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Constants ¶
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const ( StatusPlaying StatusSignal = iota StatusResuming StatusAdded StatusPaused // reserved, not used StatusResting // reserved, not used StatusError // reserved, not used ActionStop ActionSignal = iota // stop the player ActionSkip // skip the current song ActionSwap // channel swap ActionPauseResume // pause or resume ActionPlay // play )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ActionSignal ¶
type ActionSignal int32
type Player ¶
type StatusSignal ¶
type StatusSignal int32
func (StatusSignal) String ¶
func (status StatusSignal) String() string
func (StatusSignal) StringEmoji ¶
func (status StatusSignal) StringEmoji() string
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