systems

package
v1.40.1 Latest Latest
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Published: May 19, 2024 License: GPL-3.0 Imports: 15 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func BlindSpotSystem added in v1.33.0

func BlindSpotSystem(world w.World, screen *ebiten.Image)

遮蔽物を隠す

func DarknessSystem added in v1.33.0

func DarknessSystem(world w.World, screen *ebiten.Image)

周囲を暗くする

func EquipmentChangedSystem added in v1.20.0

func EquipmentChangedSystem(world w.World) bool

装備変更のダーティフラグが立ったら、ステータス補正まわりを再計算する TODO: 最大HP/SPの更新はここでやったほうがよさそう TODO: マイナスにならないようにする

func HUDSystem added in v1.38.0

func HUDSystem(world w.World, screen *ebiten.Image)

func MoveSystem

func MoveSystem(world w.World)

func RenderSpriteSystem added in v1.33.0

func RenderSpriteSystem(world w.World, screen *ebiten.Image)

Types

type Object added in v1.29.0

type Object struct {
	// contains filtered or unexported fields
}

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