptimeRequirement"`

	// RequireValidatorToConnect require that all connections must have at least
	// one validator between the 2 peers. This can be useful to enable if the
	// node wants to connect to the minimum number of nodes without impacting
	// the network negatively.
	RequireValidatorToConnect bool `json:"requireValidatorToConnect"`

	// MaximumInboundMessageTimeout is the maximum deadline duration in a
	// message. Messages sent by clients setting values higher than this value
	// will be reset to this value.
	MaximumInboundMessageTimeout time.Duration `json:"maximumInboundMessageTimeout"`
}

type DelayConfig

type DelayConfig struct {
	// InitialReconnectDelay is the minimum amount of time the node will delay a
	// reconnection to a peer. This value is used to start the exponential
	// backoff.
	InitialReconnectDelay time.Duration `json:"initialReconnectDelay"`

	// MaxReconnectDelay is the maximum amount of time the node will delay a
	// reconnection to a peer.
	MaxReconnectDelay time.Duration `json:"maxReconnectDelay"`
}

type HealthConfig

type HealthConfig struct {
	// MinConnectedPeers is the minimum number of peers that the network should
	// be connected to to be considered healthy.
	MinConnectedPeers uint `json:"minConnectedPeers"`

	// MaxTimeSinceMsgReceived is the maximum amount of time since the network
	// last received a message to be considered healthy.
	MaxTimeSinceMsgReceived time.Duration `json:"maxTimeSinceMsgReceived"`

	// MaxTimeSinceMsgSent is the maximum amount of time since the network last
	// sent a message to be considered healthy.
	MaxTimeSinceMsgSent time.Duration `json:"maxTimeSinceMsgSent"`

	// MaxPortionSendQueueBytesFull is the maximum percentage of the pending
	// send byte queue that should be used for the network to be considered
	// healthy. Should be in (0,1].
	MaxPortionSendQueueBytesFull float64 `json:"maxPortionSendQueueBytesFull"`

	// MaxSendFailRate is the maximum percentage of send attempts that should be
	// failing for the network to be considered healthy. This does not include
	// send attempts that were not made due to benching. Should be in [0,1].
	MaxSendFailRate float64 `json:"maxSendFailRate"`

	// SendFailRateHalflife is the halflife of the averager used to calculate
	// the send fail rate percentage. Should be > 0. Larger values mean that the
	// fail rate is affected less by recently dropped messages.
	SendFailRateHalflife time.Duration `json:"sendFailRateHalflife"`
}

HealthConfig describes parameters for network layer health checks.

type Network

type Network interface {
	// All consensus messages can be sent through this interface. Thread safety
	// must be managed internally in the network.
	sender.ExternalSender

	// Has a health check
	health.Checker

	peer.Network

	// StartClose this network and all existing connections it has. Calling
	// StartClose multiple times is handled gracefully.
	StartClose()

	// Should only be called once, will run until either a fatal error occurs,
	// or the network is closed.
	Dispatch() error

	// WantsConnection returns true if this node is willing to attempt to
	// connect to the provided nodeID. If the node is attempting to connect to
	// the minimum number of peers, then it should only connect if the peer is a
	// validator or beacon.
	WantsConnection(ids.ShortID) bool

	// Attempt to connect to this IP. The network will never stop attempting to
	// connect to this IP.
	ManuallyTrack(nodeID ids.ShortID, ip utils.IPDesc)

	// PeerInfo returns information about peers. If [nodeIDs] is empty, returns
	// info about all peers that have finished the handshake. Otherwise, returns
	// info about the peers in [nodeIDs] that have finished the handshake.
	PeerInfo(nodeIDs []ids.ShortID) []peer.Info

	NodeUptime() (UptimeResult, bool)
}

Network defines the functionality of the networking library.

func NewNetwork

func NewNetwork(
	config *Config,
	msgCreator message.Creator,
	metricsRegisterer prometheus.Registerer,
	log logging.Logger,
	listener net.Listener,
	dialer dialer.Dialer,
	router router.ExternalHandler,
	benchlistManager benchlist.Manager,
) (Network, error)

NewNetwork returns a new Network implementation with the provided parameters.

type PeerListGossipConfig

type PeerListGossipConfig struct {
	// PeerListNumValidatorIPs is the number of validator IPs to gossip in every
	// gossip event.
	PeerListNumValidatorIPs uint32 `json:"peerListNumValidatorIPs"`

	// PeerListValidatorGossipSize is the number of validators to gossip the IPs
	// to in every IP gossip event.
	PeerListValidatorGossipSize uint32 `json:"peerListValidatorGossipSize"`

	// PeerListNonValidatorGossipSize is the number of non-validators to gossip
	// the IPs to in every IP gossip event.
	PeerListNonValidatorGossipSize uint32 `json:"peerListNonValidatorGossipSize"`

	// PeerListGossipFreq is the frequency that this node will attempt to gossip
	// signed IPs to its peers.
	PeerListGossipFreq time.Duration `json:"peerListGossipFreq"`
}

type ThrottlerConfig

type ThrottlerConfig struct {
	InboundConnUpgradeThrottlerConfig throttling.InboundConnUpgradeThrottlerConfig `json:"inboundConnUpgradeThrottlerConfig"`
	InboundMsgThrottlerConfig         throttling.InboundMsgThrottlerConfig         `json:"inboundMsgThrottlerConfig"`
	OutboundMsgThrottlerConfig        throttling.MsgByteThrottlerConfig            `json:"outboundMsgThrottlerConfig"`
	MaxInboundConnsPerSec             float64                                      `json:"maxInboundConnsPerSec"`
}

type TimeoutConfig

type TimeoutConfig struct {
	// PingPongTimeout is the maximum amount of time to wait for a Pong response
	// from a peer we sent a Ping to.
	PingPongTimeout time.Duration `json:"pingPongTimeout"`

	// ReadHandshakeTimeout is the maximum amount of time to wait for the peer's
	// connection upgrade to finish before starting the p2p handshake.
	ReadHandshakeTimeout time.Duration `json:"readHandshakeTimeout"`
}

type UptimeResult

type UptimeResult struct {
	WeightedAveragePercentage float64
	RewardingStakePercentage  float64
}

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