Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func ApplyWeaponAbilityShot ¶
func GetWeaponAbility ¶
func GetWeaponAbility()
Types ¶
type Shuriken ¶
type Shuriken struct { }
func (Shuriken) Apply ¶
func (re Shuriken) Apply(die int, weapon interfaces.IWeaponAbility)
func (Shuriken) GetPhase ¶
func (re Shuriken) GetPhase() interfaces.WeaponAbilityPhase
type WeaponAbilityList ¶
type WeaponAbilityList struct {
// contains filtered or unexported fields
}
func (WeaponAbilityList) ApplyWeaponAbilities ¶
func (re WeaponAbilityList) ApplyWeaponAbilities(phase interfaces.WeaponAbilityPhase, die int, weapon interfaces.IWeaponAbility)
func (*WeaponAbilityList) Init ¶
func (re *WeaponAbilityList) Init()
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