Documentation ¶
Index ¶
Constants ¶
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const MaxGridSize = 50
最大のグリッドサイズ
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Entity ¶
type Entity struct {
Components GameComponentList
}
type GameComponentList ¶
type GameComponentList struct { GridElement *gc.GridElement Player *gc.Player Camera *gc.Camera Wall *gc.Wall Warp *gc.Warp Item *gc.Item Name *gc.Name Description *gc.Description InBackpack *gc.InBackpack Equipped *gc.Equipped Consumable *gc.Consumable InParty *gc.InParty Member *gc.Member Pools *gc.Pools ProvidesHealing *gc.ProvidesHealing InflictsDamage *gc.InflictsDamage Attack *gc.Attack Material *gc.Material Recipe *gc.Recipe Wearable *gc.Wearable Attributes *gc.Attributes EquipmentChanged *gc.EquipmentChanged Card *gc.Card Position *gc.Position SpriteRender *ec.SpriteRender BlockView *gc.BlockView BlockPass *gc.BlockPass }
type PackageData ¶
1つのパッケージは複数の階層を持つ
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