put simple tileset image (for example 2x3_packed.png) to source folder
run go run . -in <file_in> [-o <file_out>] [-p <padding>] [-e <export_type(16,28,48,all)>]
e.g. go run . -in ./examples/2x3_packed.png -o ./out/output.local.png -p 1 -e 16 -e 28 -e 48
you can optionally set padding for tiles in px. To do so you need to add desired padding as argument:
e.g. go run . -in ./examples/2x3_packed.png -p 1 - this will create tilesets with 1 px margin and 2px spacing.
grab complete tilesets from directory specified in -o.
you can pass several -in and -o parameters to unpack several tilesets at once. They will match the order. In case there are fewer -o parameters, the default name will be used and results will be placed in current directory.
alternatively you can just run make unpack FILE_IN=<file> and it will place all results in ./out directory
don't worry about filenames, as program will automatically prefix output files with necessary information. E.g. for options -o ./out/output.local.png -e 16 output files will be ./out/16x1_terrain1_output.local.png and ./out/16x1_terrain2_output.local.png
enjoy
alternatively you can build an application using make build command to use it as a standalone application without Go
Output Examples
16x1 Terrain 1 to 2:
14x2:
14x2 (with 1px padding):
12x4 Terrain 2 to 1:
Roadmap and plans
Unpack from 6 tiles to 16 tiles
Unpack from 6 tiles to 28 tiles
Unpack from 6 to 47 tiles
Unpack from 6 or 16 tiles to 256 tiles
Export to Tiled
Export to Godot
More build options (Win, Mac)
Document, prettify code and make application more versatile