Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
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Types ¶
type Bullet ¶
type Bullet struct {
// contains filtered or unexported fields
}
Bullet is the bullet triggered by characters.
func NewBullet ¶
NewBullet returns a new Bullet. Please set the velocity of this bullet and the area of movement.
func (*Bullet) GetRectangle ¶
GetRectangle returns the ractangle of this bullet.
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