gls

package
v0.0.0-...-a112006 Latest Latest
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Published: Mar 15, 2017 License: BSD-2-Clause Imports: 11 Imported by: 0

Documentation

Overview

Package gls allows access to the OpenGL functions.

Index

Constants

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const (
	ACTIVE_ATOMIC_COUNTER_BUFFERS                              = 0x92D9
	ACTIVE_ATTRIBUTES                                          = 0x8B89
	ACTIVE_ATTRIBUTE_MAX_LENGTH                                = 0x8B8A
	ACTIVE_PROGRAM                                             = 0x8259
	ACTIVE_RESOURCES                                           = 0x92F5
	ACTIVE_SUBROUTINES                                         = 0x8DE5
	ACTIVE_SUBROUTINE_MAX_LENGTH                               = 0x8E48
	ACTIVE_SUBROUTINE_UNIFORMS                                 = 0x8DE6
	ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS                        = 0x8E47
	ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH                       = 0x8E49
	ACTIVE_TEXTURE                                             = 0x84E0
	ACTIVE_UNIFORMS                                            = 0x8B86
	ACTIVE_UNIFORM_BLOCKS                                      = 0x8A36
	ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH                       = 0x8A35
	ACTIVE_UNIFORM_MAX_LENGTH                                  = 0x8B87
	ACTIVE_VARIABLES                                           = 0x9305
	ALIASED_LINE_WIDTH_RANGE                                   = 0x846E
	ALL_BARRIER_BITS                                           = 0xFFFFFFFF
	ALL_SHADER_BITS                                            = 0xFFFFFFFF
	ALPHA                                                      = 0x1906
	ALREADY_SIGNALED                                           = 0x911A
	ALWAYS                                                     = 0x0207
	AND                                                        = 0x1501
	AND_INVERTED                                               = 0x1504
	AND_REVERSE                                                = 0x1502
	ANY_SAMPLES_PASSED                                         = 0x8C2F
	ANY_SAMPLES_PASSED_CONSERVATIVE                            = 0x8D6A
	ARRAY_BUFFER                                               = 0x8892
	ARRAY_BUFFER_BINDING                                       = 0x8894
	ARRAY_SIZE                                                 = 0x92FB
	ARRAY_STRIDE                                               = 0x92FE
	ATOMIC_COUNTER_BARRIER_BIT                                 = 0x00001000
	ATOMIC_COUNTER_BUFFER                                      = 0x92C0
	ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS               = 0x92C5
	ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES        = 0x92C6
	ATOMIC_COUNTER_BUFFER_BINDING                              = 0x92C1
	ATOMIC_COUNTER_BUFFER_DATA_SIZE                            = 0x92C4
	ATOMIC_COUNTER_BUFFER_INDEX                                = 0x9301
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER         = 0x90ED
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER        = 0x92CB
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER        = 0x92CA
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER    = 0x92C8
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER          = 0x92C7
	ATOMIC_COUNTER_BUFFER_SIZE                                 = 0x92C3
	ATOMIC_COUNTER_BUFFER_START                                = 0x92C2
	ATTACHED_SHADERS                                           = 0x8B85
	AUTO_GENERATE_MIPMAP                                       = 0x8295
	BACK                                                       = 0x0405
	BACK_LEFT                                                  = 0x0402
	BACK_RIGHT                                                 = 0x0403
	BGR                                                        = 0x80E0
	BGRA                                                       = 0x80E1
	BGRA_INTEGER                                               = 0x8D9B
	BGR_INTEGER                                                = 0x8D9A
	BLEND                                                      = 0x0BE2
	BLEND_COLOR                                                = 0x8005
	BLEND_DST                                                  = 0x0BE0
	BLEND_DST_ALPHA                                            = 0x80CA
	BLEND_DST_RGB                                              = 0x80C8
	BLEND_EQUATION                                             = 0x8009
	BLEND_EQUATION_ALPHA                                       = 0x883D
	BLEND_EQUATION_RGB                                         = 0x8009
	BLEND_SRC                                                  = 0x0BE1
	BLEND_SRC_ALPHA                                            = 0x80CB
	BLEND_SRC_RGB                                              = 0x80C9
	BLOCK_INDEX                                                = 0x92FD
	BLUE                                                       = 0x1905
	BLUE_INTEGER                                               = 0x8D96
	BOOL                                                       = 0x8B56
	BOOL_VEC2                                                  = 0x8B57
	BOOL_VEC3                                                  = 0x8B58
	BOOL_VEC4                                                  = 0x8B59
	BUFFER                                                     = 0x82E0
	BUFFER_ACCESS                                              = 0x88BB
	BUFFER_ACCESS_FLAGS                                        = 0x911F
	BUFFER_BINDING                                             = 0x9302
	BUFFER_DATA_SIZE                                           = 0x9303
	BUFFER_IMMUTABLE_STORAGE                                   = 0x821F
	BUFFER_KHR                                                 = 0x82E0
	BUFFER_MAPPED                                              = 0x88BC
	BUFFER_MAP_LENGTH                                          = 0x9120
	BUFFER_MAP_OFFSET                                          = 0x9121
	BUFFER_MAP_POINTER                                         = 0x88BD
	BUFFER_SIZE                                                = 0x8764
	BUFFER_STORAGE_FLAGS                                       = 0x8220
	BUFFER_UPDATE_BARRIER_BIT                                  = 0x00000200
	BUFFER_USAGE                                               = 0x8765
	BUFFER_VARIABLE                                            = 0x92E5
	BYTE                                                       = 0x1400
	CAVEAT_SUPPORT                                             = 0x82B8
	CCW                                                        = 0x0901
	CLAMP_READ_COLOR                                           = 0x891C
	CLAMP_TO_BORDER                                            = 0x812D
	CLAMP_TO_EDGE                                              = 0x812F
	CLEAR                                                      = 0x1500
	CLEAR_BUFFER                                               = 0x82B4
	CLEAR_TEXTURE                                              = 0x9365
	CLIENT_MAPPED_BUFFER_BARRIER_BIT                           = 0x00004000
	CLIENT_STORAGE_BIT                                         = 0x0200
	CLIPPING_INPUT_PRIMITIVES_ARB                              = 0x82F6
	CLIPPING_OUTPUT_PRIMITIVES_ARB                             = 0x82F7
	CLIP_DEPTH_MODE                                            = 0x935D
	CLIP_DISTANCE0                                             = 0x3000
	CLIP_DISTANCE1                                             = 0x3001
	CLIP_DISTANCE2                                             = 0x3002
	CLIP_DISTANCE3                                             = 0x3003
	CLIP_DISTANCE4                                             = 0x3004
	CLIP_DISTANCE5                                             = 0x3005
	CLIP_DISTANCE6                                             = 0x3006
	CLIP_DISTANCE7                                             = 0x3007
	CLIP_ORIGIN                                                = 0x935C
	COLOR                                                      = 0x1800
	COLOR_ATTACHMENT0                                          = 0x8CE0
	COLOR_ATTACHMENT1                                          = 0x8CE1
	COLOR_ATTACHMENT10                                         = 0x8CEA
	COLOR_ATTACHMENT11                                         = 0x8CEB
	COLOR_ATTACHMENT12                                         = 0x8CEC
	COLOR_ATTACHMENT13                                         = 0x8CED
	COLOR_ATTACHMENT14                                         = 0x8CEE
	COLOR_ATTACHMENT15                                         = 0x8CEF
	COLOR_ATTACHMENT2                                          = 0x8CE2
	COLOR_ATTACHMENT3                                          = 0x8CE3
	COLOR_ATTACHMENT4                                          = 0x8CE4
	COLOR_ATTACHMENT5                                          = 0x8CE5
	COLOR_ATTACHMENT6                                          = 0x8CE6
	COLOR_ATTACHMENT7                                          = 0x8CE7
	COLOR_ATTACHMENT8                                          = 0x8CE8
	COLOR_ATTACHMENT9                                          = 0x8CE9
	COLOR_BUFFER_BIT                                           = 0x00004000
	COLOR_CLEAR_VALUE                                          = 0x0C22
	COLOR_COMPONENTS                                           = 0x8283
	COLOR_ENCODING                                             = 0x8296
	COLOR_LOGIC_OP                                             = 0x0BF2
	COLOR_RENDERABLE                                           = 0x8286
	COLOR_WRITEMASK                                            = 0x0C23
	COMMAND_BARRIER_BIT                                        = 0x00000040
	COMPARE_REF_TO_TEXTURE                                     = 0x884E
	COMPATIBLE_SUBROUTINES                                     = 0x8E4B
	COMPILE_STATUS                                             = 0x8B81
	COMPRESSED_R11_EAC                                         = 0x9270
	COMPRESSED_RED                                             = 0x8225
	COMPRESSED_RED_RGTC1                                       = 0x8DBB
	COMPRESSED_RG                                              = 0x8226
	COMPRESSED_RG11_EAC                                        = 0x9272
	COMPRESSED_RGB                                             = 0x84ED
	COMPRESSED_RGB8_ETC2                                       = 0x9274
	COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2                   = 0x9276
	COMPRESSED_RGBA                                            = 0x84EE
	COMPRESSED_RGBA8_ETC2_EAC                                  = 0x9278
	COMPRESSED_RGBA_ASTC_10x10_KHR                             = 0x93BB
	COMPRESSED_RGBA_ASTC_10x5_KHR                              = 0x93B8
	COMPRESSED_RGBA_ASTC_10x6_KHR                              = 0x93B9
	COMPRESSED_RGBA_ASTC_10x8_KHR                              = 0x93BA
	COMPRESSED_RGBA_ASTC_12x10_KHR                             = 0x93BC
	COMPRESSED_RGBA_ASTC_12x12_KHR                             = 0x93BD
	COMPRESSED_RGBA_ASTC_4x4_KHR                               = 0x93B0
	COMPRESSED_RGBA_ASTC_5x4_KHR                               = 0x93B1
	COMPRESSED_RGBA_ASTC_5x5_KHR                               = 0x93B2
	COMPRESSED_RGBA_ASTC_6x5_KHR                               = 0x93B3
	COMPRESSED_RGBA_ASTC_6x6_KHR                               = 0x93B4
	COMPRESSED_RGBA_ASTC_8x5_KHR                               = 0x93B5
	COMPRESSED_RGBA_ASTC_8x6_KHR                               = 0x93B6
	COMPRESSED_RGBA_ASTC_8x8_KHR                               = 0x93B7
	COMPRESSED_RGBA_BPTC_UNORM_ARB                             = 0x8E8C
	COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB                       = 0x8E8E
	COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB                     = 0x8E8F
	COMPRESSED_RG_RGTC2                                        = 0x8DBD
	COMPRESSED_SIGNED_R11_EAC                                  = 0x9271
	COMPRESSED_SIGNED_RED_RGTC1                                = 0x8DBC
	COMPRESSED_SIGNED_RG11_EAC                                 = 0x9273
	COMPRESSED_SIGNED_RG_RGTC2                                 = 0x8DBE
	COMPRESSED_SRGB                                            = 0x8C48
	COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR                     = 0x93DB
	COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR                      = 0x93D8
	COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR                      = 0x93D9
	COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR                      = 0x93DA
	COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR                     = 0x93DC
	COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR                     = 0x93DD
	COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR                       = 0x93D0
	COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR                       = 0x93D1
	COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR                       = 0x93D2
	COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR                       = 0x93D3
	COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR                       = 0x93D4
	COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR                       = 0x93D5
	COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR                       = 0x93D6
	COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR                       = 0x93D7
	COMPRESSED_SRGB8_ALPHA8_ETC2_EAC                           = 0x9279
	COMPRESSED_SRGB8_ETC2                                      = 0x9275
	COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2                  = 0x9277
	COMPRESSED_SRGB_ALPHA                                      = 0x8C49
	COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB                       = 0x8E8D
	COMPRESSED_TEXTURE_FORMATS                                 = 0x86A3
	COMPUTE_SHADER                                             = 0x91B9
	COMPUTE_SHADER_BIT                                         = 0x00000020
	COMPUTE_SHADER_INVOCATIONS_ARB                             = 0x82F5
	COMPUTE_SUBROUTINE                                         = 0x92ED
	COMPUTE_SUBROUTINE_UNIFORM                                 = 0x92F3
	COMPUTE_TEXTURE                                            = 0x82A0
	COMPUTE_WORK_GROUP_SIZE                                    = 0x8267
	CONDITION_SATISFIED                                        = 0x911C
	CONSTANT_ALPHA                                             = 0x8003
	CONSTANT_COLOR                                             = 0x8001
	CONTEXT_COMPATIBILITY_PROFILE_BIT                          = 0x00000002
	CONTEXT_CORE_PROFILE_BIT                                   = 0x00000001
	CONTEXT_FLAGS                                              = 0x821E
	CONTEXT_FLAG_DEBUG_BIT                                     = 0x00000002
	CONTEXT_FLAG_DEBUG_BIT_KHR                                 = 0x00000002
	CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT                        = 0x00000001
	CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB                         = 0x00000004
	CONTEXT_LOST                                               = 0x0507
	CONTEXT_LOST_KHR                                           = 0x0507
	CONTEXT_PROFILE_MASK                                       = 0x9126
	CONTEXT_RELEASE_BEHAVIOR                                   = 0x82FB
	CONTEXT_RELEASE_BEHAVIOR_FLUSH                             = 0x82FC
	CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR                         = 0x82FC
	CONTEXT_RELEASE_BEHAVIOR_KHR                               = 0x82FB
	CONTEXT_ROBUST_ACCESS                                      = 0x90F3
	CONTEXT_ROBUST_ACCESS_KHR                                  = 0x90F3
	COPY                                                       = 0x1503
	COPY_INVERTED                                              = 0x150C
	COPY_READ_BUFFER                                           = 0x8F36
	COPY_READ_BUFFER_BINDING                                   = 0x8F36
	COPY_WRITE_BUFFER                                          = 0x8F37
	COPY_WRITE_BUFFER_BINDING                                  = 0x8F37
	CULL_FACE                                                  = 0x0B44
	CULL_FACE_MODE                                             = 0x0B45
	CURRENT_PROGRAM                                            = 0x8B8D
	CURRENT_QUERY                                              = 0x8865
	CURRENT_VERTEX_ATTRIB                                      = 0x8626
	CW                                                         = 0x0900
	DEBUG_CALLBACK_FUNCTION                                    = 0x8244
	DEBUG_CALLBACK_FUNCTION_ARB                                = 0x8244
	DEBUG_CALLBACK_FUNCTION_KHR                                = 0x8244
	DEBUG_CALLBACK_USER_PARAM                                  = 0x8245
	DEBUG_CALLBACK_USER_PARAM_ARB                              = 0x8245
	DEBUG_CALLBACK_USER_PARAM_KHR                              = 0x8245
	DEBUG_GROUP_STACK_DEPTH                                    = 0x826D
	DEBUG_GROUP_STACK_DEPTH_KHR                                = 0x826D
	DEBUG_LOGGED_MESSAGES                                      = 0x9145
	DEBUG_LOGGED_MESSAGES_ARB                                  = 0x9145
	DEBUG_LOGGED_MESSAGES_KHR                                  = 0x9145
	DEBUG_NEXT_LOGGED_MESSAGE_LENGTH                           = 0x8243
	DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB                       = 0x8243
	DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR                       = 0x8243
	DEBUG_OUTPUT                                               = 0x92E0
	DEBUG_OUTPUT_KHR                                           = 0x92E0
	DEBUG_OUTPUT_SYNCHRONOUS                                   = 0x8242
	DEBUG_OUTPUT_SYNCHRONOUS_ARB                               = 0x8242
	DEBUG_OUTPUT_SYNCHRONOUS_KHR                               = 0x8242
	DEBUG_SEVERITY_HIGH                                        = 0x9146
	DEBUG_SEVERITY_HIGH_ARB                                    = 0x9146
	DEBUG_SEVERITY_HIGH_KHR                                    = 0x9146
	DEBUG_SEVERITY_LOW                                         = 0x9148
	DEBUG_SEVERITY_LOW_ARB                                     = 0x9148
	DEBUG_SEVERITY_LOW_KHR                                     = 0x9148
	DEBUG_SEVERITY_MEDIUM                                      = 0x9147
	DEBUG_SEVERITY_MEDIUM_ARB                                  = 0x9147
	DEBUG_SEVERITY_MEDIUM_KHR                                  = 0x9147
	DEBUG_SEVERITY_NOTIFICATION                                = 0x826B
	DEBUG_SEVERITY_NOTIFICATION_KHR                            = 0x826B
	DEBUG_SOURCE_API                                           = 0x8246
	DEBUG_SOURCE_API_ARB                                       = 0x8246
	DEBUG_SOURCE_API_KHR                                       = 0x8246
	DEBUG_SOURCE_APPLICATION                                   = 0x824A
	DEBUG_SOURCE_APPLICATION_ARB                               = 0x824A
	DEBUG_SOURCE_APPLICATION_KHR                               = 0x824A
	DEBUG_SOURCE_OTHER                                         = 0x824B
	DEBUG_SOURCE_OTHER_ARB                                     = 0x824B
	DEBUG_SOURCE_OTHER_KHR                                     = 0x824B
	DEBUG_SOURCE_SHADER_COMPILER                               = 0x8248
	DEBUG_SOURCE_SHADER_COMPILER_ARB                           = 0x8248
	DEBUG_SOURCE_SHADER_COMPILER_KHR                           = 0x8248
	DEBUG_SOURCE_THIRD_PARTY                                   = 0x8249
	DEBUG_SOURCE_THIRD_PARTY_ARB                               = 0x8249
	DEBUG_SOURCE_THIRD_PARTY_KHR                               = 0x8249
	DEBUG_SOURCE_WINDOW_SYSTEM                                 = 0x8247
	DEBUG_SOURCE_WINDOW_SYSTEM_ARB                             = 0x8247
	DEBUG_SOURCE_WINDOW_SYSTEM_KHR                             = 0x8247
	DEBUG_TYPE_DEPRECATED_BEHAVIOR                             = 0x824D
	DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB                         = 0x824D
	DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR                         = 0x824D
	DEBUG_TYPE_ERROR                                           = 0x824C
	DEBUG_TYPE_ERROR_ARB                                       = 0x824C
	DEBUG_TYPE_ERROR_KHR                                       = 0x824C
	DEBUG_TYPE_MARKER                                          = 0x8268
	DEBUG_TYPE_MARKER_KHR                                      = 0x8268
	DEBUG_TYPE_OTHER                                           = 0x8251
	DEBUG_TYPE_OTHER_ARB                                       = 0x8251
	DEBUG_TYPE_OTHER_KHR                                       = 0x8251
	DEBUG_TYPE_PERFORMANCE                                     = 0x8250
	DEBUG_TYPE_PERFORMANCE_ARB                                 = 0x8250
	DEBUG_TYPE_PERFORMANCE_KHR                                 = 0x8250
	DEBUG_TYPE_POP_GROUP                                       = 0x826A
	DEBUG_TYPE_POP_GROUP_KHR                                   = 0x826A
	DEBUG_TYPE_PORTABILITY                                     = 0x824F
	DEBUG_TYPE_PORTABILITY_ARB                                 = 0x824F
	DEBUG_TYPE_PORTABILITY_KHR                                 = 0x824F
	DEBUG_TYPE_PUSH_GROUP                                      = 0x8269
	DEBUG_TYPE_PUSH_GROUP_KHR                                  = 0x8269
	DEBUG_TYPE_UNDEFINED_BEHAVIOR                              = 0x824E
	DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB                          = 0x824E
	DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR                          = 0x824E
	DECR                                                       = 0x1E03
	DECR_WRAP                                                  = 0x8508
	DELETE_STATUS                                              = 0x8B80
	DEPTH                                                      = 0x1801
	DEPTH24_STENCIL8                                           = 0x88F0
	DEPTH32F_STENCIL8                                          = 0x8CAD
	DEPTH_ATTACHMENT                                           = 0x8D00
	DEPTH_BUFFER_BIT                                           = 0x00000100
	DEPTH_CLAMP                                                = 0x864F
	DEPTH_CLEAR_VALUE                                          = 0x0B73
	DEPTH_COMPONENT                                            = 0x1902
	DEPTH_COMPONENT16                                          = 0x81A5
	DEPTH_COMPONENT24                                          = 0x81A6
	DEPTH_COMPONENT32                                          = 0x81A7
	DEPTH_COMPONENT32F                                         = 0x8CAC
	DEPTH_COMPONENTS                                           = 0x8284
	DEPTH_FUNC                                                 = 0x0B74
	DEPTH_RANGE                                                = 0x0B70
	DEPTH_RENDERABLE                                           = 0x8287
	DEPTH_STENCIL                                              = 0x84F9
	DEPTH_STENCIL_ATTACHMENT                                   = 0x821A
	DEPTH_STENCIL_TEXTURE_MODE                                 = 0x90EA
	DEPTH_TEST                                                 = 0x0B71
	DEPTH_WRITEMASK                                            = 0x0B72
	DISPATCH_INDIRECT_BUFFER                                   = 0x90EE
	DISPATCH_INDIRECT_BUFFER_BINDING                           = 0x90EF
	DITHER                                                     = 0x0BD0
	DONT_CARE                                                  = 0x1100
	DOUBLE                                                     = 0x140A
	DOUBLEBUFFER                                               = 0x0C32
	DOUBLE_MAT2                                                = 0x8F46
	DOUBLE_MAT2x3                                              = 0x8F49
	DOUBLE_MAT2x4                                              = 0x8F4A
	DOUBLE_MAT3                                                = 0x8F47
	DOUBLE_MAT3x2                                              = 0x8F4B
	DOUBLE_MAT3x4                                              = 0x8F4C
	DOUBLE_MAT4                                                = 0x8F48
	DOUBLE_MAT4x2                                              = 0x8F4D
	DOUBLE_MAT4x3                                              = 0x8F4E
	DOUBLE_VEC2                                                = 0x8FFC
	DOUBLE_VEC3                                                = 0x8FFD
	DOUBLE_VEC4                                                = 0x8FFE
	DRAW_BUFFER                                                = 0x0C01
	DRAW_BUFFER0                                               = 0x8825
	DRAW_BUFFER1                                               = 0x8826
	DRAW_BUFFER10                                              = 0x882F
	DRAW_BUFFER11                                              = 0x8830
	DRAW_BUFFER12                                              = 0x8831
	DRAW_BUFFER13                                              = 0x8832
	DRAW_BUFFER14                                              = 0x8833
	DRAW_BUFFER15                                              = 0x8834
	DRAW_BUFFER2                                               = 0x8827
	DRAW_BUFFER3                                               = 0x8828
	DRAW_BUFFER4                                               = 0x8829
	DRAW_BUFFER5                                               = 0x882A
	DRAW_BUFFER6                                               = 0x882B
	DRAW_BUFFER7                                               = 0x882C
	DRAW_BUFFER8                                               = 0x882D
	DRAW_BUFFER9                                               = 0x882E
	DRAW_FRAMEBUFFER                                           = 0x8CA9
	DRAW_FRAMEBUFFER_BINDING                                   = 0x8CA6
	DRAW_INDIRECT_BUFFER                                       = 0x8F3F
	DRAW_INDIRECT_BUFFER_BINDING                               = 0x8F43
	DST_ALPHA                                                  = 0x0304
	DST_COLOR                                                  = 0x0306
	DYNAMIC_COPY                                               = 0x88EA
	DYNAMIC_DRAW                                               = 0x88E8
	DYNAMIC_READ                                               = 0x88E9
	DYNAMIC_STORAGE_BIT                                        = 0x0100
	ELEMENT_ARRAY_BARRIER_BIT                                  = 0x00000002
	ELEMENT_ARRAY_BUFFER                                       = 0x8893
	ELEMENT_ARRAY_BUFFER_BINDING                               = 0x8895
	EQUAL                                                      = 0x0202
	EQUIV                                                      = 0x1509
	EXTENSIONS                                                 = 0x1F03
	FALSE                                                      = 0
	FASTEST                                                    = 0x1101
	FILL                                                       = 0x1B02
	FILTER                                                     = 0x829A
	FIRST_VERTEX_CONVENTION                                    = 0x8E4D
	FIXED                                                      = 0x140C
	FIXED_ONLY                                                 = 0x891D
	FLOAT                                                      = 0x1406
	FLOAT_32_UNSIGNED_INT_24_8_REV                             = 0x8DAD
	FLOAT_MAT2                                                 = 0x8B5A
	FLOAT_MAT2x3                                               = 0x8B65
	FLOAT_MAT2x4                                               = 0x8B66
	FLOAT_MAT3                                                 = 0x8B5B
	FLOAT_MAT3x2                                               = 0x8B67
	FLOAT_MAT3x4                                               = 0x8B68
	FLOAT_MAT4                                                 = 0x8B5C
	FLOAT_MAT4x2                                               = 0x8B69
	FLOAT_MAT4x3                                               = 0x8B6A
	FLOAT_VEC2                                                 = 0x8B50
	FLOAT_VEC3                                                 = 0x8B51
	FLOAT_VEC4                                                 = 0x8B52
	FRACTIONAL_EVEN                                            = 0x8E7C
	FRACTIONAL_ODD                                             = 0x8E7B
	FRAGMENT_INTERPOLATION_OFFSET_BITS                         = 0x8E5D
	FRAGMENT_SHADER                                            = 0x8B30
	FRAGMENT_SHADER_BIT                                        = 0x00000002
	FRAGMENT_SHADER_DERIVATIVE_HINT                            = 0x8B8B
	FRAGMENT_SHADER_INVOCATIONS_ARB                            = 0x82F4
	FRAGMENT_SUBROUTINE                                        = 0x92EC
	FRAGMENT_SUBROUTINE_UNIFORM                                = 0x92F2
	FRAGMENT_TEXTURE                                           = 0x829F
	FRAMEBUFFER                                                = 0x8D40
	FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE                          = 0x8215
	FRAMEBUFFER_ATTACHMENT_BLUE_SIZE                           = 0x8214
	FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING                      = 0x8210
	FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE                      = 0x8211
	FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE                          = 0x8216
	FRAMEBUFFER_ATTACHMENT_GREEN_SIZE                          = 0x8213
	FRAMEBUFFER_ATTACHMENT_LAYERED                             = 0x8DA7
	FRAMEBUFFER_ATTACHMENT_OBJECT_NAME                         = 0x8CD1
	FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE                         = 0x8CD0
	FRAMEBUFFER_ATTACHMENT_RED_SIZE                            = 0x8212
	FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE                        = 0x8217
	FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE               = 0x8CD3
	FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER                       = 0x8CD4
	FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL                       = 0x8CD2
	FRAMEBUFFER_BARRIER_BIT                                    = 0x00000400
	FRAMEBUFFER_BINDING                                        = 0x8CA6
	FRAMEBUFFER_BLEND                                          = 0x828B
	FRAMEBUFFER_COMPLETE                                       = 0x8CD5
	FRAMEBUFFER_DEFAULT                                        = 0x8218
	FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS                 = 0x9314
	FRAMEBUFFER_DEFAULT_HEIGHT                                 = 0x9311
	FRAMEBUFFER_DEFAULT_LAYERS                                 = 0x9312
	FRAMEBUFFER_DEFAULT_SAMPLES                                = 0x9313
	FRAMEBUFFER_DEFAULT_WIDTH                                  = 0x9310
	FRAMEBUFFER_INCOMPLETE_ATTACHMENT                          = 0x8CD6
	FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER                         = 0x8CDB
	FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS                       = 0x8DA8
	FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT                  = 0x8CD7
	FRAMEBUFFER_INCOMPLETE_MULTISAMPLE                         = 0x8D56
	FRAMEBUFFER_INCOMPLETE_READ_BUFFER                         = 0x8CDC
	FRAMEBUFFER_RENDERABLE                                     = 0x8289
	FRAMEBUFFER_RENDERABLE_LAYERED                             = 0x828A
	FRAMEBUFFER_SRGB                                           = 0x8DB9
	FRAMEBUFFER_UNDEFINED                                      = 0x8219
	FRAMEBUFFER_UNSUPPORTED                                    = 0x8CDD
	FRONT                                                      = 0x0404
	FRONT_AND_BACK                                             = 0x0408
	FRONT_FACE                                                 = 0x0B46
	FRONT_LEFT                                                 = 0x0400
	FRONT_RIGHT                                                = 0x0401
	FULL_SUPPORT                                               = 0x82B7
	FUNC_ADD                                                   = 0x8006
	FUNC_REVERSE_SUBTRACT                                      = 0x800B
	FUNC_SUBTRACT                                              = 0x800A
	GEOMETRY_INPUT_TYPE                                        = 0x8917
	GEOMETRY_OUTPUT_TYPE                                       = 0x8918
	GEOMETRY_SHADER                                            = 0x8DD9
	GEOMETRY_SHADER_BIT                                        = 0x00000004
	GEOMETRY_SHADER_INVOCATIONS                                = 0x887F
	GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB                     = 0x82F3
	GEOMETRY_SUBROUTINE                                        = 0x92EB
	GEOMETRY_SUBROUTINE_UNIFORM                                = 0x92F1
	GEOMETRY_TEXTURE                                           = 0x829E
	GEOMETRY_VERTICES_OUT                                      = 0x8916
	GEQUAL                                                     = 0x0206
	GET_TEXTURE_IMAGE_FORMAT                                   = 0x8291
	GET_TEXTURE_IMAGE_TYPE                                     = 0x8292
	GREATER                                                    = 0x0204
	GREEN                                                      = 0x1904
	GREEN_INTEGER                                              = 0x8D95
	GUILTY_CONTEXT_RESET                                       = 0x8253
	GUILTY_CONTEXT_RESET_ARB                                   = 0x8253
	GUILTY_CONTEXT_RESET_KHR                                   = 0x8253
	HALF_FLOAT                                                 = 0x140B
	HIGH_FLOAT                                                 = 0x8DF2
	HIGH_INT                                                   = 0x8DF5
	IMAGE_1D                                                   = 0x904C
	IMAGE_1D_ARRAY                                             = 0x9052
	IMAGE_2D                                                   = 0x904D
	IMAGE_2D_ARRAY                                             = 0x9053
	IMAGE_2D_MULTISAMPLE                                       = 0x9055
	IMAGE_2D_MULTISAMPLE_ARRAY                                 = 0x9056
	IMAGE_2D_RECT                                              = 0x904F
	IMAGE_3D                                                   = 0x904E
	IMAGE_BINDING_ACCESS                                       = 0x8F3E
	IMAGE_BINDING_FORMAT                                       = 0x906E
	IMAGE_BINDING_LAYER                                        = 0x8F3D
	IMAGE_BINDING_LAYERED                                      = 0x8F3C
	IMAGE_BINDING_LEVEL                                        = 0x8F3B
	IMAGE_BINDING_NAME                                         = 0x8F3A
	IMAGE_BUFFER                                               = 0x9051
	IMAGE_CLASS_10_10_10_2                                     = 0x82C3
	IMAGE_CLASS_11_11_10                                       = 0x82C2
	IMAGE_CLASS_1_X_16                                         = 0x82BE
	IMAGE_CLASS_1_X_32                                         = 0x82BB
	IMAGE_CLASS_1_X_8                                          = 0x82C1
	IMAGE_CLASS_2_X_16                                         = 0x82BD
	IMAGE_CLASS_2_X_32                                         = 0x82BA
	IMAGE_CLASS_2_X_8                                          = 0x82C0
	IMAGE_CLASS_4_X_16                                         = 0x82BC
	IMAGE_CLASS_4_X_32                                         = 0x82B9
	IMAGE_CLASS_4_X_8                                          = 0x82BF
	IMAGE_COMPATIBILITY_CLASS                                  = 0x82A8
	IMAGE_CUBE                                                 = 0x9050
	IMAGE_CUBE_MAP_ARRAY                                       = 0x9054
	IMAGE_FORMAT_COMPATIBILITY_BY_CLASS                        = 0x90C9
	IMAGE_FORMAT_COMPATIBILITY_BY_SIZE                         = 0x90C8
	IMAGE_FORMAT_COMPATIBILITY_TYPE                            = 0x90C7
	IMAGE_PIXEL_FORMAT                                         = 0x82A9
	IMAGE_PIXEL_TYPE                                           = 0x82AA
	IMAGE_TEXEL_SIZE                                           = 0x82A7
	IMPLEMENTATION_COLOR_READ_FORMAT                           = 0x8B9B
	IMPLEMENTATION_COLOR_READ_TYPE                             = 0x8B9A
	INCR                                                       = 0x1E02
	INCR_WRAP                                                  = 0x8507
	INFO_LOG_LENGTH                                            = 0x8B84
	INNOCENT_CONTEXT_RESET                                     = 0x8254
	INNOCENT_CONTEXT_RESET_ARB                                 = 0x8254
	INNOCENT_CONTEXT_RESET_KHR                                 = 0x8254
	INT                                                        = 0x1404
	INTERLEAVED_ATTRIBS                                        = 0x8C8C
	INTERNALFORMAT_ALPHA_SIZE                                  = 0x8274
	INTERNALFORMAT_ALPHA_TYPE                                  = 0x827B
	INTERNALFORMAT_BLUE_SIZE                                   = 0x8273
	INTERNALFORMAT_BLUE_TYPE                                   = 0x827A
	INTERNALFORMAT_DEPTH_SIZE                                  = 0x8275
	INTERNALFORMAT_DEPTH_TYPE                                  = 0x827C
	INTERNALFORMAT_GREEN_SIZE                                  = 0x8272
	INTERNALFORMAT_GREEN_TYPE                                  = 0x8279
	INTERNALFORMAT_PREFERRED                                   = 0x8270
	INTERNALFORMAT_RED_SIZE                                    = 0x8271
	INTERNALFORMAT_RED_TYPE                                    = 0x8278
	INTERNALFORMAT_SHARED_SIZE                                 = 0x8277
	INTERNALFORMAT_STENCIL_SIZE                                = 0x8276
	INTERNALFORMAT_STENCIL_TYPE                                = 0x827D
	INTERNALFORMAT_SUPPORTED                                   = 0x826F
	INT_2_10_10_10_REV                                         = 0x8D9F
	INT_IMAGE_1D                                               = 0x9057
	INT_IMAGE_1D_ARRAY                                         = 0x905D
	INT_IMAGE_2D                                               = 0x9058
	INT_IMAGE_2D_ARRAY                                         = 0x905E
	INT_IMAGE_2D_MULTISAMPLE                                   = 0x9060
	INT_IMAGE_2D_MULTISAMPLE_ARRAY                             = 0x9061
	INT_IMAGE_2D_RECT                                          = 0x905A
	INT_IMAGE_3D                                               = 0x9059
	INT_IMAGE_BUFFER                                           = 0x905C
	INT_IMAGE_CUBE                                             = 0x905B
	INT_IMAGE_CUBE_MAP_ARRAY                                   = 0x905F
	INT_SAMPLER_1D                                             = 0x8DC9
	INT_SAMPLER_1D_ARRAY                                       = 0x8DCE
	INT_SAMPLER_2D                                             = 0x8DCA
	INT_SAMPLER_2D_ARRAY                                       = 0x8DCF
	INT_SAMPLER_2D_MULTISAMPLE                                 = 0x9109
	INT_SAMPLER_2D_MULTISAMPLE_ARRAY                           = 0x910C
	INT_SAMPLER_2D_RECT                                        = 0x8DCD
	INT_SAMPLER_3D                                             = 0x8DCB
	INT_SAMPLER_BUFFER                                         = 0x8DD0
	INT_SAMPLER_CUBE                                           = 0x8DCC
	INT_SAMPLER_CUBE_MAP_ARRAY_ARB                             = 0x900E
	INT_VEC2                                                   = 0x8B53
	INT_VEC3                                                   = 0x8B54
	INT_VEC4                                                   = 0x8B55
	INVALID_ENUM                                               = 0x0500
	INVALID_FRAMEBUFFER_OPERATION                              = 0x0506
	INVALID_INDEX                                              = 0xFFFFFFFF
	INVALID_OPERATION                                          = 0x0502
	INVALID_VALUE                                              = 0x0501
	INVERT                                                     = 0x150A
	ISOLINES                                                   = 0x8E7A
	IS_PER_PATCH                                               = 0x92E7
	IS_ROW_MAJOR                                               = 0x9300
	KEEP                                                       = 0x1E00
	LAST_VERTEX_CONVENTION                                     = 0x8E4E
	LAYER_PROVOKING_VERTEX                                     = 0x825E
	LEFT                                                       = 0x0406
	LEQUAL                                                     = 0x0203
	LESS                                                       = 0x0201
	LINE                                                       = 0x1B01
	LINEAR                                                     = 0x2601
	LINEAR_MIPMAP_LINEAR                                       = 0x2703
	LINEAR_MIPMAP_NEAREST                                      = 0x2701
	LINES                                                      = 0x0001
	LINES_ADJACENCY                                            = 0x000A
	LINE_LOOP                                                  = 0x0002
	LINE_SMOOTH                                                = 0x0B20
	LINE_SMOOTH_HINT                                           = 0x0C52
	LINE_STRIP                                                 = 0x0003
	LINE_STRIP_ADJACENCY                                       = 0x000B
	LINE_WIDTH                                                 = 0x0B21
	LINE_WIDTH_GRANULARITY                                     = 0x0B23
	LINE_WIDTH_RANGE                                           = 0x0B22
	LINK_STATUS                                                = 0x8B82
	LOCATION                                                   = 0x930E
	LOCATION_COMPONENT                                         = 0x934A
	LOCATION_INDEX                                             = 0x930F
	LOGIC_OP_MODE                                              = 0x0BF0
	LOSE_CONTEXT_ON_RESET                                      = 0x8252
	LOSE_CONTEXT_ON_RESET_ARB                                  = 0x8252
	LOSE_CONTEXT_ON_RESET_KHR                                  = 0x8252
	LOWER_LEFT                                                 = 0x8CA1
	LOW_FLOAT                                                  = 0x8DF0
	LOW_INT                                                    = 0x8DF3
	MAJOR_VERSION                                              = 0x821B
	MANUAL_GENERATE_MIPMAP                                     = 0x8294
	MAP_COHERENT_BIT                                           = 0x0080
	MAP_FLUSH_EXPLICIT_BIT                                     = 0x0010
	MAP_INVALIDATE_BUFFER_BIT                                  = 0x0008
	MAP_INVALIDATE_RANGE_BIT                                   = 0x0004
	MAP_PERSISTENT_BIT                                         = 0x0040
	MAP_READ_BIT                                               = 0x0001
	MAP_UNSYNCHRONIZED_BIT                                     = 0x0020
	MAP_WRITE_BIT                                              = 0x0002
	MATRIX_STRIDE                                              = 0x92FF
	MAX                                                        = 0x8008
	MAX_3D_TEXTURE_SIZE                                        = 0x8073
	MAX_ARRAY_TEXTURE_LAYERS                                   = 0x88FF
	MAX_ATOMIC_COUNTER_BUFFER_BINDINGS                         = 0x92DC
	MAX_ATOMIC_COUNTER_BUFFER_SIZE                             = 0x92D8
	MAX_CLIP_DISTANCES                                         = 0x0D32
	MAX_COLOR_ATTACHMENTS                                      = 0x8CDF
	MAX_COLOR_TEXTURE_SAMPLES                                  = 0x910E
	MAX_COMBINED_ATOMIC_COUNTERS                               = 0x92D7
	MAX_COMBINED_ATOMIC_COUNTER_BUFFERS                        = 0x92D1
	MAX_COMBINED_CLIP_AND_CULL_DISTANCES                       = 0x82FA
	MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS                    = 0x8266
	MAX_COMBINED_DIMENSIONS                                    = 0x8282
	MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS                   = 0x8A33
	MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS                   = 0x8A32
	MAX_COMBINED_IMAGE_UNIFORMS                                = 0x90CF
	MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS              = 0x8F39
	MAX_COMBINED_SHADER_OUTPUT_RESOURCES                       = 0x8F39
	MAX_COMBINED_SHADER_STORAGE_BLOCKS                         = 0x90DC
	MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS               = 0x8E1E
	MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS            = 0x8E1F
	MAX_COMBINED_TEXTURE_IMAGE_UNITS                           = 0x8B4D
	MAX_COMBINED_UNIFORM_BLOCKS                                = 0x8A2E
	MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS                     = 0x8A31
	MAX_COMPUTE_ATOMIC_COUNTERS                                = 0x8265
	MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS                         = 0x8264
	MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB                    = 0x90EB
	MAX_COMPUTE_FIXED_GROUP_SIZE_ARB                           = 0x91BF
	MAX_COMPUTE_IMAGE_UNIFORMS                                 = 0x91BD
	MAX_COMPUTE_SHADER_STORAGE_BLOCKS                          = 0x90DB
	MAX_COMPUTE_SHARED_MEMORY_SIZE                             = 0x8262
	MAX_COMPUTE_TEXTURE_IMAGE_UNITS                            = 0x91BC
	MAX_COMPUTE_UNIFORM_BLOCKS                                 = 0x91BB
	MAX_COMPUTE_UNIFORM_COMPONENTS                             = 0x8263
	MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB                 = 0x9344
	MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB                        = 0x9345
	MAX_COMPUTE_WORK_GROUP_COUNT                               = 0x91BE
	MAX_COMPUTE_WORK_GROUP_INVOCATIONS                         = 0x90EB
	MAX_COMPUTE_WORK_GROUP_SIZE                                = 0x91BF
	MAX_CUBE_MAP_TEXTURE_SIZE                                  = 0x851C
	MAX_CULL_DISTANCES                                         = 0x82F9
	MAX_DEBUG_GROUP_STACK_DEPTH                                = 0x826C
	MAX_DEBUG_GROUP_STACK_DEPTH_KHR                            = 0x826C
	MAX_DEBUG_LOGGED_MESSAGES                                  = 0x9144
	MAX_DEBUG_LOGGED_MESSAGES_ARB                              = 0x9144
	MAX_DEBUG_LOGGED_MESSAGES_KHR                              = 0x9144
	MAX_DEBUG_MESSAGE_LENGTH                                   = 0x9143
	MAX_DEBUG_MESSAGE_LENGTH_ARB                               = 0x9143
	MAX_DEBUG_MESSAGE_LENGTH_KHR                               = 0x9143
	MAX_DEPTH                                                  = 0x8280
	MAX_DEPTH_TEXTURE_SAMPLES                                  = 0x910F
	MAX_DRAW_BUFFERS                                           = 0x8824
	MAX_DUAL_SOURCE_DRAW_BUFFERS                               = 0x88FC
	MAX_ELEMENTS_INDICES                                       = 0x80E9
	MAX_ELEMENTS_VERTICES                                      = 0x80E8
	MAX_ELEMENT_INDEX                                          = 0x8D6B
	MAX_FRAGMENT_ATOMIC_COUNTERS                               = 0x92D6
	MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS                        = 0x92D0
	MAX_FRAGMENT_IMAGE_UNIFORMS                                = 0x90CE
	MAX_FRAGMENT_INPUT_COMPONENTS                              = 0x9125
	MAX_FRAGMENT_INTERPOLATION_OFFSET                          = 0x8E5C
	MAX_FRAGMENT_SHADER_STORAGE_BLOCKS                         = 0x90DA
	MAX_FRAGMENT_UNIFORM_BLOCKS                                = 0x8A2D
	MAX_FRAGMENT_UNIFORM_COMPONENTS                            = 0x8B49
	MAX_FRAGMENT_UNIFORM_VECTORS                               = 0x8DFD
	MAX_FRAMEBUFFER_HEIGHT                                     = 0x9316
	MAX_FRAMEBUFFER_LAYERS                                     = 0x9317
	MAX_FRAMEBUFFER_SAMPLES                                    = 0x9318
	MAX_FRAMEBUFFER_WIDTH                                      = 0x9315
	MAX_GEOMETRY_ATOMIC_COUNTERS                               = 0x92D5
	MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS                        = 0x92CF
	MAX_GEOMETRY_IMAGE_UNIFORMS                                = 0x90CD
	MAX_GEOMETRY_INPUT_COMPONENTS                              = 0x9123
	MAX_GEOMETRY_OUTPUT_COMPONENTS                             = 0x9124
	MAX_GEOMETRY_OUTPUT_VERTICES                               = 0x8DE0
	MAX_GEOMETRY_SHADER_INVOCATIONS                            = 0x8E5A
	MAX_GEOMETRY_SHADER_STORAGE_BLOCKS                         = 0x90D7
	MAX_GEOMETRY_TEXTURE_IMAGE_UNITS                           = 0x8C29
	MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS                       = 0x8DE1
	MAX_GEOMETRY_UNIFORM_BLOCKS                                = 0x8A2C
	MAX_GEOMETRY_UNIFORM_COMPONENTS                            = 0x8DDF
	MAX_HEIGHT                                                 = 0x827F
	MAX_IMAGE_SAMPLES                                          = 0x906D
	MAX_IMAGE_UNITS                                            = 0x8F38
	MAX_INTEGER_SAMPLES                                        = 0x9110
	MAX_LABEL_LENGTH                                           = 0x82E8
	MAX_LABEL_LENGTH_KHR                                       = 0x82E8
	MAX_LAYERS                                                 = 0x8281
	MAX_NAME_LENGTH                                            = 0x92F6
	MAX_NUM_ACTIVE_VARIABLES                                   = 0x92F7
	MAX_NUM_COMPATIBLE_SUBROUTINES                             = 0x92F8
	MAX_PATCH_VERTICES                                         = 0x8E7D
	MAX_PROGRAM_TEXEL_OFFSET                                   = 0x8905
	MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB                  = 0x8F9F
	MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB                      = 0x8E5F
	MAX_RECTANGLE_TEXTURE_SIZE                                 = 0x84F8
	MAX_RENDERBUFFER_SIZE                                      = 0x84E8
	MAX_SAMPLES                                                = 0x8D57
	MAX_SAMPLE_MASK_WORDS                                      = 0x8E59
	MAX_SERVER_WAIT_TIMEOUT                                    = 0x9111
	MAX_SHADER_STORAGE_BLOCK_SIZE                              = 0x90DE
	MAX_SHADER_STORAGE_BUFFER_BINDINGS                         = 0x90DD
	MAX_SPARSE_3D_TEXTURE_SIZE_ARB                             = 0x9199
	MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB                        = 0x919A
	MAX_SPARSE_TEXTURE_SIZE_ARB                                = 0x9198
	MAX_SUBROUTINES                                            = 0x8DE7
	MAX_SUBROUTINE_UNIFORM_LOCATIONS                           = 0x8DE8
	MAX_TESS_CONTROL_ATOMIC_COUNTERS                           = 0x92D3
	MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS                    = 0x92CD
	MAX_TESS_CONTROL_IMAGE_UNIFORMS                            = 0x90CB
	MAX_TESS_CONTROL_INPUT_COMPONENTS                          = 0x886C
	MAX_TESS_CONTROL_OUTPUT_COMPONENTS                         = 0x8E83
	MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS                     = 0x90D8
	MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS                       = 0x8E81
	MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS                   = 0x8E85
	MAX_TESS_CONTROL_UNIFORM_BLOCKS                            = 0x8E89
	MAX_TESS_CONTROL_UNIFORM_COMPONENTS                        = 0x8E7F
	MAX_TESS_EVALUATION_ATOMIC_COUNTERS                        = 0x92D4
	MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS                 = 0x92CE
	MAX_TESS_EVALUATION_IMAGE_UNIFORMS                         = 0x90CC
	MAX_TESS_EVALUATION_INPUT_COMPONENTS                       = 0x886D
	MAX_TESS_EVALUATION_OUTPUT_COMPONENTS                      = 0x8E86
	MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS                  = 0x90D9
	MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS                    = 0x8E82
	MAX_TESS_EVALUATION_UNIFORM_BLOCKS                         = 0x8E8A
	MAX_TESS_EVALUATION_UNIFORM_COMPONENTS                     = 0x8E80
	MAX_TESS_GEN_LEVEL                                         = 0x8E7E
	MAX_TESS_PATCH_COMPONENTS                                  = 0x8E84
	MAX_TEXTURE_BUFFER_SIZE                                    = 0x8C2B
	MAX_TEXTURE_IMAGE_UNITS                                    = 0x8872
	MAX_TEXTURE_LOD_BIAS                                       = 0x84FD
	MAX_TEXTURE_SIZE                                           = 0x0D33
	MAX_TRANSFORM_FEEDBACK_BUFFERS                             = 0x8E70
	MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS              = 0x8C8A
	MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS                    = 0x8C8B
	MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS                 = 0x8C80
	MAX_UNIFORM_BLOCK_SIZE                                     = 0x8A30
	MAX_UNIFORM_BUFFER_BINDINGS                                = 0x8A2F
	MAX_UNIFORM_LOCATIONS                                      = 0x826E
	MAX_VARYING_COMPONENTS                                     = 0x8B4B
	MAX_VARYING_FLOATS                                         = 0x8B4B
	MAX_VARYING_VECTORS                                        = 0x8DFC
	MAX_VERTEX_ATOMIC_COUNTERS                                 = 0x92D2
	MAX_VERTEX_ATOMIC_COUNTER_BUFFERS                          = 0x92CC
	MAX_VERTEX_ATTRIBS                                         = 0x8869
	MAX_VERTEX_ATTRIB_BINDINGS                                 = 0x82DA
	MAX_VERTEX_ATTRIB_RELATIVE_OFFSET                          = 0x82D9
	MAX_VERTEX_IMAGE_UNIFORMS                                  = 0x90CA
	MAX_VERTEX_OUTPUT_COMPONENTS                               = 0x9122
	MAX_VERTEX_SHADER_STORAGE_BLOCKS                           = 0x90D6
	MAX_VERTEX_STREAMS                                         = 0x8E71
	MAX_VERTEX_TEXTURE_IMAGE_UNITS                             = 0x8B4C
	MAX_VERTEX_UNIFORM_BLOCKS                                  = 0x8A2B
	MAX_VERTEX_UNIFORM_COMPONENTS                              = 0x8B4A
	MAX_VERTEX_UNIFORM_VECTORS                                 = 0x8DFB
	MAX_VIEWPORTS                                              = 0x825B
	MAX_VIEWPORT_DIMS                                          = 0x0D3A
	MAX_WIDTH                                                  = 0x827E
	MEDIUM_FLOAT                                               = 0x8DF1
	MEDIUM_INT                                                 = 0x8DF4
	MIN                                                        = 0x8007
	MINOR_VERSION                                              = 0x821C
	MIN_FRAGMENT_INTERPOLATION_OFFSET                          = 0x8E5B
	MIN_MAP_BUFFER_ALIGNMENT                                   = 0x90BC
	MIN_PROGRAM_TEXEL_OFFSET                                   = 0x8904
	MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB                      = 0x8E5E
	MIN_SAMPLE_SHADING_VALUE_ARB                               = 0x8C37
	MIN_SPARSE_LEVEL_ARB                                       = 0x919B
	MIPMAP                                                     = 0x8293
	MIRRORED_REPEAT                                            = 0x8370
	MIRROR_CLAMP_TO_EDGE                                       = 0x8743
	MULTISAMPLE                                                = 0x809D
	NAMED_STRING_LENGTH_ARB                                    = 0x8DE9
	NAMED_STRING_TYPE_ARB                                      = 0x8DEA
	NAME_LENGTH                                                = 0x92F9
	NAND                                                       = 0x150E
	NEAREST                                                    = 0x2600
	NEAREST_MIPMAP_LINEAR                                      = 0x2702
	NEAREST_MIPMAP_NEAREST                                     = 0x2700
	NEGATIVE_ONE_TO_ONE                                        = 0x935E
	NEVER                                                      = 0x0200
	NICEST                                                     = 0x1102
	NONE                                                       = 0
	NOOP                                                       = 0x1505
	NOR                                                        = 0x1508
	NOTEQUAL                                                   = 0x0205
	NO_ERROR                                                   = 0
	NO_RESET_NOTIFICATION                                      = 0x8261
	NO_RESET_NOTIFICATION_ARB                                  = 0x8261
	NO_RESET_NOTIFICATION_KHR                                  = 0x8261
	NUM_ACTIVE_VARIABLES                                       = 0x9304
	NUM_COMPATIBLE_SUBROUTINES                                 = 0x8E4A
	NUM_COMPRESSED_TEXTURE_FORMATS                             = 0x86A2
	NUM_EXTENSIONS                                             = 0x821D
	NUM_PROGRAM_BINARY_FORMATS                                 = 0x87FE
	NUM_SAMPLE_COUNTS                                          = 0x9380
	NUM_SHADER_BINARY_FORMATS                                  = 0x8DF9
	NUM_VIRTUAL_PAGE_SIZES_ARB                                 = 0x91A8
	OBJECT_TYPE                                                = 0x9112
	OFFSET                                                     = 0x92FC
	ONE                                                        = 1
	ONE_MINUS_CONSTANT_ALPHA                                   = 0x8004
	ONE_MINUS_CONSTANT_COLOR                                   = 0x8002
	ONE_MINUS_DST_ALPHA                                        = 0x0305
	ONE_MINUS_DST_COLOR                                        = 0x0307
	ONE_MINUS_SRC1_ALPHA                                       = 0x88FB
	ONE_MINUS_SRC1_COLOR                                       = 0x88FA
	ONE_MINUS_SRC_ALPHA                                        = 0x0303
	ONE_MINUS_SRC_COLOR                                        = 0x0301
	OR                                                         = 0x1507
	OR_INVERTED                                                = 0x150D
	OR_REVERSE                                                 = 0x150B
	OUT_OF_MEMORY                                              = 0x0505
	PACK_ALIGNMENT                                             = 0x0D05
	PACK_COMPRESSED_BLOCK_DEPTH                                = 0x912D
	PACK_COMPRESSED_BLOCK_HEIGHT                               = 0x912C
	PACK_COMPRESSED_BLOCK_SIZE                                 = 0x912E
	PACK_COMPRESSED_BLOCK_WIDTH                                = 0x912B
	PACK_IMAGE_HEIGHT                                          = 0x806C
	PACK_LSB_FIRST                                             = 0x0D01
	PACK_ROW_LENGTH                                            = 0x0D02
	PACK_SKIP_IMAGES                                           = 0x806B
	PACK_SKIP_PIXELS                                           = 0x0D04
	PACK_SKIP_ROWS                                             = 0x0D03
	PACK_SWAP_BYTES                                            = 0x0D00
	PARAMETER_BUFFER_ARB                                       = 0x80EE
	PARAMETER_BUFFER_BINDING_ARB                               = 0x80EF
	PATCHES                                                    = 0x000E
	PATCH_DEFAULT_INNER_LEVEL                                  = 0x8E73
	PATCH_DEFAULT_OUTER_LEVEL                                  = 0x8E74
	PATCH_VERTICES                                             = 0x8E72
	PIXEL_BUFFER_BARRIER_BIT                                   = 0x00000080
	PIXEL_PACK_BUFFER                                          = 0x88EB
	PIXEL_PACK_BUFFER_BINDING                                  = 0x88ED
	PIXEL_UNPACK_BUFFER                                        = 0x88EC
	PIXEL_UNPACK_BUFFER_BINDING                                = 0x88EF
	POINT                                                      = 0x1B00
	POINTS                                                     = 0x0000
	POINT_FADE_THRESHOLD_SIZE                                  = 0x8128
	POINT_SIZE                                                 = 0x0B11
	POINT_SIZE_GRANULARITY                                     = 0x0B13
	POINT_SIZE_RANGE                                           = 0x0B12
	POINT_SPRITE_COORD_ORIGIN                                  = 0x8CA0
	POLYGON_MODE                                               = 0x0B40
	POLYGON_OFFSET_FACTOR                                      = 0x8038
	POLYGON_OFFSET_FILL                                        = 0x8037
	POLYGON_OFFSET_LINE                                        = 0x2A02
	POLYGON_OFFSET_POINT                                       = 0x2A01
	POLYGON_OFFSET_UNITS                                       = 0x2A00
	POLYGON_SMOOTH                                             = 0x0B41
	POLYGON_SMOOTH_HINT                                        = 0x0C53
	PRIMITIVES_GENERATED                                       = 0x8C87
	PRIMITIVES_SUBMITTED_ARB                                   = 0x82EF
	PRIMITIVE_RESTART                                          = 0x8F9D
	PRIMITIVE_RESTART_FIXED_INDEX                              = 0x8D69
	PRIMITIVE_RESTART_INDEX                                    = 0x8F9E
	PROGRAM                                                    = 0x82E2
	PROGRAM_BINARY_FORMATS                                     = 0x87FF
	PROGRAM_BINARY_LENGTH                                      = 0x8741
	PROGRAM_BINARY_RETRIEVABLE_HINT                            = 0x8257
	PROGRAM_INPUT                                              = 0x92E3
	PROGRAM_KHR                                                = 0x82E2
	PROGRAM_OUTPUT                                             = 0x92E4
	PROGRAM_PIPELINE                                           = 0x82E4
	PROGRAM_PIPELINE_BINDING                                   = 0x825A
	PROGRAM_POINT_SIZE                                         = 0x8642
	PROGRAM_SEPARABLE                                          = 0x8258
	PROVOKING_VERTEX                                           = 0x8E4F
	PROXY_TEXTURE_1D                                           = 0x8063
	PROXY_TEXTURE_1D_ARRAY                                     = 0x8C19
	PROXY_TEXTURE_2D                                           = 0x8064
	PROXY_TEXTURE_2D_ARRAY                                     = 0x8C1B
	PROXY_TEXTURE_2D_MULTISAMPLE                               = 0x9101
	PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY                         = 0x9103
	PROXY_TEXTURE_3D                                           = 0x8070
	PROXY_TEXTURE_CUBE_MAP                                     = 0x851B
	PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB                           = 0x900B
	PROXY_TEXTURE_RECTANGLE                                    = 0x84F7
	QUADS                                                      = 0x0007
	QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION                   = 0x8E4C
	QUERY                                                      = 0x82E3
	QUERY_BUFFER                                               = 0x9192
	QUERY_BUFFER_BARRIER_BIT                                   = 0x00008000
	QUERY_BUFFER_BINDING                                       = 0x9193
	QUERY_BY_REGION_NO_WAIT                                    = 0x8E16
	QUERY_BY_REGION_NO_WAIT_INVERTED                           = 0x8E1A
	QUERY_BY_REGION_WAIT                                       = 0x8E15
	QUERY_BY_REGION_WAIT_INVERTED                              = 0x8E19
	QUERY_COUNTER_BITS                                         = 0x8864
	QUERY_KHR                                                  = 0x82E3
	QUERY_NO_WAIT                                              = 0x8E14
	QUERY_NO_WAIT_INVERTED                                     = 0x8E18
	QUERY_RESULT                                               = 0x8866
	QUERY_RESULT_AVAILABLE                                     = 0x8867
	QUERY_RESULT_NO_WAIT                                       = 0x9194
	QUERY_TARGET                                               = 0x82EA
	QUERY_WAIT                                                 = 0x8E13
	QUERY_WAIT_INVERTED                                        = 0x8E17
	R11F_G11F_B10F                                             = 0x8C3A
	R16                                                        = 0x822A
	R16F                                                       = 0x822D
	R16I                                                       = 0x8233
	R16UI                                                      = 0x8234
	R16_SNORM                                                  = 0x8F98
	R32F                                                       = 0x822E
	R32I                                                       = 0x8235
	R32UI                                                      = 0x8236
	R3_G3_B2                                                   = 0x2A10
	R8                                                         = 0x8229
	R8I                                                        = 0x8231
	R8UI                                                       = 0x8232
	R8_SNORM                                                   = 0x8F94
	RASTERIZER_DISCARD                                         = 0x8C89
	READ_BUFFER                                                = 0x0C02
	READ_FRAMEBUFFER                                           = 0x8CA8
	READ_FRAMEBUFFER_BINDING                                   = 0x8CAA
	READ_ONLY                                                  = 0x88B8
	READ_PIXELS                                                = 0x828C
	READ_PIXELS_FORMAT                                         = 0x828D
	READ_PIXELS_TYPE                                           = 0x828E
	READ_WRITE                                                 = 0x88BA
	RED                                                        = 0x1903
	RED_INTEGER                                                = 0x8D94
	REFERENCED_BY_COMPUTE_SHADER                               = 0x930B
	REFERENCED_BY_FRAGMENT_SHADER                              = 0x930A
	REFERENCED_BY_GEOMETRY_SHADER                              = 0x9309
	REFERENCED_BY_TESS_CONTROL_SHADER                          = 0x9307
	REFERENCED_BY_TESS_EVALUATION_SHADER                       = 0x9308
	REFERENCED_BY_VERTEX_SHADER                                = 0x9306
	RENDERBUFFER                                               = 0x8D41
	RENDERBUFFER_ALPHA_SIZE                                    = 0x8D53
	RENDERBUFFER_BINDING                                       = 0x8CA7
	RENDERBUFFER_BLUE_SIZE                                     = 0x8D52
	RENDERBUFFER_DEPTH_SIZE                                    = 0x8D54
	RENDERBUFFER_GREEN_SIZE                                    = 0x8D51
	RENDERBUFFER_HEIGHT                                        = 0x8D43
	RENDERBUFFER_INTERNAL_FORMAT                               = 0x8D44
	RENDERBUFFER_RED_SIZE                                      = 0x8D50
	RENDERBUFFER_SAMPLES                                       = 0x8CAB
	RENDERBUFFER_STENCIL_SIZE                                  = 0x8D55
	RENDERBUFFER_WIDTH                                         = 0x8D42
	RENDERER                                                   = 0x1F01
	REPEAT                                                     = 0x2901
	REPLACE                                                    = 0x1E01
	RESET_NOTIFICATION_STRATEGY                                = 0x8256
	RESET_NOTIFICATION_STRATEGY_ARB                            = 0x8256
	RESET_NOTIFICATION_STRATEGY_KHR                            = 0x8256
	RG                                                         = 0x8227
	RG16                                                       = 0x822C
	RG16F                                                      = 0x822F
	RG16I                                                      = 0x8239
	RG16UI                                                     = 0x823A
	RG16_SNORM                                                 = 0x8F99
	RG32F                                                      = 0x8230
	RG32I                                                      = 0x823B
	RG32UI                                                     = 0x823C
	RG8                                                        = 0x822B
	RG8I                                                       = 0x8237
	RG8UI                                                      = 0x8238
	RG8_SNORM                                                  = 0x8F95
	RGB                                                        = 0x1907
	RGB10                                                      = 0x8052
	RGB10_A2                                                   = 0x8059
	RGB10_A2UI                                                 = 0x906F
	RGB12                                                      = 0x8053
	RGB16                                                      = 0x8054
	RGB16F                                                     = 0x881B
	RGB16I                                                     = 0x8D89
	RGB16UI                                                    = 0x8D77
	RGB16_SNORM                                                = 0x8F9A
	RGB32F                                                     = 0x8815
	RGB32I                                                     = 0x8D83
	RGB32UI                                                    = 0x8D71
	RGB4                                                       = 0x804F
	RGB5                                                       = 0x8050
	RGB565                                                     = 0x8D62
	RGB5_A1                                                    = 0x8057
	RGB8                                                       = 0x8051
	RGB8I                                                      = 0x8D8F
	RGB8UI                                                     = 0x8D7D
	RGB8_SNORM                                                 = 0x8F96
	RGB9_E5                                                    = 0x8C3D
	RGBA                                                       = 0x1908
	RGBA12                                                     = 0x805A
	RGBA16                                                     = 0x805B
	RGBA16F                                                    = 0x881A
	RGBA16I                                                    = 0x8D88
	RGBA16UI                                                   = 0x8D76
	RGBA16_SNORM                                               = 0x8F9B
	RGBA2                                                      = 0x8055
	RGBA32F                                                    = 0x8814
	RGBA32I                                                    = 0x8D82
	RGBA32UI                                                   = 0x8D70
	RGBA4                                                      = 0x8056
	RGBA8                                                      = 0x8058
	RGBA8I                                                     = 0x8D8E
	RGBA8UI                                                    = 0x8D7C
	RGBA8_SNORM                                                = 0x8F97
	RGBA_INTEGER                                               = 0x8D99
	RGB_INTEGER                                                = 0x8D98
	RG_INTEGER                                                 = 0x8228
	RIGHT                                                      = 0x0407
	SAMPLER                                                    = 0x82E6
	SAMPLER_1D                                                 = 0x8B5D
	SAMPLER_1D_ARRAY                                           = 0x8DC0
	SAMPLER_1D_ARRAY_SHADOW                                    = 0x8DC3
	SAMPLER_1D_SHADOW                                          = 0x8B61
	SAMPLER_2D                                                 = 0x8B5E
	SAMPLER_2D_ARRAY                                           = 0x8DC1
	SAMPLER_2D_ARRAY_SHADOW                                    = 0x8DC4
	SAMPLER_2D_MULTISAMPLE                                     = 0x9108
	SAMPLER_2D_MULTISAMPLE_ARRAY                               = 0x910B
	SAMPLER_2D_RECT                                            = 0x8B63
	SAMPLER_2D_RECT_SHADOW                                     = 0x8B64
	SAMPLER_2D_SHADOW                                          = 0x8B62
	SAMPLER_3D                                                 = 0x8B5F
	SAMPLER_BINDING                                            = 0x8919
	SAMPLER_BUFFER                                             = 0x8DC2
	SAMPLER_CUBE                                               = 0x8B60
	SAMPLER_CUBE_MAP_ARRAY_ARB                                 = 0x900C
	SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB                          = 0x900D
	SAMPLER_CUBE_SHADOW                                        = 0x8DC5
	SAMPLER_KHR                                                = 0x82E6
	SAMPLES                                                    = 0x80A9
	SAMPLES_PASSED                                             = 0x8914
	SAMPLE_ALPHA_TO_COVERAGE                                   = 0x809E
	SAMPLE_ALPHA_TO_ONE                                        = 0x809F
	SAMPLE_BUFFERS                                             = 0x80A8
	SAMPLE_COVERAGE                                            = 0x80A0
	SAMPLE_COVERAGE_INVERT                                     = 0x80AB
	SAMPLE_COVERAGE_VALUE                                      = 0x80AA
	SAMPLE_MASK                                                = 0x8E51
	SAMPLE_MASK_VALUE                                          = 0x8E52
	SAMPLE_POSITION                                            = 0x8E50
	SAMPLE_SHADING_ARB                                         = 0x8C36
	SCISSOR_BOX                                                = 0x0C10
	SCISSOR_TEST                                               = 0x0C11
	SEPARATE_ATTRIBS                                           = 0x8C8D
	SET                                                        = 0x150F
	SHADER                                                     = 0x82E1
	SHADER_BINARY_FORMATS                                      = 0x8DF8
	SHADER_COMPILER                                            = 0x8DFA
	SHADER_IMAGE_ACCESS_BARRIER_BIT                            = 0x00000020
	SHADER_IMAGE_ATOMIC                                        = 0x82A6
	SHADER_IMAGE_LOAD                                          = 0x82A4
	SHADER_IMAGE_STORE                                         = 0x82A5
	SHADER_INCLUDE_ARB                                         = 0x8DAE
	SHADER_KHR                                                 = 0x82E1
	SHADER_SOURCE_LENGTH                                       = 0x8B88
	SHADER_STORAGE_BARRIER_BIT                                 = 0x00002000
	SHADER_STORAGE_BLOCK                                       = 0x92E6
	SHADER_STORAGE_BUFFER                                      = 0x90D2
	SHADER_STORAGE_BUFFER_BINDING                              = 0x90D3
	SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT                     = 0x90DF
	SHADER_STORAGE_BUFFER_SIZE                                 = 0x90D5
	SHADER_STORAGE_BUFFER_START                                = 0x90D4
	SHADER_TYPE                                                = 0x8B4F
	SHADING_LANGUAGE_VERSION                                   = 0x8B8C
	SHORT                                                      = 0x1402
	SIGNALED                                                   = 0x9119
	SIGNED_NORMALIZED                                          = 0x8F9C
	SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST                        = 0x82AC
	SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE                       = 0x82AE
	SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST                      = 0x82AD
	SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE                     = 0x82AF
	SMOOTH_LINE_WIDTH_GRANULARITY                              = 0x0B23
	SMOOTH_LINE_WIDTH_RANGE                                    = 0x0B22
	SMOOTH_POINT_SIZE_GRANULARITY                              = 0x0B13
	SMOOTH_POINT_SIZE_RANGE                                    = 0x0B12
	SPARSE_BUFFER_PAGE_SIZE_ARB                                = 0x82F8
	SPARSE_STORAGE_BIT_ARB                                     = 0x0400
	SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB                 = 0x91A9
	SRC1_ALPHA                                                 = 0x8589
	SRC1_COLOR                                                 = 0x88F9
	SRC_ALPHA                                                  = 0x0302
	SRC_ALPHA_SATURATE                                         = 0x0308
	SRC_COLOR                                                  = 0x0300
	SRGB                                                       = 0x8C40
	SRGB8                                                      = 0x8C41
	SRGB8_ALPHA8                                               = 0x8C43
	SRGB_ALPHA                                                 = 0x8C42
	SRGB_DECODE_ARB                                            = 0x8299
	SRGB_READ                                                  = 0x8297
	SRGB_WRITE                                                 = 0x8298
	STACK_OVERFLOW                                             = 0x0503
	STACK_OVERFLOW_KHR                                         = 0x0503
	STACK_UNDERFLOW                                            = 0x0504
	STACK_UNDERFLOW_KHR                                        = 0x0504
	STATIC_COPY                                                = 0x88E6
	STATIC_DRAW                                                = 0x88E4
	STATIC_READ                                                = 0x88E5
	STENCIL                                                    = 0x1802
	STENCIL_ATTACHMENT                                         = 0x8D20
	STENCIL_BACK_FAIL                                          = 0x8801
	STENCIL_BACK_FUNC                                          = 0x8800
	STENCIL_BACK_PASS_DEPTH_FAIL                               = 0x8802
	STENCIL_BACK_PASS_DEPTH_PASS                               = 0x8803
	STENCIL_BACK_REF                                           = 0x8CA3
	STENCIL_BACK_VALUE_MASK                                    = 0x8CA4
	STENCIL_BACK_WRITEMASK                                     = 0x8CA5
	STENCIL_BUFFER_BIT                                         = 0x00000400
	STENCIL_CLEAR_VALUE                                        = 0x0B91
	STENCIL_COMPONENTS                                         = 0x8285
	STENCIL_FAIL                                               = 0x0B94
	STENCIL_FUNC                                               = 0x0B92
	STENCIL_INDEX                                              = 0x1901
	STENCIL_INDEX1                                             = 0x8D46
	STENCIL_INDEX16                                            = 0x8D49
	STENCIL_INDEX4                                             = 0x8D47
	STENCIL_INDEX8                                             = 0x8D48
	STENCIL_PASS_DEPTH_FAIL                                    = 0x0B95
	STENCIL_PASS_DEPTH_PASS                                    = 0x0B96
	STENCIL_REF                                                = 0x0B97
	STENCIL_RENDERABLE                                         = 0x8288
	STENCIL_TEST                                               = 0x0B90
	STENCIL_VALUE_MASK                                         = 0x0B93
	STENCIL_WRITEMASK                                          = 0x0B98
	STEREO                                                     = 0x0C33
	STREAM_COPY                                                = 0x88E2
	STREAM_DRAW                                                = 0x88E0
	STREAM_READ                                                = 0x88E1
	SUBPIXEL_BITS                                              = 0x0D50
	SYNC_CL_EVENT_ARB                                          = 0x8240
	SYNC_CL_EVENT_COMPLETE_ARB                                 = 0x8241
	SYNC_CONDITION                                             = 0x9113
	SYNC_FENCE                                                 = 0x9116
	SYNC_FLAGS                                                 = 0x9115
	SYNC_FLUSH_COMMANDS_BIT                                    = 0x00000001
	SYNC_GPU_COMMANDS_COMPLETE                                 = 0x9117
	SYNC_STATUS                                                = 0x9114
	TESS_CONTROL_OUTPUT_VERTICES                               = 0x8E75
	TESS_CONTROL_SHADER                                        = 0x8E88
	TESS_CONTROL_SHADER_BIT                                    = 0x00000008
	TESS_CONTROL_SHADER_PATCHES_ARB                            = 0x82F1
	TESS_CONTROL_SUBROUTINE                                    = 0x92E9
	TESS_CONTROL_SUBROUTINE_UNIFORM                            = 0x92EF
	TESS_CONTROL_TEXTURE                                       = 0x829C
	TESS_EVALUATION_SHADER                                     = 0x8E87
	TESS_EVALUATION_SHADER_BIT                                 = 0x00000010
	TESS_EVALUATION_SHADER_INVOCATIONS_ARB                     = 0x82F2
	TESS_EVALUATION_SUBROUTINE                                 = 0x92EA
	TESS_EVALUATION_SUBROUTINE_UNIFORM                         = 0x92F0
	TESS_EVALUATION_TEXTURE                                    = 0x829D
	TESS_GEN_MODE                                              = 0x8E76
	TESS_GEN_POINT_MODE                                        = 0x8E79
	TESS_GEN_SPACING                                           = 0x8E77
	TESS_GEN_VERTEX_ORDER                                      = 0x8E78
	TEXTURE                                                    = 0x1702
	TEXTURE0                                                   = 0x84C0
	TEXTURE1                                                   = 0x84C1
	TEXTURE10                                                  = 0x84CA
	TEXTURE11                                                  = 0x84CB
	TEXTURE12                                                  = 0x84CC
	TEXTURE13                                                  = 0x84CD
	TEXTURE14                                                  = 0x84CE
	TEXTURE15                                                  = 0x84CF
	TEXTURE16                                                  = 0x84D0
	TEXTURE17                                                  = 0x84D1
	TEXTURE18                                                  = 0x84D2
	TEXTURE19                                                  = 0x84D3
	TEXTURE2                                                   = 0x84C2
	TEXTURE20                                                  = 0x84D4
	TEXTURE21                                                  = 0x84D5
	TEXTURE22                                                  = 0x84D6
	TEXTURE23                                                  = 0x84D7
	TEXTURE24                                                  = 0x84D8
	TEXTURE25                                                  = 0x84D9
	TEXTURE26                                                  = 0x84DA
	TEXTURE27                                                  = 0x84DB
	TEXTURE28                                                  = 0x84DC
	TEXTURE29                                                  = 0x84DD
	TEXTURE3                                                   = 0x84C3
	TEXTURE30                                                  = 0x84DE
	TEXTURE31                                                  = 0x84DF
	TEXTURE4                                                   = 0x84C4
	TEXTURE5                                                   = 0x84C5
	TEXTURE6                                                   = 0x84C6
	TEXTURE7                                                   = 0x84C7
	TEXTURE8                                                   = 0x84C8
	TEXTURE9                                                   = 0x84C9
	TEXTURE_1D                                                 = 0x0DE0
	TEXTURE_1D_ARRAY                                           = 0x8C18
	TEXTURE_2D                                                 = 0x0DE1
	TEXTURE_2D_ARRAY                                           = 0x8C1A
	TEXTURE_2D_MULTISAMPLE                                     = 0x9100
	TEXTURE_2D_MULTISAMPLE_ARRAY                               = 0x9102
	TEXTURE_3D                                                 = 0x806F
	TEXTURE_ALPHA_SIZE                                         = 0x805F
	TEXTURE_ALPHA_TYPE                                         = 0x8C13
	TEXTURE_BASE_LEVEL                                         = 0x813C
	TEXTURE_BINDING                                            = 0x82EB
	TEXTURE_BINDING_1D                                         = 0x8068
	TEXTURE_BINDING_1D_ARRAY                                   = 0x8C1C
	TEXTURE_BINDING_2D                                         = 0x8069
	TEXTURE_BINDING_2D_ARRAY                                   = 0x8C1D
	TEXTURE_BINDING_2D_MULTISAMPLE                             = 0x9104
	TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY                       = 0x9105
	TEXTURE_BINDING_3D                                         = 0x806A
	TEXTURE_BINDING_BUFFER                                     = 0x8C2C
	TEXTURE_BINDING_CUBE_MAP                                   = 0x8514
	TEXTURE_BINDING_CUBE_MAP_ARRAY                             = 0x900A
	TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB                         = 0x900A
	TEXTURE_BINDING_RECTANGLE                                  = 0x84F6
	TEXTURE_BLUE_SIZE                                          = 0x805E
	TEXTURE_BLUE_TYPE                                          = 0x8C12
	TEXTURE_BORDER_COLOR                                       = 0x1004
	TEXTURE_BUFFER                                             = 0x8C2A
	TEXTURE_BUFFER_DATA_STORE_BINDING                          = 0x8C2D
	TEXTURE_BUFFER_OFFSET                                      = 0x919D
	TEXTURE_BUFFER_OFFSET_ALIGNMENT                            = 0x919F
	TEXTURE_BUFFER_SIZE                                        = 0x919E
	TEXTURE_COMPARE_FUNC                                       = 0x884D
	TEXTURE_COMPARE_MODE                                       = 0x884C
	TEXTURE_COMPRESSED                                         = 0x86A1
	TEXTURE_COMPRESSED_BLOCK_HEIGHT                            = 0x82B2
	TEXTURE_COMPRESSED_BLOCK_SIZE                              = 0x82B3
	TEXTURE_COMPRESSED_BLOCK_WIDTH                             = 0x82B1
	TEXTURE_COMPRESSED_IMAGE_SIZE                              = 0x86A0
	TEXTURE_COMPRESSION_HINT                                   = 0x84EF
	TEXTURE_CUBE_MAP                                           = 0x8513
	TEXTURE_CUBE_MAP_ARRAY                                     = 0x9009
	TEXTURE_CUBE_MAP_ARRAY_ARB                                 = 0x9009
	TEXTURE_CUBE_MAP_NEGATIVE_X                                = 0x8516
	TEXTURE_CUBE_MAP_NEGATIVE_Y                                = 0x8518
	TEXTURE_CUBE_MAP_NEGATIVE_Z                                = 0x851A
	TEXTURE_CUBE_MAP_POSITIVE_X                                = 0x8515
	TEXTURE_CUBE_MAP_POSITIVE_Y                                = 0x8517
	TEXTURE_CUBE_MAP_POSITIVE_Z                                = 0x8519
	TEXTURE_CUBE_MAP_SEAMLESS                                  = 0x884F
	TEXTURE_DEPTH                                              = 0x8071
	TEXTURE_DEPTH_SIZE                                         = 0x884A
	TEXTURE_DEPTH_TYPE                                         = 0x8C16
	TEXTURE_FETCH_BARRIER_BIT                                  = 0x00000008
	TEXTURE_FIXED_SAMPLE_LOCATIONS                             = 0x9107
	TEXTURE_GATHER                                             = 0x82A2
	TEXTURE_GATHER_SHADOW                                      = 0x82A3
	TEXTURE_GREEN_SIZE                                         = 0x805D
	TEXTURE_GREEN_TYPE                                         = 0x8C11
	TEXTURE_HEIGHT                                             = 0x1001
	TEXTURE_IMAGE_FORMAT                                       = 0x828F
	TEXTURE_IMAGE_TYPE                                         = 0x8290
	TEXTURE_IMMUTABLE_FORMAT                                   = 0x912F
	TEXTURE_IMMUTABLE_LEVELS                                   = 0x82DF
	TEXTURE_INTERNAL_FORMAT                                    = 0x1003
	TEXTURE_LOD_BIAS                                           = 0x8501
	TEXTURE_MAG_FILTER                                         = 0x2800
	TEXTURE_MAX_LEVEL                                          = 0x813D
	TEXTURE_MAX_LOD                                            = 0x813B
	TEXTURE_MIN_FILTER                                         = 0x2801
	TEXTURE_MIN_LOD                                            = 0x813A
	TEXTURE_RECTANGLE                                          = 0x84F5
	TEXTURE_RED_SIZE                                           = 0x805C
	TEXTURE_RED_TYPE                                           = 0x8C10
	TEXTURE_SAMPLES                                            = 0x9106
	TEXTURE_SHADOW                                             = 0x82A1
	TEXTURE_SHARED_SIZE                                        = 0x8C3F
	TEXTURE_SPARSE_ARB                                         = 0x91A6
	TEXTURE_STENCIL_SIZE                                       = 0x88F1
	TEXTURE_SWIZZLE_A                                          = 0x8E45
	TEXTURE_SWIZZLE_B                                          = 0x8E44
	TEXTURE_SWIZZLE_G                                          = 0x8E43
	TEXTURE_SWIZZLE_R                                          = 0x8E42
	TEXTURE_SWIZZLE_RGBA                                       = 0x8E46
	TEXTURE_TARGET                                             = 0x1006
	TEXTURE_UPDATE_BARRIER_BIT                                 = 0x00000100
	TEXTURE_VIEW                                               = 0x82B5
	TEXTURE_VIEW_MIN_LAYER                                     = 0x82DD
	TEXTURE_VIEW_MIN_LEVEL                                     = 0x82DB
	TEXTURE_VIEW_NUM_LAYERS                                    = 0x82DE
	TEXTURE_VIEW_NUM_LEVELS                                    = 0x82DC
	TEXTURE_WIDTH                                              = 0x1000
	TEXTURE_WRAP_R                                             = 0x8072
	TEXTURE_WRAP_S                                             = 0x2802
	TEXTURE_WRAP_T                                             = 0x2803
	TIMEOUT_EXPIRED                                            = 0x911B
	TIMEOUT_IGNORED                                            = 0xFFFFFFFFFFFFFFFF
	TIMESTAMP                                                  = 0x8E28
	TIME_ELAPSED                                               = 0x88BF
	TOP_LEVEL_ARRAY_SIZE                                       = 0x930C
	TOP_LEVEL_ARRAY_STRIDE                                     = 0x930D
	TRANSFORM_FEEDBACK                                         = 0x8E22
	TRANSFORM_FEEDBACK_ACTIVE                                  = 0x8E24
	TRANSFORM_FEEDBACK_BARRIER_BIT                             = 0x00000800
	TRANSFORM_FEEDBACK_BINDING                                 = 0x8E25
	TRANSFORM_FEEDBACK_BUFFER                                  = 0x8C8E
	TRANSFORM_FEEDBACK_BUFFER_ACTIVE                           = 0x8E24
	TRANSFORM_FEEDBACK_BUFFER_BINDING                          = 0x8C8F
	TRANSFORM_FEEDBACK_BUFFER_INDEX                            = 0x934B
	TRANSFORM_FEEDBACK_BUFFER_MODE                             = 0x8C7F
	TRANSFORM_FEEDBACK_BUFFER_PAUSED                           = 0x8E23
	TRANSFORM_FEEDBACK_BUFFER_SIZE                             = 0x8C85
	TRANSFORM_FEEDBACK_BUFFER_START                            = 0x8C84
	TRANSFORM_FEEDBACK_BUFFER_STRIDE                           = 0x934C
	TRANSFORM_FEEDBACK_OVERFLOW_ARB                            = 0x82EC
	TRANSFORM_FEEDBACK_PAUSED                                  = 0x8E23
	TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN                      = 0x8C88
	TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB                     = 0x82ED
	TRANSFORM_FEEDBACK_VARYING                                 = 0x92F4
	TRANSFORM_FEEDBACK_VARYINGS                                = 0x8C83
	TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH                      = 0x8C76
	TRIANGLES                                                  = 0x0004
	TRIANGLES_ADJACENCY                                        = 0x000C
	TRIANGLE_FAN                                               = 0x0006
	TRIANGLE_STRIP                                             = 0x0005
	TRIANGLE_STRIP_ADJACENCY                                   = 0x000D
	TRUE                                                       = 1
	TYPE                                                       = 0x92FA
	UNDEFINED_VERTEX                                           = 0x8260
	UNIFORM                                                    = 0x92E1
	UNIFORM_ARRAY_STRIDE                                       = 0x8A3C
	UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX                        = 0x92DA
	UNIFORM_BARRIER_BIT                                        = 0x00000004
	UNIFORM_BLOCK                                              = 0x92E2
	UNIFORM_BLOCK_ACTIVE_UNIFORMS                              = 0x8A42
	UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES                       = 0x8A43
	UNIFORM_BLOCK_BINDING                                      = 0x8A3F
	UNIFORM_BLOCK_DATA_SIZE                                    = 0x8A40
	UNIFORM_BLOCK_INDEX                                        = 0x8A3A
	UNIFORM_BLOCK_NAME_LENGTH                                  = 0x8A41
	UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER                 = 0x90EC
	UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER                = 0x8A46
	UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER                = 0x8A45
	UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER            = 0x84F0
	UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER         = 0x84F1
	UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER                  = 0x8A44
	UNIFORM_BUFFER                                             = 0x8A11
	UNIFORM_BUFFER_BINDING                                     = 0x8A28
	UNIFORM_BUFFER_OFFSET_ALIGNMENT                            = 0x8A34
	UNIFORM_BUFFER_SIZE                                        = 0x8A2A
	UNIFORM_BUFFER_START                                       = 0x8A29
	UNIFORM_IS_ROW_MAJOR                                       = 0x8A3E
	UNIFORM_MATRIX_STRIDE                                      = 0x8A3D
	UNIFORM_NAME_LENGTH                                        = 0x8A39
	UNIFORM_OFFSET                                             = 0x8A3B
	UNIFORM_SIZE                                               = 0x8A38
	UNIFORM_TYPE                                               = 0x8A37
	UNKNOWN_CONTEXT_RESET                                      = 0x8255
	UNKNOWN_CONTEXT_RESET_ARB                                  = 0x8255
	UNKNOWN_CONTEXT_RESET_KHR                                  = 0x8255
	UNPACK_ALIGNMENT                                           = 0x0CF5
	UNPACK_COMPRESSED_BLOCK_DEPTH                              = 0x9129
	UNPACK_COMPRESSED_BLOCK_HEIGHT                             = 0x9128
	UNPACK_COMPRESSED_BLOCK_SIZE                               = 0x912A
	UNPACK_COMPRESSED_BLOCK_WIDTH                              = 0x9127
	UNPACK_IMAGE_HEIGHT                                        = 0x806E
	UNPACK_LSB_FIRST                                           = 0x0CF1
	UNPACK_ROW_LENGTH                                          = 0x0CF2
	UNPACK_SKIP_IMAGES                                         = 0x806D
	UNPACK_SKIP_PIXELS                                         = 0x0CF4
	UNPACK_SKIP_ROWS                                           = 0x0CF3
	UNPACK_SWAP_BYTES                                          = 0x0CF0
	UNSIGNALED                                                 = 0x9118
	UNSIGNED_BYTE                                              = 0x1401
	UNSIGNED_BYTE_2_3_3_REV                                    = 0x8362
	UNSIGNED_BYTE_3_3_2                                        = 0x8032
	UNSIGNED_INT                                               = 0x1405
	UNSIGNED_INT64_ARB                                         = 0x140F
	UNSIGNED_INT_10F_11F_11F_REV                               = 0x8C3B
	UNSIGNED_INT_10_10_10_2                                    = 0x8036
	UNSIGNED_INT_24_8                                          = 0x84FA
	UNSIGNED_INT_2_10_10_10_REV                                = 0x8368
	UNSIGNED_INT_5_9_9_9_REV                                   = 0x8C3E
	UNSIGNED_INT_8_8_8_8                                       = 0x8035
	UNSIGNED_INT_8_8_8_8_REV                                   = 0x8367
	UNSIGNED_INT_ATOMIC_COUNTER                                = 0x92DB
	UNSIGNED_INT_IMAGE_1D                                      = 0x9062
	UNSIGNED_INT_IMAGE_1D_ARRAY                                = 0x9068
	UNSIGNED_INT_IMAGE_2D                                      = 0x9063
	UNSIGNED_INT_IMAGE_2D_ARRAY                                = 0x9069
	UNSIGNED_INT_IMAGE_2D_MULTISAMPLE                          = 0x906B
	UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY                    = 0x906C
	UNSIGNED_INT_IMAGE_2D_RECT                                 = 0x9065
	UNSIGNED_INT_IMAGE_3D                                      = 0x9064
	UNSIGNED_INT_IMAGE_BUFFER                                  = 0x9067
	UNSIGNED_INT_IMAGE_CUBE                                    = 0x9066
	UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY                          = 0x906A
	UNSIGNED_INT_SAMPLER_1D                                    = 0x8DD1
	UNSIGNED_INT_SAMPLER_1D_ARRAY                              = 0x8DD6
	UNSIGNED_INT_SAMPLER_2D                                    = 0x8DD2
	UNSIGNED_INT_SAMPLER_2D_ARRAY                              = 0x8DD7
	UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE                        = 0x910A
	UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY                  = 0x910D
	UNSIGNED_INT_SAMPLER_2D_RECT                               = 0x8DD5
	UNSIGNED_INT_SAMPLER_3D                                    = 0x8DD3
	UNSIGNED_INT_SAMPLER_BUFFER                                = 0x8DD8
	UNSIGNED_INT_SAMPLER_CUBE                                  = 0x8DD4
	UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB                    = 0x900F
	UNSIGNED_INT_VEC2                                          = 0x8DC6
	UNSIGNED_INT_VEC3                                          = 0x8DC7
	UNSIGNED_INT_VEC4                                          = 0x8DC8
	UNSIGNED_NORMALIZED                                        = 0x8C17
	UNSIGNED_SHORT                                             = 0x1403
	UNSIGNED_SHORT_1_5_5_5_REV                                 = 0x8366
	UNSIGNED_SHORT_4_4_4_4                                     = 0x8033
	UNSIGNED_SHORT_4_4_4_4_REV                                 = 0x8365
	UNSIGNED_SHORT_5_5_5_1                                     = 0x8034
	UNSIGNED_SHORT_5_6_5                                       = 0x8363
	UNSIGNED_SHORT_5_6_5_REV                                   = 0x8364
	UPPER_LEFT                                                 = 0x8CA2
	VALIDATE_STATUS                                            = 0x8B83
	VENDOR                                                     = 0x1F00
	VERSION                                                    = 0x1F02
	VERTEX_ARRAY                                               = 0x8074
	VERTEX_ARRAY_BINDING                                       = 0x85B5
	VERTEX_ARRAY_KHR                                           = 0x8074
	VERTEX_ATTRIB_ARRAY_BARRIER_BIT                            = 0x00000001
	VERTEX_ATTRIB_ARRAY_BUFFER_BINDING                         = 0x889F
	VERTEX_ATTRIB_ARRAY_DIVISOR                                = 0x88FE
	VERTEX_ATTRIB_ARRAY_ENABLED                                = 0x8622
	VERTEX_ATTRIB_ARRAY_INTEGER                                = 0x88FD
	VERTEX_ATTRIB_ARRAY_NORMALIZED                             = 0x886A
	VERTEX_ATTRIB_ARRAY_POINTER                                = 0x8645
	VERTEX_ATTRIB_ARRAY_SIZE                                   = 0x8623
	VERTEX_ATTRIB_ARRAY_STRIDE                                 = 0x8624
	VERTEX_ATTRIB_ARRAY_TYPE                                   = 0x8625
	VERTEX_ATTRIB_BINDING                                      = 0x82D4
	VERTEX_ATTRIB_RELATIVE_OFFSET                              = 0x82D5
	VERTEX_BINDING_DIVISOR                                     = 0x82D6
	VERTEX_BINDING_OFFSET                                      = 0x82D7
	VERTEX_BINDING_STRIDE                                      = 0x82D8
	VERTEX_PROGRAM_POINT_SIZE                                  = 0x8642
	VERTEX_SHADER                                              = 0x8B31
	VERTEX_SHADER_BIT                                          = 0x00000001
	VERTEX_SHADER_INVOCATIONS_ARB                              = 0x82F0
	VERTEX_SUBROUTINE                                          = 0x92E8
	VERTEX_SUBROUTINE_UNIFORM                                  = 0x92EE
	VERTEX_TEXTURE                                             = 0x829B
	VERTICES_SUBMITTED_ARB                                     = 0x82EE
	VIEWPORT                                                   = 0x0BA2
	VIEWPORT_BOUNDS_RANGE                                      = 0x825D
	VIEWPORT_INDEX_PROVOKING_VERTEX                            = 0x825F
	VIEWPORT_SUBPIXEL_BITS                                     = 0x825C
	VIEW_CLASS_128_BITS                                        = 0x82C4
	VIEW_CLASS_16_BITS                                         = 0x82CA
	VIEW_CLASS_24_BITS                                         = 0x82C9
	VIEW_CLASS_32_BITS                                         = 0x82C8
	VIEW_CLASS_48_BITS                                         = 0x82C7
	VIEW_CLASS_64_BITS                                         = 0x82C6
	VIEW_CLASS_8_BITS                                          = 0x82CB
	VIEW_CLASS_96_BITS                                         = 0x82C5
	VIEW_CLASS_BPTC_FLOAT                                      = 0x82D3
	VIEW_CLASS_BPTC_UNORM                                      = 0x82D2
	VIEW_CLASS_RGTC1_RED                                       = 0x82D0
	VIEW_CLASS_RGTC2_RG                                        = 0x82D1
	VIEW_CLASS_S3TC_DXT1_RGB                                   = 0x82CC
	VIEW_CLASS_S3TC_DXT1_RGBA                                  = 0x82CD
	VIEW_CLASS_S3TC_DXT3_RGBA                                  = 0x82CE
	VIEW_CLASS_S3TC_DXT5_RGBA                                  = 0x82CF
	VIEW_COMPATIBILITY_CLASS                                   = 0x82B6
	VIRTUAL_PAGE_SIZE_INDEX_ARB                                = 0x91A7
	VIRTUAL_PAGE_SIZE_X_ARB                                    = 0x9195
	VIRTUAL_PAGE_SIZE_Y_ARB                                    = 0x9196
	VIRTUAL_PAGE_SIZE_Z_ARB                                    = 0x9197
	WAIT_FAILED                                                = 0x911D
	WRITE_ONLY                                                 = 0x88B9
	XOR                                                        = 0x1506
	ZERO                                                       = 0
	ZERO_TO_ONE                                                = 0x935F
)

Copy of constants from https://github.com/go-gl/gl/blob/master/v3.3-core/gl/package.go/

View Source
const (
	FrontSide = iota + 1
	BackSide
	DoubleSide
)

Polygon side view.

Variables

This section is empty.

Functions

func CompileShader

func CompileShader(stype uint32, source string) (uint32, error)

CompileShader creates and compiles a shader of the specified type and with the specified source code and returns a non-zero value by which it can be referenced.

func FormatSource

func FormatSource(source string) string

FormatSource returns the supplied program source code with line numbers prepended.

Types

type GLS

type GLS struct {
	// Statistics
	Stats struct {
		Vaos     int // Number of Vertex Array Objects
		Vbos     int // Number of Vertex Buffer Objects
		Textures int // Number of Textures
	}
	Prog *Program // Current active program
	// contains filtered or unexported fields
}

GLS allows access to the OpenGL functions and keeps state to minimize functions calling. It also keeps some statistics of some OpenGL objects currently allocated

func New

func New() (*GLS, error)

New creates and returns a new instance of an GLS object which encapsulates the state of an OpenGL context This should be called only after an active OpenGL context was established, such as by creating a new window.

func (*GLS) ActiveTexture

func (gs *GLS) ActiveTexture(texture uint32)

func (*GLS) BindBuffer

func (gs *GLS) BindBuffer(target int, vbo uint32)

func (*GLS) BindTexture

func (gs *GLS) BindTexture(target int, tex uint32)

func (*GLS) BindVertexArray

func (gs *GLS) BindVertexArray(vao uint32)

func (*GLS) BlendEquation

func (gs *GLS) BlendEquation(mode uint32)

func (*GLS) BlendEquationSeparate

func (gs *GLS) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32)

func (*GLS) BlendFunc

func (gs *GLS) BlendFunc(sfactor, dfactor uint32)

func (*GLS) BlendFuncSeparate

func (gs *GLS) BlendFuncSeparate(srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32)

func (*GLS) BufferData

func (gs *GLS) BufferData(target uint32, size int, data interface{}, usage uint32)

func (*GLS) CheckErrors

func (gs *GLS) CheckErrors() bool

ChecksErrors returns if error checking is enabled or not.

func (*GLS) Clear

func (gs *GLS) Clear(mask int)

func (*GLS) ClearColor

func (gs *GLS) ClearColor(r, g, b, a float32)

func (*GLS) DeleteBuffers

func (gs *GLS) DeleteBuffers(vbos ...uint32)

func (*GLS) DeleteTextures

func (gs *GLS) DeleteTextures(tex ...uint32)

func (*GLS) DeleteVertexArrays

func (gs *GLS) DeleteVertexArrays(vaos ...uint32)

func (*GLS) DepthFunc

func (gs *GLS) DepthFunc(mode uint32)

func (*GLS) DepthMask

func (gs *GLS) DepthMask(flag bool)

func (*GLS) Disable

func (gs *GLS) Disable(cap int)

func (*GLS) DrawArrays

func (gs *GLS) DrawArrays(mode uint32, first int32, count int32)

func (*GLS) DrawElements

func (gs *GLS) DrawElements(mode uint32, count int32, itype uint32, start uint32)

func (*GLS) Enable

func (gs *GLS) Enable(cap int)

func (*GLS) EnableVertexAttribArray

func (gs *GLS) EnableVertexAttribArray(index uint32)

func (*GLS) FrontFace

func (gs *GLS) FrontFace(mode uint32)

func (*GLS) GenBuffer

func (gs *GLS) GenBuffer() uint32

func (*GLS) GenTexture

func (gs *GLS) GenTexture() uint32

func (*GLS) GenVertexArray

func (gs *GLS) GenVertexArray() uint32

func (*GLS) GenerateMipmap

func (gs *GLS) GenerateMipmap(target uint32)

func (*GLS) GetString

func (gs *GLS) GetString(name uint32) string

func (*GLS) GetViewport

func (gs *GLS) GetViewport() (x, y, width, height int32)

func (*GLS) LineWidth

func (gs *GLS) LineWidth(width float32)

func (*GLS) NewProgram

func (gs *GLS) NewProgram() *Program

NewProgram creates a new empty shader program object. Use this type methods to add shaders and build the final program.

func (*GLS) PolygonMode

func (gs *GLS) PolygonMode(face, mode int)

func (*GLS) PolygonOffset

func (gs *GLS) PolygonOffset(factor float32, units float32)

func (*GLS) Reset

func (gs *GLS) Reset()

Reset resets the internal state kept of the OpenGL

func (*GLS) SetCheckErrors

func (gs *GLS) SetCheckErrors(enable bool)

SetCheckErrors enables/disables checking for errors after the call of any OpenGL function. It is enabled by default but could be disabled after an application is stable to improve the performance.

func (*GLS) SetDefaultState

func (gs *GLS) SetDefaultState()

func (*GLS) SetDepthTest

func (gs *GLS) SetDepthTest(mode bool)

func (*GLS) SetSideView

func (gs *GLS) SetSideView(mode int)

func (*GLS) TexImage2D

func (gs *GLS) TexImage2D(target uint32, level int32, iformat int32, width int32, height int32, border int32, format uint32, itype uint32, data interface{})

func (*GLS) TexParameteri

func (gs *GLS) TexParameteri(target uint32, pname uint32, param int32)

func (*GLS) TexStorage2D

func (gs *GLS) TexStorage2D(target int, levels int, iformat int, width, height int)

func (*GLS) Uniform1f

func (gs *GLS) Uniform1f(location int32, v0 float32)

func (*GLS) Uniform1i

func (gs *GLS) Uniform1i(location int32, v0 int32)

func (*GLS) Uniform2f

func (gs *GLS) Uniform2f(location int32, v0, v1 float32)

func (*GLS) Uniform3f

func (gs *GLS) Uniform3f(location int32, v0, v1, v2 float32)

func (*GLS) Uniform4f

func (gs *GLS) Uniform4f(location int32, v0, v1, v2, v3 float32)

func (*GLS) UniformMatrix3fv

func (gs *GLS) UniformMatrix3fv(location int32, count int32, transpose bool, v []float32)

func (*GLS) UniformMatrix4fv

func (gs *GLS) UniformMatrix4fv(location int32, count int32, transpose bool, v []float32)

func (*GLS) UseProgram

func (gs *GLS) UseProgram(prog *Program)

Use set this program as the current program.

func (*GLS) VertexAttribPointer

func (gs *GLS) VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, offset uint32)

func (*GLS) Viewport

func (gs *GLS) Viewport(x, y, width, height int32)

type Program

type Program struct {
	// Shows source code in error messages
	ShowSource bool

	Specs interface{}
	// contains filtered or unexported fields
}

Shader Program Object

func (*Program) AddShader

func (prog *Program) AddShader(stype uint32, source string, defines map[string]interface{})

AddShaders adds a shader to this program. This must be done before the program is built.

func (*Program) Build

func (prog *Program) Build() error

Build builds the program compiling and linking the previously supplied shaders.

func (*Program) GetActiveUniformBlockSize

func (prog *Program) GetActiveUniformBlockSize(ubindex uint32) int32

GetActiveUniformBlockSize returns the minimum number of bytes to contain the data for the uniform block specified by its index.

func (*Program) GetActiveUniformsiv

func (prog *Program) GetActiveUniformsiv(indices []uint32, pname uint32) []int32

GetActiveUniformsiv returns information about the specified uniforms specified by its indices

func (*Program) GetAttribLocation

func (prog *Program) GetAttribLocation(name string) int32

GetAttributeLocation returns the location of the specified attribute in this program. This location is internally cached.

func (*Program) GetUniformBlockIndex

func (prog *Program) GetUniformBlockIndex(name string) uint32

GetUniformBlockIndex returns the index of the named uniform block. If the supplied name is not valid, the function returns gl.INVALID_INDEX

func (*Program) GetUniformIndices

func (prog *Program) GetUniformIndices(names []string) []uint32

GetUniformIndices returns the indices for each specified named uniform. If an specified name is not valid the corresponding index value will be gl.INVALID_INDEX

func (*Program) GetUniformLocation

func (prog *Program) GetUniformLocation(name string) int32

GetUniformLocation returns the location of the specified uniform in this program. This location is internally cached.

func (*Program) Handle

func (prog *Program) Handle() uint32

Handle returns the handle of this program

func (*Program) SetUniformColor4ByName

func (prog *Program) SetUniformColor4ByName(name string, c *math32.Color4)

SetUniformColor4ByName set this program uniform variable specified by its name to the values from the specified Color4 The specified name location is cached internally.

func (*Program) SetUniformColorByName

func (prog *Program) SetUniformColorByName(name string, c *math32.Color)

SetUniformColorByName set this program uniform variable specified by its name to the values from the specified Color The specified name location is cached internally.

func (*Program) SetUniformFloat

func (prog *Program) SetUniformFloat(loc int32, v float32)

SetUniformFloat sets this program uniform variable specified by its location to the the value of the specified float

func (*Program) SetUniformFloatByName

func (prog *Program) SetUniformFloatByName(name string, v float32)

SetUniformFloatByName sets this program uniform variable specified by its name to the value of the specified float32. The specified name location is cached internally.

func (*Program) SetUniformInt

func (prog *Program) SetUniformInt(loc int32, v int)

SetUniformInt sets this program uniform variable specified by its location to the the value of the specified int

func (*Program) SetUniformIntByName

func (prog *Program) SetUniformIntByName(name string, v int)

SetUniformIntByName sets this program uniform variable specified by its name to the value of the specified int. The specified name location is cached internally.

func (*Program) SetUniformMatrix3

func (prog *Program) SetUniformMatrix3(loc int32, m *math32.Matrix3)

SetUniformMatrix3 sets this program uniform variable specified by its location with the values from the specified Matrix3.

func (*Program) SetUniformMatrix3ByName

func (prog *Program) SetUniformMatrix3ByName(name string, m *math32.Matrix3)

SetUniformMatrix3ByName sets this program uniform variable specified by its name with the values from the specified Matrix3. The specified name location is cached internally.

func (*Program) SetUniformMatrix4

func (prog *Program) SetUniformMatrix4(loc int32, m *math32.Matrix4)

SetUniformMatrix4 sets this program uniform variable specified by its location with the values from the specified Matrix4.

func (*Program) SetUniformMatrix4ByName

func (prog *Program) SetUniformMatrix4ByName(name string, m *math32.Matrix4)

SetUniformMatrix4ByName sets this program uniform variable specified by its name with the values from the specified Matrix4. The location of the name is cached internally.

func (*Program) SetUniformVector2

func (prog *Program) SetUniformVector2(loc int32, v *math32.Vector2)

SetUniformVector2 sets this program uniform variable specified by its location to the the value of the specified Vector2

func (*Program) SetUniformVector2ByName

func (prog *Program) SetUniformVector2ByName(name string, v *math32.Vector2)

SetUniformVector2ByName sets this program uniform variable specified by its name to the values from the specified Vector2. The specified name location is cached internally.

func (*Program) SetUniformVector3

func (prog *Program) SetUniformVector3(loc int32, v *math32.Vector3)

SetUniformVector3 sets this program uniform variable specified by its location to the the value of the specified Vector3

func (*Program) SetUniformVector3ByName

func (prog *Program) SetUniformVector3ByName(name string, v *math32.Vector3)

SetUniformVector3ByName sets this program uniform variable specified by its name to the values from the specified Vector3. The specified name location is cached internally.

func (*Program) SetUniformVector4

func (prog *Program) SetUniformVector4(loc int32, v *math32.Vector4)

SetUniformVector4 sets this program uniform variable specified by its location to the the value of the specified Vector4

func (*Program) SetUniformVector4ByName

func (prog *Program) SetUniformVector4ByName(name string, v *math32.Vector4)

SetUniformVector4ByName sets this program uniform variable specified by its name to the values from the specified Vector4. The specified name location is cached internally.

type Uniform

type Uniform struct {
	// contains filtered or unexported fields
}

Type Uniform is the type for all uniforms

func (*Uniform) Location

func (uni *Uniform) Location(gs *GLS) int32

Location returns the current location of the uniform for the current active program

func (*Uniform) LocationIdx

func (uni *Uniform) LocationIdx(gs *GLS, idx int) int32

Location returns the current location of the uniform for the current active program and index

type Uniform1f

type Uniform1f struct {
	Uniform
	// contains filtered or unexported fields
}

Type Uniform1f is a Uniform containing one float32 value

func NewUniform1f

func NewUniform1f(name string) *Uniform1f

func (*Uniform1f) Get

func (uni *Uniform1f) Get() float32

func (*Uniform1f) Init

func (uni *Uniform1f) Init(name string)

func (*Uniform1f) Set

func (uni *Uniform1f) Set(v float32)

func (*Uniform1f) Transfer

func (uni *Uniform1f) Transfer(gs *GLS)

func (*Uniform1f) TransferIdx

func (uni *Uniform1f) TransferIdx(gs *GLS, idx int)

type Uniform1i

type Uniform1i struct {
	Uniform
	// contains filtered or unexported fields
}

Type Uniform1i is a Uniform containing one int value

func NewUniform1i

func NewUniform1i(name string) *Uniform1i

func (*Uniform1i) Get

func (uni *Uniform1i) Get() int32

func (*Uniform1i) Init

func (uni *Uniform1i) Init(name string)

func (*Uniform1i) Set

func (uni *Uniform1i) Set(v int32)

func (*Uniform1i) Transfer

func (uni *Uniform1i) Transfer(gs *GLS)

func (*Uniform1i) TransferIdx

func (uni *Uniform1i) TransferIdx(gs *GLS, idx int)

type Uniform2f

type Uniform2f struct {
	Uniform
	// contains filtered or unexported fields
}

Type Uniform2f is a Uniform containing two float32 values

func NewUniform2f

func NewUniform2f(name string) *Uniform2f

func (*Uniform2f) Get

func (uni *Uniform2f) Get() (float32, float32)

func (*Uniform2f) GetVector2

func (uni *Uniform2f) GetVector2() math32.Vector2

func (*Uniform2f) Init

func (uni *Uniform2f) Init(name string)

func (*Uniform2f) Set

func (uni *Uniform2f) Set(v0, v1 float32)

func (*Uniform2f) SetVector2

func (uni *Uniform2f) SetVector2(v *math32.Vector2)

func (*Uniform2f) Transfer

func (uni *Uniform2f) Transfer(gs *GLS)

func (*Uniform2f) TransferIdx

func (uni *Uniform2f) TransferIdx(gs *GLS, idx int)

type Uniform3f

type Uniform3f struct {
	Uniform
	// contains filtered or unexported fields
}

Type Uniform3f is a Uniform containing three float32 values

func NewUniform3f

func NewUniform3f(name string) *Uniform3f

func (*Uniform3f) Get

func (uni *Uniform3f) Get() (float32, float32, float32)

func (*Uniform3f) GetColor

func (uni *Uniform3f) GetColor() math32.Color

func (*Uniform3f) GetVector3

func (uni *Uniform3f) GetVector3() math32.Vector3

func (*Uniform3f) Init

func (uni *Uniform3f) Init(name string)

func (*Uniform3f) Set

func (uni *Uniform3f) Set(v0, v1, v2 float32)

func (*Uniform3f) SetColor

func (uni *Uniform3f) SetColor(color *math32.Color)

func (*Uniform3f) SetVector3

func (uni *Uniform3f) SetVector3(v *math32.Vector3)

func (*Uniform3f) Transfer

func (uni *Uniform3f) Transfer(gl *GLS)

func (*Uniform3f) TransferIdx

func (uni *Uniform3f) TransferIdx(gl *GLS, idx int)

type Uniform4f

type Uniform4f struct {
	Uniform
	// contains filtered or unexported fields
}

Type Uniform4f is a Uniform containing four float32 values

func NewUniform4f

func NewUniform4f(name string) *Uniform4f

func (*Uniform4f) Get

func (uni *Uniform4f) Get() (float32, float32, float32, float32)

func (*Uniform4f) GetColor4

func (uni *Uniform4f) GetColor4() math32.Color4

func (*Uniform4f) GetVector4

func (uni *Uniform4f) GetVector4() math32.Vector4

func (*Uniform4f) Init

func (uni *Uniform4f) Init(name string)

func (*Uniform4f) Set

func (uni *Uniform4f) Set(v0, v1, v2, v3 float32)

func (*Uniform4f) SetColor4

func (uni *Uniform4f) SetColor4(c *math32.Color4)

func (*Uniform4f) SetVector4

func (uni *Uniform4f) SetVector4(v *math32.Vector4)

func (*Uniform4f) Transfer

func (uni *Uniform4f) Transfer(gl *GLS)

func (*Uniform4f) TransferIdx

func (uni *Uniform4f) TransferIdx(gl *GLS, idx int)

type UniformMatrix3f

type UniformMatrix3f struct {
	Uniform
	// contains filtered or unexported fields
}

Type UniformMatrix3f is a Uniform containing nine float32 values organized as 3x3 matrix

func NewUniformMatrix3f

func NewUniformMatrix3f(name string) *UniformMatrix3f

func (*UniformMatrix3f) GetMatrix3

func (uni *UniformMatrix3f) GetMatrix3() math32.Matrix3

func (*UniformMatrix3f) Init

func (uni *UniformMatrix3f) Init(name string)

func (*UniformMatrix3f) SetMatrix3

func (uni *UniformMatrix3f) SetMatrix3(m *math32.Matrix3)

func (*UniformMatrix3f) Transfer

func (uni *UniformMatrix3f) Transfer(gl *GLS)

func (*UniformMatrix3f) TransferIdx

func (uni *UniformMatrix3f) TransferIdx(gl *GLS, idx int)

type UniformMatrix4f

type UniformMatrix4f struct {
	Uniform
	// contains filtered or unexported fields
}

Type UniformMatrix4f is a Uniform containing sixteen float32 values organized as 4x4 matrix

func NewUniformMatrix4f

func NewUniformMatrix4f(name string) *UniformMatrix4f

func (*UniformMatrix4f) GetMatrix4

func (uni *UniformMatrix4f) GetMatrix4() math32.Matrix4

func (*UniformMatrix4f) Init

func (uni *UniformMatrix4f) Init(name string)

func (*UniformMatrix4f) SetMatrix4

func (uni *UniformMatrix4f) SetMatrix4(m *math32.Matrix4)

func (*UniformMatrix4f) Transfer

func (uni *UniformMatrix4f) Transfer(gl *GLS)

func (*UniformMatrix4f) TransferIdx

func (uni *UniformMatrix4f) TransferIdx(gl *GLS, idx int)

type VBO

type VBO struct {
	// contains filtered or unexported fields
}

VBO abstracts an OpenGL Vertex Buffer Object

func NewVBO

func NewVBO() *VBO

NewVBO creates and returns a pointer to a new OpenGL Vertex Buffer Object

func (*VBO) AddAttrib

func (vbo *VBO) AddAttrib(name string, itemSize int32) *VBO

AddAttrib adds a new attribute to this VBO

func (*VBO) Attrib

func (vbo *VBO) Attrib(name string) *VBOattrib

Attrib finds and returns pointer the attribute with the specified name or nil if not found

func (*VBO) AttribAt

func (vbo *VBO) AttribAt(idx int) *VBOattrib

AttribAt returns pointer to the VBO attribute at the specified index

func (*VBO) AttribCount

func (vbo *VBO) AttribCount() int

AttribCount returns the current number of attributes for this VBO

func (*VBO) Buffer

func (vbo *VBO) Buffer() *math32.ArrayF32

Buffer returns pointer to the VBO buffer

func (*VBO) SetBuffer

func (vbo *VBO) SetBuffer(buffer math32.ArrayF32) *VBO

Sets the VBO buffer

func (*VBO) SetUsage

func (vbo *VBO) SetUsage(usage uint32)

Sets the expected usage pattern of the buffer. The default value is GL_STATIC_DRAW.

func (*VBO) Transfer

func (vbo *VBO) Transfer(gs *GLS)

Transfer is called internally and transfer the data in the VBO buffer to OpenGL if necessary

func (*VBO) Update

func (vbo *VBO) Update()

Updates sets the update flag to force the VBO update

type VBOattrib

type VBOattrib struct {
	Name     string // Name of of the attribute
	ItemSize int32  // Number of elements for each item
}

VBOattrib describes one attribute of an OpenGL Vertex Buffer Object

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