state

package
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Published: Apr 24, 2020 License: MIT Imports: 6 Imported by: 0

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Constants

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const SilentStateActiveBlocks = 0

SilentStateActiveBlocks is a number of blocks for which a state that do not exchange any network messages as a part of its execution should be active.

Such state is active only for a time needed to perform required computations and not any longer.

View Source
const SilentStateDelayBlocks = 0

SilentStateDelayBlocks is a delay in blocks for a state that do not exchange any network messages as a part of its execution.

There is no delay before such state enters initialization.

Variables

This section is empty.

Functions

This section is empty.

Types

type Machine

type Machine struct {
	// contains filtered or unexported fields
}

Machine is a state machine that executes over states implemented from State interface.

func NewMachine

func NewMachine(
	channel net.BroadcastChannel,
	blockCounter chain.BlockCounter,
	initialState State,
) *Machine

NewMachine returns a new state machine. It requires a broadcast channel and an initialization function for the channel to be able to perform interactions.

func (*Machine) Execute

func (m *Machine) Execute(startBlockHeight uint64) (State, uint64, error)

Execute state machine starting with initial state up to finalization. It requires the broadcast channel to be pre-initialized.

type State

type State interface {
	// DelayBlocks returns the number of blocks for which the current state
	// initialization is delayed. We delay the initialization to give all other
	// cooperating state machines (e.g. those running on other clients)
	// a chance to enter the new state.
	//
	// State machine moves to the new state immediately after the active blocks
	// time of the previous state has been reached but waits with the
	// initialization of the new state before delay blocks timeout is reached.
	DelayBlocks() uint64

	// ActiveBlocks returns the number of blocks during which the current state
	// is active. Blocks are counted after the initiation process of the
	// current state has completed.
	ActiveBlocks() uint64

	// Initiate performs all the required calculations and sends out all the
	// messages associated with the current state. The context passed to this
	// function is scoped to the lifetime of the current state.
	Initiate(ctx context.Context) error

	// Receive is called each time a new message arrived. Receive is expected to
	// be called for all broadcast channel messages, including the member's own
	// messages.
	Receive(msg net.Message) error

	// NextState performs a state transition to the next state of the protocol.
	// If the current state is the last one, nextState returns `nil`.
	Next() State

	// MemberIndex returns the index of member associated with the current state.
	MemberIndex() group.MemberIndex
}

State is and interface against which relay states should be implemented.

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