Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
Types ¶
type MagicScreen ¶
type MagicScreen struct { Cache *lbx.LbxCache ImageCache util.ImageCache UI *uilib.UI State MagicScreenState Power int ManaLocked bool ResearchLocked bool SkillLocked bool }
func MakeMagicScreen ¶
func (*MagicScreen) Draw ¶
func (magic *MagicScreen) Draw(screen *ebiten.Image)
func (*MagicScreen) Update ¶
func (magic *MagicScreen) Update() MagicScreenState
type MagicScreenState ¶
type MagicScreenState int
const ( MagicScreenStateRunning MagicScreenState = iota MagicScreenStateDone )
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