Documentation ¶
Overview ¶
拠点でのコマンド選択画面
ゲームの導入テキストを表示するステート
Index ¶
- type CraftMenuState
- func (st *CraftMenuState) Draw(world w.World, screen *ebiten.Image)
- func (st *CraftMenuState) OnPause(world w.World)
- func (st *CraftMenuState) OnResume(world w.World)
- func (st *CraftMenuState) OnStart(world w.World)
- func (st *CraftMenuState) OnStop(world w.World)
- func (st *CraftMenuState) Update(world w.World) states.Transition
- type DebugMenuState
- func (st *DebugMenuState) Draw(world w.World, screen *ebiten.Image)
- func (st *DebugMenuState) OnPause(world w.World)
- func (st *DebugMenuState) OnResume(world w.World)
- func (st *DebugMenuState) OnStart(world w.World)
- func (st *DebugMenuState) OnStop(world w.World)
- func (st *DebugMenuState) Update(world w.World) states.Transition
- type DungeonSelectState
- func (st *DungeonSelectState) Draw(world w.World, screen *ebiten.Image)
- func (st *DungeonSelectState) OnPause(world w.World)
- func (st *DungeonSelectState) OnResume(world w.World)
- func (st *DungeonSelectState) OnStart(world w.World)
- func (st *DungeonSelectState) OnStop(world w.World)
- func (st *DungeonSelectState) Update(world w.World) states.Transition
- type EquipMenuState
- func (st *EquipMenuState) Draw(world w.World, screen *ebiten.Image)
- func (st *EquipMenuState) OnPause(world w.World)
- func (st *EquipMenuState) OnResume(world w.World)
- func (st *EquipMenuState) OnStart(world w.World)
- func (st *EquipMenuState) OnStop(world w.World)
- func (st *EquipMenuState) Update(world w.World) states.Transition
- type FieldMenuState
- func (st *FieldMenuState) Draw(world w.World, screen *ebiten.Image)
- func (st *FieldMenuState) OnPause(world w.World)
- func (st *FieldMenuState) OnResume(world w.World)
- func (st *FieldMenuState) OnStart(world w.World)
- func (st *FieldMenuState) OnStop(world w.World)
- func (st *FieldMenuState) Update(world w.World) states.Transition
- type FieldState
- func (st *FieldState) Draw(world w.World, screen *ebiten.Image)
- func (st *FieldState) OnPause(world w.World)
- func (st *FieldState) OnResume(world w.World)
- func (st *FieldState) OnStart(world w.World)
- func (st *FieldState) OnStop(world w.World)
- func (st *FieldState) Update(world w.World) states.Transition
- type HomeMenuState
- func (st *HomeMenuState) Draw(world w.World, screen *ebiten.Image)
- func (st *HomeMenuState) OnPause(world w.World)
- func (st *HomeMenuState) OnResume(world w.World)
- func (st *HomeMenuState) OnStart(world w.World)
- func (st *HomeMenuState) OnStop(world w.World)
- func (st *HomeMenuState) Update(world w.World) states.Transition
- type IntroState
- func (st *IntroState) Draw(world w.World, screen *ebiten.Image)
- func (st *IntroState) OnPause(world w.World)
- func (st *IntroState) OnResume(world w.World)
- func (st *IntroState) OnStart(world w.World)
- func (st *IntroState) OnStop(world w.World)
- func (st *IntroState) Update(world w.World) states.Transition
- type InventoryMenuState
- func (st *InventoryMenuState) Draw(world w.World, screen *ebiten.Image)
- func (st *InventoryMenuState) OnPause(world w.World)
- func (st *InventoryMenuState) OnResume(world w.World)
- func (st *InventoryMenuState) OnStart(world w.World)
- func (st *InventoryMenuState) OnStop(world w.World)
- func (st *InventoryMenuState) Update(world w.World) states.Transition
- type MainMenuState
- func (st *MainMenuState) Draw(world w.World, screen *ebiten.Image)
- func (st *MainMenuState) OnPause(world w.World)
- func (st *MainMenuState) OnResume(world w.World)
- func (st *MainMenuState) OnStart(world w.World)
- func (st *MainMenuState) OnStop(world w.World)
- func (st *MainMenuState) Update(world w.World) states.Transition
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type CraftMenuState ¶
type CraftMenuState struct {
// contains filtered or unexported fields
}
func (*CraftMenuState) Draw ¶
func (st *CraftMenuState) Draw(world w.World, screen *ebiten.Image)
func (*CraftMenuState) OnPause ¶
func (st *CraftMenuState) OnPause(world w.World)
func (*CraftMenuState) OnResume ¶
func (st *CraftMenuState) OnResume(world w.World)
func (*CraftMenuState) OnStart ¶
func (st *CraftMenuState) OnStart(world w.World)
func (*CraftMenuState) OnStop ¶
func (st *CraftMenuState) OnStop(world w.World)
func (*CraftMenuState) Update ¶
func (st *CraftMenuState) Update(world w.World) states.Transition
type DebugMenuState ¶
type DebugMenuState struct {
// contains filtered or unexported fields
}
func (*DebugMenuState) Draw ¶
func (st *DebugMenuState) Draw(world w.World, screen *ebiten.Image)
func (*DebugMenuState) OnPause ¶
func (st *DebugMenuState) OnPause(world w.World)
func (*DebugMenuState) OnResume ¶
func (st *DebugMenuState) OnResume(world w.World)
func (*DebugMenuState) OnStart ¶
func (st *DebugMenuState) OnStart(world w.World)
func (*DebugMenuState) OnStop ¶
func (st *DebugMenuState) OnStop(world w.World)
func (*DebugMenuState) Update ¶
func (st *DebugMenuState) Update(world w.World) states.Transition
type DungeonSelectState ¶
type DungeonSelectState struct {
// contains filtered or unexported fields
}
func (*DungeonSelectState) Draw ¶
func (st *DungeonSelectState) Draw(world w.World, screen *ebiten.Image)
func (*DungeonSelectState) OnPause ¶
func (st *DungeonSelectState) OnPause(world w.World)
func (*DungeonSelectState) OnResume ¶
func (st *DungeonSelectState) OnResume(world w.World)
func (*DungeonSelectState) OnStart ¶
func (st *DungeonSelectState) OnStart(world w.World)
func (*DungeonSelectState) OnStop ¶
func (st *DungeonSelectState) OnStop(world w.World)
func (*DungeonSelectState) Update ¶
func (st *DungeonSelectState) Update(world w.World) states.Transition
type EquipMenuState ¶ added in v1.14.0
type EquipMenuState struct {
// contains filtered or unexported fields
}
func (*EquipMenuState) Draw ¶ added in v1.14.0
func (st *EquipMenuState) Draw(world w.World, screen *ebiten.Image)
func (*EquipMenuState) OnPause ¶ added in v1.14.0
func (st *EquipMenuState) OnPause(world w.World)
func (*EquipMenuState) OnResume ¶ added in v1.14.0
func (st *EquipMenuState) OnResume(world w.World)
func (*EquipMenuState) OnStart ¶ added in v1.14.0
func (st *EquipMenuState) OnStart(world w.World)
func (*EquipMenuState) OnStop ¶ added in v1.14.0
func (st *EquipMenuState) OnStop(world w.World)
func (*EquipMenuState) Update ¶ added in v1.14.0
func (st *EquipMenuState) Update(world w.World) states.Transition
type FieldMenuState ¶
type FieldMenuState struct {
// contains filtered or unexported fields
}
func (*FieldMenuState) Draw ¶
func (st *FieldMenuState) Draw(world w.World, screen *ebiten.Image)
func (*FieldMenuState) OnPause ¶
func (st *FieldMenuState) OnPause(world w.World)
func (*FieldMenuState) OnResume ¶
func (st *FieldMenuState) OnResume(world w.World)
func (*FieldMenuState) OnStart ¶
func (st *FieldMenuState) OnStart(world w.World)
func (*FieldMenuState) OnStop ¶
func (st *FieldMenuState) OnStop(world w.World)
func (*FieldMenuState) Update ¶
func (st *FieldMenuState) Update(world w.World) states.Transition
type FieldState ¶
type FieldState struct{}
func (*FieldState) Draw ¶
func (st *FieldState) Draw(world w.World, screen *ebiten.Image)
func (*FieldState) OnPause ¶
func (st *FieldState) OnPause(world w.World)
func (*FieldState) OnResume ¶
func (st *FieldState) OnResume(world w.World)
func (*FieldState) OnStart ¶
func (st *FieldState) OnStart(world w.World)
func (*FieldState) OnStop ¶
func (st *FieldState) OnStop(world w.World)
func (*FieldState) Update ¶
func (st *FieldState) Update(world w.World) states.Transition
type HomeMenuState ¶
type HomeMenuState struct {
// contains filtered or unexported fields
}
func (*HomeMenuState) Draw ¶
func (st *HomeMenuState) Draw(world w.World, screen *ebiten.Image)
func (*HomeMenuState) OnPause ¶
func (st *HomeMenuState) OnPause(world w.World)
func (*HomeMenuState) OnResume ¶
func (st *HomeMenuState) OnResume(world w.World)
func (*HomeMenuState) OnStart ¶
func (st *HomeMenuState) OnStart(world w.World)
func (*HomeMenuState) OnStop ¶
func (st *HomeMenuState) OnStop(world w.World)
func (*HomeMenuState) Update ¶
func (st *HomeMenuState) Update(world w.World) states.Transition
type IntroState ¶
type IntroState struct {
// contains filtered or unexported fields
}
func (*IntroState) Draw ¶
func (st *IntroState) Draw(world w.World, screen *ebiten.Image)
func (*IntroState) OnPause ¶
func (st *IntroState) OnPause(world w.World)
func (*IntroState) OnResume ¶
func (st *IntroState) OnResume(world w.World)
func (*IntroState) OnStart ¶
func (st *IntroState) OnStart(world w.World)
func (*IntroState) OnStop ¶
func (st *IntroState) OnStop(world w.World)
func (*IntroState) Update ¶
func (st *IntroState) Update(world w.World) states.Transition
type InventoryMenuState ¶
type InventoryMenuState struct {
// contains filtered or unexported fields
}
func (*InventoryMenuState) Draw ¶
func (st *InventoryMenuState) Draw(world w.World, screen *ebiten.Image)
func (*InventoryMenuState) OnPause ¶
func (st *InventoryMenuState) OnPause(world w.World)
func (*InventoryMenuState) OnResume ¶
func (st *InventoryMenuState) OnResume(world w.World)
func (*InventoryMenuState) OnStart ¶
func (st *InventoryMenuState) OnStart(world w.World)
func (*InventoryMenuState) OnStop ¶
func (st *InventoryMenuState) OnStop(world w.World)
func (*InventoryMenuState) Update ¶
func (st *InventoryMenuState) Update(world w.World) states.Transition
type MainMenuState ¶
type MainMenuState struct {
// contains filtered or unexported fields
}
func (*MainMenuState) Draw ¶
func (st *MainMenuState) Draw(world w.World, screen *ebiten.Image)
func (*MainMenuState) OnPause ¶
func (st *MainMenuState) OnPause(world w.World)
func (*MainMenuState) OnResume ¶
func (st *MainMenuState) OnResume(world w.World)
func (*MainMenuState) OnStart ¶
func (st *MainMenuState) OnStart(world w.World)
func (*MainMenuState) OnStop ¶
func (st *MainMenuState) OnStop(world w.World)
func (*MainMenuState) Update ¶
func (st *MainMenuState) Update(world w.World) states.Transition
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