Documentation ¶
Index ¶
Constants ¶
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const ( TileSize gc.Pixel = 32 HPLabel = "HP" SPLabel = "SP" VitalityLabel = "体力" StrengthLabel = "筋力" SensationLabel = "感覚" DexterityLabel = "器用" AgilityLabel = "敏捷" DefenseLabel = "防御" AccuracyLabel = "命中" DamageLabel = "攻撃力" AttackCountLabel = "回数" EquimentCategoryLabel = "部位" )
Variables ¶
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var AppVersion = "v0.0.0"
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Functions ¶
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Types ¶
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