Documentation ¶
Index ¶
- func GetAttack(world w.World, target ecs.Entity) *components.Attack
- func GetCard(world w.World, target ecs.Entity) *components.Card
- func GetDescription(world w.World, target ecs.Entity) components.Description
- func GetMaterial(world w.World, target ecs.Entity) *components.Material
- func GetName(world w.World, target ecs.Entity) components.Name
- func GetWearable(world w.World, target ecs.Entity) *components.Wearable
- func InPartyMember(world w.World, f func(entity ecs.Entity))
- func OwnedMaterial(f func(entity ecs.Entity), world w.World)
- func QueryMenuItem(world w.World) []ecs.Entity
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GetDescription ¶
func GetDescription(world w.World, target ecs.Entity) components.Description
func GetMaterial ¶
func GetWearable ¶
func InPartyMember ¶ added in v1.15.0
パーティメンバー
func OwnedMaterial ¶
所持中の素材 TODO: worldを先に置く
Types ¶
This section is empty.
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