Documentation ¶
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- func SeedInitDirIndex(nd *core.IpfsNode) (*key.Key, error)
- func SeedInitDocs(nd *core.IpfsNode) (*key.Key, error)
- func VendorDirIndexHtmlV100DirIndexHtml() (*asset, error)
- func VendorDirIndexHtmlV100DirIndexHtmlBytes() ([]byte, error)
- func VendorDirIndexHtmlV100DirIndexUncatHtml() (*asset, error)
- func VendorDirIndexHtmlV100DirIndexUncatHtmlBytes() ([]byte, error)
- func VendorDirIndexHtmlV100KnowniconsTxt() (*asset, error)
- func VendorDirIndexHtmlV100KnowniconsTxtBytes() ([]byte, error)
- func VendorDirIndexHtmlV100PackageJson() (*asset, error)
- func VendorDirIndexHtmlV100PackageJsonBytes() ([]byte, error)
- func VendorDirIndexHtmlV100ReadmeMd() (*asset, error)
- func VendorDirIndexHtmlV100ReadmeMdBytes() ([]byte, error)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶ added in v0.3.6
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶ added in v0.3.6
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶ added in v0.3.6
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetNames ¶ added in v0.3.6
func AssetNames() []string
AssetNames returns the names of the assets.
func MustAsset ¶ added in v0.3.6
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶ added in v0.3.6
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶ added in v0.3.6
RestoreAssets restores an asset under the given directory recursively
func SeedInitDocs ¶ added in v0.3.6
SeedInitDocs adds the list of embedded init documentation to the passed node, pins it and returns the root key
func VendorDirIndexHtmlV100DirIndexHtml ¶ added in v0.3.8
func VendorDirIndexHtmlV100DirIndexHtml() (*asset, error)
func VendorDirIndexHtmlV100DirIndexHtmlBytes ¶ added in v0.3.8
func VendorDirIndexHtmlV100DirIndexUncatHtml ¶ added in v0.3.8
func VendorDirIndexHtmlV100DirIndexUncatHtml() (*asset, error)
func VendorDirIndexHtmlV100DirIndexUncatHtmlBytes ¶ added in v0.3.8
func VendorDirIndexHtmlV100KnowniconsTxt ¶ added in v0.3.8
func VendorDirIndexHtmlV100KnowniconsTxt() (*asset, error)
func VendorDirIndexHtmlV100KnowniconsTxtBytes ¶ added in v0.3.8
func VendorDirIndexHtmlV100PackageJson ¶ added in v0.3.8
func VendorDirIndexHtmlV100PackageJson() (*asset, error)
func VendorDirIndexHtmlV100PackageJsonBytes ¶ added in v0.3.8
func VendorDirIndexHtmlV100ReadmeMd ¶ added in v0.3.8
func VendorDirIndexHtmlV100ReadmeMd() (*asset, error)
func VendorDirIndexHtmlV100ReadmeMdBytes ¶ added in v0.3.8
Types ¶
This section is empty.