Documentation ¶
Overview ¶
Code generated for package crd by go-bindata DO NOT EDIT. (@generated) sources: config/crds/kudo.dev_instances.yaml config/crds/kudo.dev_operators.yaml config/crds/kudo.dev_operatorversions.yaml
Defines the CRDs that the KUDO manager implements and watches.
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type Initializer
- func (c Initializer) Install(client *kube.Client) error
- func (c Initializer) PreInstallVerify(client *kube.Client, result *verifier.Result) error
- func (c Initializer) Resources() []runtime.Object
- func (c Initializer) String() string
- func (c Initializer) VerifyInstallation(client *kube.Client, result *verifier.Result) error
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶ added in v0.10.0
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶ added in v0.10.0
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶ added in v0.10.0
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetNames ¶ added in v0.10.0
func AssetNames() []string
AssetNames returns the names of the assets.
func MustAsset ¶ added in v0.10.0
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶ added in v0.10.0
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶ added in v0.10.0
RestoreAssets restores an asset under the given directory recursively
Types ¶
type Initializer ¶
type Initializer struct { Operator *apiextv1beta1.CustomResourceDefinition OperatorVersion *apiextv1beta1.CustomResourceDefinition Instance *apiextv1beta1.CustomResourceDefinition }
Initializer represents custom resource definitions needed to run KUDO
func NewInitializer ¶
func NewInitializer() Initializer
CRDs returns the runtime.Object representation of all the CRDs KUDO requires
func (Initializer) Install ¶
func (c Initializer) Install(client *kube.Client) error
Install uses Kubernetes client to install KUDO Crds.
func (Initializer) PreInstallVerify ¶ added in v0.11.0
func (Initializer) Resources ¶ added in v0.11.0
func (c Initializer) Resources() []runtime.Object
Resources returns all CRDs as array of runtime objects
func (Initializer) String ¶ added in v0.11.0
func (c Initializer) String() string