Documentation ¶
Overview ¶
Package cache implements data structures used by the snapshot controller to keep track of volume snapshots.
Package cache implements data structures used by the snapshot controller to keep track of volume snapshots.
Package cache implements data structures used by the attach/detach controller to keep track of volumes, the nodes they are attached to, and the pods that reference them.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GetNameAndNameSpaceFromSnapshotName ¶
GetNameAndNameSpaceFromSnapshotName retrieves the namespace and the short name of a snapshot from its full name
func MakeSnapshotName ¶
MakeSnapshotName makes a full name for a snapshot that includes the namespace and the short name
Types ¶
type ActualStateOfWorld ¶
type ActualStateOfWorld interface { // Adds snapshot to the list of snapshots. No-op if the snapshot // is already in the list. AddSnapshot(*crdv1.VolumeSnapshot) error // Deletes the snapshot from the list of known snapshots. No-op if the snapshot // does not exist. DeleteSnapshot(snapshotName string) error // Return a copy of the known snapshots GetSnapshots() map[string]*crdv1.VolumeSnapshot // Get snapshot by its name GetSnapshot(snapshotName string) *crdv1.VolumeSnapshot // Check whether the specified snapshot exists SnapshotExists(snapshotName string) bool }
ActualStateOfWorld defines a set of thread-safe operations supported on the snapshot controller's actual state of the world cache. This cache contains snapshots the snapshot controller believes are successfully created.
func NewActualStateOfWorld ¶
func NewActualStateOfWorld() ActualStateOfWorld
NewActualStateOfWorld returns a new instance of ActualStateOfWorld.
type DesiredStateOfWorld ¶
type DesiredStateOfWorld interface { // Adds snapshot to the list of snapshots. No-op if the snapshot // is already in the list. AddSnapshot(*crdv1.VolumeSnapshot) error // Deletes the snapshot from the list of known snapshots. No-op if the snapshot // does not exist. DeleteSnapshot(snapshotName string) error // Return a copy of the known snapshots GetSnapshots() map[string]*crdv1.VolumeSnapshot // Check whether the specified snapshot exists SnapshotExists(snapshotName string) bool }
DesiredStateOfWorld defines a set of thread-safe operations supported on the snapshot controller's desired state of the world cache. This cache contains all the snapshots that should be created by the snapshot controller.
func NewDesiredStateOfWorld ¶
func NewDesiredStateOfWorld() DesiredStateOfWorld
NewDesiredStateOfWorld returns a new instance of DesiredStateOfWorld.