Documentation ¶
Index ¶
- type Core
- type Engine
- func (e *Engine) BroadcastProposal(header *flow.Header) error
- func (e *Engine) BroadcastProposalWithDelay(header *flow.Header, delay time.Duration) error
- func (e *Engine) Done() <-chan struct{}
- func (e *Engine) OnFinalizedBlock(block *model.Block)
- func (e *Engine) Process(channel channels.Channel, originID flow.Identifier, event interface{}) error
- func (e *Engine) ProcessLocal(event interface{}) error
- func (e *Engine) Ready() <-chan struct{}
- func (e *Engine) SendVote(blockID flow.Identifier, view uint64, sigData []byte, ...) error
- func (e *Engine) Submit(channel channels.Channel, originID flow.Identifier, event interface{})
- func (e *Engine) SubmitLocal(event interface{})
- func (e *Engine) WithConsensus(hot module.HotStuff) *Engine
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Core ¶
type Core struct {
// contains filtered or unexported fields
}
Core contains the central business logic for the main consensus' compliance engine. It is responsible for handling communication for the embedded consensus algorithm. NOTE: Core is designed to be non-thread safe and cannot be used in concurrent environment user of this object needs to ensure single thread access.
func NewCore ¶
func NewCore( log zerolog.Logger, collector module.EngineMetrics, tracer module.Tracer, mempool module.MempoolMetrics, complianceMetrics module.ComplianceMetrics, cleaner storage.Cleaner, headers storage.Headers, payloads storage.Payloads, state protocol.MutableState, pending module.PendingBlockBuffer, sync module.BlockRequester, voteAggregator hotstuff.VoteAggregator, opts ...compliance.Opt, ) (*Core, error)
NewCore instantiates the business logic for the main consensus' compliance engine.
func (*Core) OnBlockProposal ¶
func (c *Core) OnBlockProposal(originID flow.Identifier, proposal *messages.BlockProposal, inBlockRangeResponse bool) error
OnBlockProposal handles incoming block proposals.
func (*Core) OnBlockVote ¶
OnBlockVote handles incoming block votes.
func (*Core) ProcessFinalizedView ¶
ProcessFinalizedView performs pruning of stale data based on finalization event removes pending blocks below the finalized view
type Engine ¶
type Engine struct {
// contains filtered or unexported fields
}
Engine is a wrapper struct for `Core` which implements consensus algorithm. Engine is responsible for handling incoming messages, queueing for processing, broadcasting proposals.
func (*Engine) BroadcastProposal ¶
BroadcastProposal will propagate a block proposal to all non-local consensus nodes. Note the header has incomplete fields, because it was converted from a hotstuff.
func (*Engine) BroadcastProposalWithDelay ¶
BroadcastProposalWithDelay will propagate a block proposal to all non-local consensus nodes. Note the header has incomplete fields, because it was converted from a hotstuff.
func (*Engine) Done ¶
func (e *Engine) Done() <-chan struct{}
Done returns a done channel that is closed once the engine has fully stopped. For the consensus engine, we wait for hotstuff to finish.
func (*Engine) OnFinalizedBlock ¶
OnFinalizedBlock implements the `OnFinalizedBlock` callback from the `hotstuff.FinalizationConsumer` (1) Informs sealing.Core about finalization of respective block.
CAUTION: the input to this callback is treated as trusted; precautions should be taken that messages from external nodes cannot be considered as inputs to this function
func (*Engine) Process ¶
func (e *Engine) Process(channel channels.Channel, originID flow.Identifier, event interface{}) error
Process processes the given event from the node with the given origin ID in a blocking manner. It returns the potential processing error when done.
func (*Engine) ProcessLocal ¶
ProcessLocal processes an event originating on the local node.
func (*Engine) Ready ¶
func (e *Engine) Ready() <-chan struct{}
Ready returns a ready channel that is closed once the engine has fully started. For consensus engine, this is true once the underlying consensus algorithm has started.
func (*Engine) SendVote ¶
func (e *Engine) SendVote(blockID flow.Identifier, view uint64, sigData []byte, recipientID flow.Identifier) error
SendVote will send a vote to the desired node.
func (*Engine) Submit ¶
func (e *Engine) Submit(channel channels.Channel, originID flow.Identifier, event interface{})
Submit submits the given event from the node with the given origin ID for processing in a non-blocking manner. It returns instantly and logs a potential processing error internally when done.
func (*Engine) SubmitLocal ¶
func (e *Engine) SubmitLocal(event interface{})
SubmitLocal submits an event originating on the local node.