deps

package
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Published: Mar 23, 2022 License: GPL-3.0 Imports: 10 Imported by: 6

Documentation

Overview

Package deps contains the console's dependencies of Javascript libraries to be embedded in Go source code.

Klaytn console provides functions of bignumber.js and web3.js which are included in the source tree. deps is using go-bindata<https://github.com/jteeuwen/go-bindata> to make those javascript source files into assets which can be used by go environment.

Source Files

Each file provides following features

  • deps.go : Defines `go:generate` options to use go-bindata in making bignumber.js and web3.js as assets
  • bindata.go : Provides functions to load and to get information of assets. This file is generated by go-bindata
  • bignumber.js : A JavaScript library for arbitrary-precision decimal and non-decimal arithmetic
  • web3.js : JavaScript API which connects to the Generic JSON RPC spec

Index

Constants

View Source
const AssetDebug = false

AssetDebug is true if the assets were built with the debug flag enabled.

Variables

This section is empty.

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDigest added in v1.8.0

func AssetDigest(name string) ([sha256.Size]byte, error)

AssetDigest returns the digest of the file with the given name. It returns an error if the asset could not be found or the digest could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"}, AssetDir("data/img") would return []string{"a.png", "b.png"}, AssetDir("foo.txt") and AssetDir("notexist") would return an error, and AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func AssetString added in v1.8.0

func AssetString(name string) (string, error)

AssetString returns the asset contents as a string (instead of a []byte).

func Digests added in v1.8.0

func Digests() (map[string][sha256.Size]byte, error)

Digests returns a map of all known files and their checksums.

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func MustAssetString added in v1.8.0

func MustAssetString(name string) string

MustAssetString is like AssetString but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory.

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively.

Types

This section is empty.

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