Documentation ¶
Overview ¶
Package node contains code for syncing cloud instances with node registry
Index ¶
Constants ¶
This section is empty.
Variables ¶
var (
ErrCloudInstance = errors.New("cloud provider doesn't support instances.")
)
Functions ¶
This section is empty.
Types ¶
type ActionFunc ¶
type ActionFunc func(TimedValue) (bool, time.Duration)
ActionFunc takes a timed value and returns false if the item must be retried, with an optional time.Duration if some minimum wait interval should be used.
type NodeController ¶
type NodeController struct {
// contains filtered or unexported fields
}
func NewNodeController ¶
func NewNodeController( cloud cloudprovider.Interface, kubeClient clientset.Interface, podEvictionTimeout time.Duration, deletionEvictionLimiter util.RateLimiter, terminationEvictionLimiter util.RateLimiter, nodeMonitorGracePeriod time.Duration, nodeStartupGracePeriod time.Duration, nodeMonitorPeriod time.Duration, clusterCIDR *net.IPNet, allocateNodeCIDRs bool) *NodeController
NewNodeController returns a new node controller to sync instances from cloudprovider.
func (*NodeController) Run ¶
func (nc *NodeController) Run(period time.Duration)
Run starts an asynchronous loop that monitors the status of cluster nodes.
type RateLimitedTimedQueue ¶
type RateLimitedTimedQueue struct {
// contains filtered or unexported fields
}
RateLimitedTimedQueue is a unique item priority queue ordered by the expected next time of execution. It is also rate limited.
func NewRateLimitedTimedQueue ¶
func NewRateLimitedTimedQueue(limiter util.RateLimiter) *RateLimitedTimedQueue
Creates new queue which will use given RateLimiter to oversee execution.
func (*RateLimitedTimedQueue) Add ¶
func (q *RateLimitedTimedQueue) Add(value string) bool
Adds value to the queue to be processed. Won't add the same value a second time if it was already added and not removed.
func (*RateLimitedTimedQueue) Remove ¶
func (q *RateLimitedTimedQueue) Remove(value string) bool
Removes Node from the Evictor. The Node won't be processed until added again.
func (*RateLimitedTimedQueue) Try ¶
func (q *RateLimitedTimedQueue) Try(fn ActionFunc)
Try processes the queue. Ends prematurely if RateLimiter forbids an action and leak is true. Otherwise, requeues the item to be processed. Each value is processed once if fn returns true, otherwise it is added back to the queue. The returned remaining is used to identify the minimum time to execute the next item in the queue.
type TimedQueue ¶
type TimedQueue []*TimedValue
TimedQueue is a priority heap where the lowest ProcessAt is at the front of the queue
func (TimedQueue) Len ¶
func (h TimedQueue) Len() int
func (TimedQueue) Less ¶
func (h TimedQueue) Less(i, j int) bool
func (*TimedQueue) Pop ¶
func (h *TimedQueue) Pop() interface{}
func (*TimedQueue) Push ¶
func (h *TimedQueue) Push(x interface{})
func (TimedQueue) Swap ¶
func (h TimedQueue) Swap(i, j int)
type TimedValue ¶
TimedValue is a value that should be processed at a designated time.
type UniqueQueue ¶
type UniqueQueue struct {
// contains filtered or unexported fields
}
A FIFO queue which additionally guarantees that any element can be added only once until it is removed.
func (*UniqueQueue) Add ¶
func (q *UniqueQueue) Add(value TimedValue) bool
Adds a new value to the queue if it wasn't added before, or was explicitly removed by the Remove call. Returns true if new value was added.
func (*UniqueQueue) Get ¶
func (q *UniqueQueue) Get() (TimedValue, bool)
Returns the oldest added value that wasn't returned yet.
func (*UniqueQueue) Head ¶
func (q *UniqueQueue) Head() (TimedValue, bool)
Head returns the oldest added value that wasn't returned yet without removing it.
func (*UniqueQueue) Remove ¶
func (q *UniqueQueue) Remove(value string) bool
Removes the value from the queue, so Get() call won't return it, and allow subsequent addition of the given value. If the value is not present does nothing and returns false.
func (*UniqueQueue) Replace ¶
func (q *UniqueQueue) Replace(value TimedValue) bool
Replace replaces an existing value in the queue if it already exists, otherwise it does nothing. Returns true if the item was found.