Documentation ¶
Overview ¶
Configuration for the game. Loaded both from config file and static configuration.
Different objects that are subject to physics and flood fill for destuction into pieces. Much like mob, but special adds like FF and different physics and actions.
Quadtree for holding entities Can't remember where I got this from. But I modified it somewhat...
Fast Rand On-start generated random values used to speed up performance of rand() instead of using math.rand(). Only used when performance is critical.
Source Files ¶
- ai.go
- ammo.go
- camera.go
- chunk.go
- config.go
- controller.go
- explosive.go
- font.go
- fragmentShaders.go
- graphics.go
- interfaces.go
- item.go
- lights.go
- log.go
- main.go
- map.go
- map_coloring.go
- map_generator.go
- menu.go
- mob.go
- object.go
- particle.go
- particleengine.go
- pcg.go
- phys.go
- quadtree.go
- rand.go
- sound.go
- textures.go
- types.go
- ui.go
- utils.go
- weapon.go
- world.go
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