Documentation
¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type CityListScreen ¶
type CityListScreen struct { Cache *lbx.LbxCache Player *playerlib.Player ImageCache util.ImageCache UI *uilib.UI State CityListScreenState CurrentBuildScreen *cityview.BuildScreen BuildScreenUpdate func() DrawMinimap func(*ebiten.Image, int, int, data.Plane, uint64) DoSelectCity func(*citylib.City) FirstRow int }
func MakeCityListScreen ¶
func (*CityListScreen) Draw ¶
func (view *CityListScreen) Draw(screen *ebiten.Image)
func (*CityListScreen) MakeUI ¶
func (view *CityListScreen) MakeUI() *uilib.UI
func (*CityListScreen) Update ¶
func (view *CityListScreen) Update() CityListScreenState
type CityListScreenState ¶
type CityListScreenState int
const ( CityListScreenStateRunning CityListScreenState = iota CityListScreenStateDone )
Click to show internal directories.
Click to hide internal directories.