Documentation
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Index ¶
- type ArmyViewFonts
- type BuildScreenFonts
- type CityViewFonts
- type CityViewResourceFonts
- type GameFonts
- type GlobalEnchantmentFonts
- type HeroLevelUpFonts
- type HireHeroFonts
- type InputFonts
- type MercenariesFonts
- type MerchantFonts
- type NewBuildingFonts
- type OutpostFonts
- type RandomEventFonts
- type ScrollFonts
- type SettingsFonts
- type SpellbookFonts
- type SurveyorFonts
- type TreasureFonts
- type VaultFonts
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ArmyViewFonts ¶
func MakeArmyViewFonts ¶
func MakeArmyViewFonts(cache *lbx.LbxCache) *ArmyViewFonts
type BuildScreenFonts ¶
type BuildScreenFonts struct { TitleFont *font.Font TitleFontWhite *font.Font DescriptionFont *font.Font OkCancelFont *font.Font SmallFont *font.Font MediumFont *font.Font }
func MakeBuildScreenFonts ¶
func MakeBuildScreenFonts(cache *lbx.LbxCache) *BuildScreenFonts
type CityViewFonts ¶
type CityViewFonts struct { BigFont *font.Font DescriptionFont *font.Font ProducingFont *font.Font SmallFont *font.Font RubbleFont *font.Font CastFont *font.Font BannerFonts map[data.BannerType]*font.Font }
func MakeCityViewFonts ¶
func MakeCityViewFonts(cache *lbx.LbxCache) (*CityViewFonts, error)
type CityViewResourceFonts ¶
func MakeCityViewResourceFonts ¶
func MakeCityViewResourceFonts(cache *lbx.LbxCache) *CityViewResourceFonts
type GameFonts ¶
func MakeGameFonts ¶
type GlobalEnchantmentFonts ¶
func MakeGlobalEnchantmentFonts ¶
func MakeGlobalEnchantmentFonts(cache *lbx.LbxCache) *GlobalEnchantmentFonts
type HeroLevelUpFonts ¶
func MakeHeroLevelUpFonts ¶
func MakeHeroLevelUpFonts(cache *lbx.LbxCache) *HeroLevelUpFonts
type HireHeroFonts ¶
type HireHeroFonts struct { DescriptionFont *font.Font SmallFont *font.Font MediumFont *font.Font OkDismissFont *font.Font }
func MakeHireHeroFonts ¶
func MakeHireHeroFonts(cache *lbx.LbxCache) *HireHeroFonts
type InputFonts ¶
func MakeInputFonts ¶
func MakeInputFonts(cache *lbx.LbxCache) *InputFonts
type MercenariesFonts ¶
type MercenariesFonts struct { DescriptionFont *font.Font SmallFont *font.Font MediumFont *font.Font OkDismissFont *font.Font }
func MakeMercenariesFonts ¶
func MakeMercenariesFonts(cache *lbx.LbxCache) *MercenariesFonts
type MerchantFonts ¶
func MakeMerchantFonts ¶
func MakeMerchantFonts(cache *lbx.LbxCache) *MerchantFonts
type NewBuildingFonts ¶
func MakeNewBuildingFonts ¶
func MakeNewBuildingFonts(cache *lbx.LbxCache) *NewBuildingFonts
type OutpostFonts ¶
func MakeOutpostFonts ¶
func MakeOutpostFonts(cache *lbx.LbxCache) *OutpostFonts
type RandomEventFonts ¶
func MakeRandomEventFonts ¶
func MakeRandomEventFonts(cache *lbx.LbxCache) *RandomEventFonts
type ScrollFonts ¶
func MakeScrollFonts ¶
func MakeScrollFonts(cache *lbx.LbxCache) *ScrollFonts
type SettingsFonts ¶
func MakeSettingsFonts ¶
func MakeSettingsFonts(cache *lbx.LbxCache) *SettingsFonts
type SpellbookFonts ¶
func MakeSpellbookFonts ¶
func MakeSpellbookFonts(cache *lbx.LbxCache) *SpellbookFonts
type SurveyorFonts ¶
func MakeSurveyorFonts ¶
func MakeSurveyorFonts(cache *lbx.LbxCache) *SurveyorFonts
type TreasureFonts ¶
func MakeTreasureFonts ¶
func MakeTreasureFonts(cache *lbx.LbxCache) *TreasureFonts
type VaultFonts ¶
type VaultFonts struct { ItemName *font.Font PowerFont *font.Font ResourceFont *font.Font SmallFont *font.Font }
func MakeVaultFonts ¶
func MakeVaultFonts(cache *lbx.LbxCache) *VaultFonts
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