Documentation
¶
Index ¶
- Constants
- Variables
- type Compatibility
- type CompatibilityType
- type Continent
- type DirectedCompatibility
- type Direction
- type Map
- func (map_ *Map) Columns() int
- func (map_ *Map) Copy() *Map
- func (map_ *Map) FindContinent(x int, y int) Continent
- func (map_ *Map) FindContinents() []Continent
- func (map_ *Map) ResolveTile(x int, y int, data *TerrainData, plane data.Plane) (int, error)
- func (map_ *Map) ResolveTiles(data *TerrainData, plane data.Plane)
- func (map_ *Map) Rows() int
- func (map_ *Map) SetTerrainAt(x int, y int, terrainType TerrainType, data *TerrainData, plane data.Plane)
- func (map_ *Map) WrapX(x int) int
- type TerrainData
- type TerrainIndex
- type TerrainTile
- type TerrainType
- type Tile
- func (tile *Tile) GetDirection(direction Direction) Compatibility
- func (tile Tile) Index(plane data.Plane) int
- func (tile Tile) IsLakeWithFlow() bool
- func (tile Tile) IsLand() bool
- func (tile Tile) IsMagic() bool
- func (tile Tile) IsShore() bool
- func (tile Tile) IsWater() bool
- func (tile Tile) Name() string
- func (tile Tile) String() string
- func (tile Tile) TerrainType() TerrainType
- func (tile Tile) Valid() bool
Constants ¶
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const ( IndexOcean1 TerrainIndex = 0x000 IndexBugGrass = 0x001 IndexShore1_1st = 0x002 IndexLake = 0x012 IndexShore1_end = 0x0A1 IndexGrass1 = 0x0A2 IndexForest1 = 0x0A3 IndexMountain1 = 0x0A4 IndexDesert1 = 0x0A5 IndexSwamp1 = 0x0A6 IndexTundra1 = 0x0A7 IndexSorcNode = 0x0A8 IndexNatNode = 0x0A9 IndexChaosNode = 0x0AA IndexHills1 = 0x0AB IndexGrass2 = 0x0AC IndexGrass3 = 0x0AD IndexDesert2 = 0x0AE IndexDesert3 = 0x0AF IndexDesert4 = 0x0B0 IndexSwamp2 = 0x0B1 IndexSwamp3 = 0x0B2 IndexVolcano = 0x0B3 IndexGrass4 = 0x0B4 IndexTundra2 = 0x0B5 IndexTundra3 = 0x0B6 IndexForest2 = 0x0B7 IndexForest3 = 0x0B8 IndexRiverMStart = 0x0B9 IndexRiverMEnd = 0x0C4 IndexLake1 = 0x0C5 IndexLake2 = 0x0C6 IndexLake3 = 0x0C7 IndexLake4 = 0x0C8 IndexShore2FStart = 0x0C9 IndexShore2FEnd = 0x0E8 IndexRiversStart = 0x0E9 IndexRiversEnd = 0x102 IndexMountainsStart = 0x103 IndexMountainsEnd = 0x112 IndexHillsStart = 0x113 IndexHillsEnd = 0x123 IndexDesertStart = 0x124 IndexDesertEnd = 0x1C3 IndexShore2Start = 0x1C4 IndexShore2End = 0x1D3 Index4WRiver1 = 0x1D4 Index4WRiver2 = 0x1D5 Index4WRiver3 = 0x1D6 Index4WRiver4 = 0x1D7 Index4WRiver5 = 0x1D8 IndexShore3Start = 0x1D9 IndexShore3End = 0x258 IndexOcean2 = 0x259 IndexTundra_1st = 0x25A IndexTundra_Last = 0x2F9 IndexTundra = 0x26A )
View Source
const AllDirections uint8 = 0b1111_1111
View Source
const MyrrorStart = 0x2FA
Variables ¶
View Source
var ( TileOcean = makeTile(Ocean, 0x0, makeCompatibilities(makeDirections(AllDirections), []TerrainType{Ocean, Shore}, AnyOf)) TileLand = makeSimpleTile(0x1, Grass) TileShore1_00001000 = makeShoreTile(0x02, 0b00001000) TileShore1_00001100 = makeShoreTile(0x03, 0b00001100) TileShore1_00001110 = makeShoreTile(0x04, 0b00001110) TileShore1_00000110 = makeShoreTile(0x05, 0b00000110) TileShore1_00000010 = makeShoreTile(0x06, 0b00000010) TileShore1_00001010 = makeShoreTile(0x07, 0b00001010) TileShore1_00100010 = makeShoreTile(0x08, 0b00100010) TileShore1_10000010 = makeShoreTile(0x09, 0b10000010) TileShore1_00011000 = makeShoreTile(0x0A, 0b00011000) TileShore1_00000100 = makeShoreTile(0x0B, 0b00000100) TileShore1_00000011 = makeShoreTile(0x0C, 0b00000011) TileShore1_10100000 = makeShoreTile(0x0D, 0b10100000) TileShore1_10001000 = makeShoreTile(0x0E, 0b10001000) TileShore1_00101000 = makeShoreTile(0x0F, 0b00101000) TileShore1_00111000 = makeShoreTile(0x10, 0b00111000) TileShore1_00010000 = makeShoreTile(0x11, 0b00010000) TileLake = makeLakeTile(0x12) TileShore1_00000001 = makeShoreTile(0x13, 0b00000001) TileShore1_10000011 = makeShoreTile(0x14, 0b10000011) TileShore1_00110000 = makeShoreTile(0x15, 0b00110000) TileShore1_01000000 = makeShoreTile(0x16, 0b01000000) TileShore1_10000001 = makeShoreTile(0x17, 0b10000001) TileShore1_10101000 = makeShoreTile(0x18, 0b10101000) TileShore1_00101010 = makeShoreTile(0x19, 0b00101010) TileShore1_10001010 = makeShoreTile(0x1A, 0b10001010) TileShore1_00100000 = makeShoreTile(0x1B, 0b00100000) TileShore1_01100000 = makeShoreTile(0x1C, 0b01100000) TileShore1_11100000 = makeShoreTile(0x1D, 0b11100000) TileShore1_11000000 = makeShoreTile(0x1E, 0b11000000) TileShore1_10000000 = makeShoreTile(0x1F, 0b10000000) TileShore1_10100010 = makeShoreTile(0x20, 0b10100010) TileShore1_10101010 = makeShoreTile(0x21, 0b10101010) TileShore1_11000001 = makeShoreTile(0x22, 0b11000001) TileShore1_11100001 = makeShoreTile(0x23, 0b11100001) TileShore1_11000011 = makeShoreTile(0x24, 0b11000011) TileShore1_11100011 = makeShoreTile(0x25, 0b11100011) TileShore1_00011100 = makeShoreTile(0x26, 0b00011100) TileShore1_00111100 = makeShoreTile(0x27, 0b00111100) TileShore1_00011110 = makeShoreTile(0x28, 0b00011110) TileShore1_00111110 = makeShoreTile(0x29, 0b00111110) TileShore1_01110000 = makeShoreTile(0x2A, 0b01110000) TileShore1_01111000 = makeShoreTile(0x2B, 0b01111000) TileShore1_11110000 = makeShoreTile(0x2C, 0b11110000) TileShore1_11111000 = makeShoreTile(0x2D, 0b11111000) TileShore1_00000111 = makeShoreTile(0x2E, 0b00000111) TileShore1_00001111 = makeShoreTile(0x2F, 0b00001111) TileShore1_10000111 = makeShoreTile(0x30, 0b10000111) TileShore1_10001111 = makeShoreTile(0x31, 0b10001111) TileShore1_11101110 = makeShoreTile(0x32, 0b11101110) TileShore1_11100110 = makeShoreTile(0x33, 0b11100110) TileShore1_11101100 = makeShoreTile(0x34, 0b11101100) TileShore1_11100100 = makeShoreTile(0x35, 0b11100100) TileShore1_11001110 = makeShoreTile(0x36, 0b11001110) TileShore1_11000110 = makeShoreTile(0x37, 0b11000110) TileShore1_11001100 = makeShoreTile(0x38, 0b11001100) TileShore1_11000100 = makeShoreTile(0x39, 0b11000100) TileShore1_01101110 = makeShoreTile(0x3A, 0b01101110) TileShore1_01100110 = makeShoreTile(0x3B, 0b01100110) TileShore1_01101100 = makeShoreTile(0x3C, 0b01101100) TileShore1_01100100 = makeShoreTile(0x3D, 0b01100100) TileShore1_01001110 = makeShoreTile(0x3E, 0b01001110) TileShore1_01000110 = makeShoreTile(0x3F, 0b01000110) TileShore1_01001100 = makeShoreTile(0x40, 0b01001100) TileShore1_01000100 = makeShoreTile(0x41, 0b01000100) TileShore1_10010011 = makeShoreTile(0x42, 0b10010011) TileShore1_10011011 = makeShoreTile(0x43, 0b10011011) TileShore1_10110011 = makeShoreTile(0x44, 0b10110011) TileShore1_10111011 = makeShoreTile(0x45, 0b10111011) TileShore1_10010001 = makeShoreTile(0x46, 0b10010001) TileShore1_10011001 = makeShoreTile(0x47, 0b10011001) TileShore1_10110001 = makeShoreTile(0x48, 0b10110001) TileShore1_10111001 = makeShoreTile(0x49, 0b10111001) TileShore1_00010011 = makeShoreTile(0x4A, 0b00010011) TileShore1_00011011 = makeShoreTile(0x4B, 0b00011011) TileShore1_00110011 = makeShoreTile(0x4C, 0b00110011) TileShore1_00111011 = makeShoreTile(0x4D, 0b00111011) TileShore1_00010001 = makeShoreTile(0x4E, 0b00010001) TileShore1_00011001 = makeShoreTile(0x4F, 0b00011001) TileShore1_00110001 = makeShoreTile(0x50, 0b00110001) TileShore1_00111001 = makeShoreTile(0x51, 0b00111001) TileShore1_00011111 = makeShoreTile(0x52, 0b00011111) TileShore1_11000111 = makeShoreTile(0x53, 0b11000111) TileShore1_11110001 = makeShoreTile(0x54, 0b11110001) TileShore1_01111100 = makeShoreTile(0x55, 0b01111100) TileShore1_10011111 = makeShoreTile(0x56, 0b10011111) TileShore1_11100111 = makeShoreTile(0x57, 0b11100111) TileShore1_11111001 = makeShoreTile(0x58, 0b11111001) TileShore1_01111110 = makeShoreTile(0x59, 0b01111110) TileShore1_00111111 = makeShoreTile(0x5A, 0b00111111) TileShore1_11001111 = makeShoreTile(0x5B, 0b11001111) TileShore1_11110011 = makeShoreTile(0x5C, 0b11110011) TileShore1_11111100 = makeShoreTile(0x5D, 0b11111100) TileShore1_10111111 = makeShoreTile(0x5E, 0b10111111) TileShore1_11101111 = makeShoreTile(0x5F, 0b11101111) TileShore1_11111011 = makeShoreTile(0x60, 0b11111011) TileShore1_11111110 = makeShoreTile(0x61, 0b11111110) TileShore1_10111000 = makeShoreTile(0x62, 0b10111000) TileShore1_10110000 = makeShoreTile(0x63, 0b10110000) TileShore1_10011000 = makeShoreTile(0x64, 0b10011000) TileShore1_10010000 = makeShoreTile(0x65, 0b10010000) TileShore1_10111010 = makeShoreTile(0x66, 0b10111010) TileShore1_10110010 = makeShoreTile(0x67, 0b10110010) TileShore1_10011010 = makeShoreTile(0x68, 0b10011010) TileShore1_10010010 = makeShoreTile(0x69, 0b10010010) TileShore1_00111010 = makeShoreTile(0x6A, 0b00111010) TileShore1_00110010 = makeShoreTile(0x6B, 0b00110010) TileShore1_00011010 = makeShoreTile(0x6C, 0b00011010) TileShore1_00010010 = makeShoreTile(0x6D, 0b00010010) TileShore1_10001110 = makeShoreTile(0x6E, 0b10001110) TileShore1_10101110 = makeShoreTile(0x6F, 0b10101110) TileShore1_00101110 = makeShoreTile(0x70, 0b00101110) TileShore1_10001100 = makeShoreTile(0x71, 0b10001100) TileShore1_10101100 = makeShoreTile(0x72, 0b10101100) TileShore1_00101100 = makeShoreTile(0x73, 0b00101100) TileShore1_10000110 = makeShoreTile(0x74, 0b10000110) TileShore1_10100110 = makeShoreTile(0x75, 0b10100110) TileShore1_00100110 = makeShoreTile(0x76, 0b00100110) TileShore1_10000100 = makeShoreTile(0x77, 0b10000100) TileShore1_10100100 = makeShoreTile(0x78, 0b10100100) TileShore1_00100100 = makeShoreTile(0x79, 0b00100100) TileShore1_00100001 = makeShoreTile(0x7A, 0b00100001) TileShore1_10100001 = makeShoreTile(0x7B, 0b10100001) TileShore1_00100011 = makeShoreTile(0x7C, 0b00100011) TileShore1_10100011 = makeShoreTile(0x7D, 0b10100011) TileShore1_00101001 = makeShoreTile(0x7E, 0b00101001) TileShore1_10101001 = makeShoreTile(0x7F, 0b10101001) TileShore1_00101011 = makeShoreTile(0x80, 0b00101011) TileShore1_10101011 = makeShoreTile(0x81, 0b10101011) TileShore1_00001001 = makeShoreTile(0x82, 0b00001001) TileShore1_10001001 = makeShoreTile(0x83, 0b10001001) TileShore1_00001011 = makeShoreTile(0x84, 0b00001011) TileShore1_10001011 = makeShoreTile(0x85, 0b10001011) TileShore1_01000010 = makeShoreTile(0x86, 0b01000010) TileShore1_01001010 = makeShoreTile(0x87, 0b01001010) TileShore1_01001000 = makeShoreTile(0x88, 0b01001000) TileShore1_11000010 = makeShoreTile(0x89, 0b11000010) TileShore1_11001010 = makeShoreTile(0x8A, 0b11001010) TileShore1_11001000 = makeShoreTile(0x8B, 0b11001000) TileShore1_01100010 = makeShoreTile(0x8C, 0b01100010) TileShore1_01101010 = makeShoreTile(0x8D, 0b01101010) TileShore1_01101000 = makeShoreTile(0x8E, 0b01101000) TileShore1_11100010 = makeShoreTile(0x8F, 0b11100010) TileShore1_11101010 = makeShoreTile(0x90, 0b11101010) TileShore1_11101000 = makeShoreTile(0x91, 0b11101000) TileShore1_11001001 = makeShoreTile(0x92, 0b11001001) TileShore1_11101001 = makeShoreTile(0x93, 0b11101001) TileShore1_11001011 = makeShoreTile(0x94, 0b11001011) TileShore1_11101011 = makeShoreTile(0x95, 0b11101011) TileShore1_10011100 = makeShoreTile(0x96, 0b10011100) TileShore1_10111100 = makeShoreTile(0x97, 0b10111100) TileShore1_10011110 = makeShoreTile(0x98, 0b10011110) TileShore1_10111110 = makeShoreTile(0x99, 0b10111110) TileShore1_01110010 = makeShoreTile(0x9A, 0b01110010) TileShore1_01111010 = makeShoreTile(0x9B, 0b01111010) TileShore1_11110010 = makeShoreTile(0x9C, 0b11110010) TileShore1_11111010 = makeShoreTile(0x9D, 0b11111010) TileShore1_00100111 = makeShoreTile(0x9E, 0b00100111) TileShore1_00101111 = makeShoreTile(0x9F, 0b00101111) TileShore1_10100111 = makeShoreTile(0xA0, 0b10100111) TileShore1_10101111 = makeShoreTile(0xA1, 0b10101111) TileGrasslands1 = makeSimpleTile(0xA2, Grass) TileForest1 = makeSimpleTile(0xA3, Forest) TileMountain1 = makeMountainTile(0xA4, 0b0000) TileAllDesert1 = makeDesertTile(0xA5, 0b00000000) TileSwamp1 = makeSimpleTile(0xA6, Swamp) TileAllTundra1 = makeTundraTile(0xA7, 0b0000) TileSorceryLake = makeSimpleTile(0xA8, SorceryNode) TileNatureForest = makeSimpleTile(0xA9, NatureNode) TileChaosVolcano = makeSimpleTile(0xAA, ChaosNode) TileHills1 = makeHillTile(0xAB, 0b0000) TileGrasslands2 = makeSimpleTile(0xAC, Grass) TileGrasslands3 = makeSimpleTile(0xAD, Grass) TileAllDesert2 = makeDesertTile(0xAE, 0b00000000) TileAllDesert3 = makeDesertTile(0xAF, 0b00000000) TileAllDesert4 = makeDesertTile(0xB0, 0b00000000) TileSwamp2 = makeSimpleTile(0xB1, Swamp) TileSwamp3 = makeSimpleTile(0xB2, Swamp) TileVolcano = makeSimpleTile(0xB3, Volcano) TileGrasslands4 = makeSimpleTile(0xB4, Grass) TileAllTundra2 = makeTundraTile(0xB5, 0b0000) TileAllTundra3 = makeTundraTile(0xB6, 0b0000) TileForest2 = makeSimpleTile(0xB7, Forest) TileForest3 = makeSimpleTile(0xB8, Forest) TileRiver0010 = makeRiverTile(0xB9, 0b0010) TileRiver0001 = makeRiverTile(0xBA, 0b0001) TileRiver1000 = makeRiverTile(0xBB, 0b1000) TileRiver0100 = makeRiverTile(0xBC, 0b0100) TileRiver1100 = makeRiverTile(0xBD, 0b1100) TileRiver0011 = makeRiverTile(0xBE, 0b0011) TileRiver0110 = makeRiverTile(0xBF, 0b0110) TileRiver1001 = makeRiverTile(0xC0, 0b1001) TileRiver1100_1 = makeRiverTile(0xC1, 0b1100) TileRiver0011_1 = makeRiverTile(0xC2, 0b0011) TileRiver0110_1 = makeRiverTile(0xC3, 0b0110) TileRiver1001_1 = makeRiverTile(0xC4, 0b1001) TileLakeRiverWest = makeLakeRiverTile(0xC5, 0b0001) TileLakeRiverNorth = makeLakeRiverTile(0xC6, 0b1000) TileLakeRiverEast = makeLakeRiverTile(0xC7, 0b0100) TileLakeRiverSouth = makeLakeRiverTile(0xC8, 0b0010) // land at north-west, river at west and north // first direction is land, second is river TileShore_1R00000R = makeShoreRiverTile(0xC9, 0b10000000, 0b01000001) TileShore_1R10000R = makeShoreRiverTile(0xCA, 0b10100000, 0b01000001) TileShore_1R00001R = makeShoreRiverTile(0xCB, 0b10000010, 0b01000001) TileShore_1R10001R = makeShoreRiverTile(0xCC, 0b10100010, 0b01000001) TileShore_000R1R00 = makeShoreRiverTile(0xCD, 0b00001000, 0b00010100) TileShore_000R1R10 = makeShoreRiverTile(0xCE, 0b00001010, 0b00010100) TileShore_001R1R00 = makeShoreRiverTile(0xCF, 0b00101000, 0b00010100) TileShore_001R1R10 = makeShoreRiverTile(0xD0, 0b00101010, 0b00010100) TileShore_0R1R0000 = makeShoreRiverTile(0xD1, 0b00100000, 0b01010000) TileShore_0R1R1000 = makeShoreRiverTile(0xD2, 0b00101000, 0b01010000) TileShore_1R1R0000 = makeShoreRiverTile(0xD3, 0b10100000, 0b01010000) TileShore_1R1R1000 = makeShoreRiverTile(0xD4, 0b10101000, 0b01010000) TileShore_00000R1R = makeShoreRiverTile(0xD5, 0b00000010, 0b00000101) TileShore_00001R1R = makeShoreRiverTile(0xD6, 0b00001010, 0b00000101) TileShore_10000R1R = makeShoreRiverTile(0xD7, 0b10000010, 0b00000101) TileShore_10001R1R = makeShoreRiverTile(0xD8, 0b10001010, 0b00000101) TileShore_00001R10 = makeShoreRiverTile(0xD9, 0b00001010, 0b00000100) TileShore_00001R00 = makeShoreRiverTile(0xDA, 0b00001000, 0b00000100) TileShore_00000R10 = makeShoreRiverTile(0xDB, 0b00000010, 0b00000100) TileShore_00000R00 = makeShoreRiverTile(0xDC, 0b00000000, 0b00000100) TileShore_1000001R = makeShoreRiverTile(0xDD, 0b10000010, 0b00000001) TileShore_0000001R = makeShoreRiverTile(0xDE, 0b00000010, 0b00000001) TileShore_1000000R = makeShoreRiverTile(0xDF, 0b10000000, 0b00000001) TileShore_0000000R = makeShoreRiverTile(0xE0, 0b00000000, 0b00000001) TileShore_1R100000 = makeShoreRiverTile(0xE1, 0b10100000, 0b01000000) TileShore_1R000000 = makeShoreRiverTile(0xE2, 0b10000000, 0b01000000) TileShore_0R100000 = makeShoreRiverTile(0xE3, 0b00100000, 0b01000000) TileShore_0R000000 = makeShoreRiverTile(0xE4, 0b00000000, 0b01000000) TileShore_001R1000 = makeShoreRiverTile(0xE5, 0b00101000, 0b00010000) TileShore_001R0000 = makeShoreRiverTile(0xE6, 0b00100000, 0b00010000) TileShore_000R1000 = makeShoreRiverTile(0xE7, 0b00001000, 0b00010000) TileShore_000R0000 = makeShoreRiverTile(0xE8, 0b00000000, 0b00010000) TileRiver1100_3 = makeRiverTile(0xE9, 0b1100) TileRiver0011_3 = makeRiverTile(0xEA, 0b0011) TileRiver0110_3 = makeRiverTile(0xEB, 0b0110) TileRiver1001_3 = makeRiverTile(0xEC, 0b1001) TileRiver1010_1 = makeRiverTile(0xED, 0b1010) TileRiver1010_2 = makeRiverTile(0xEE, 0b1010) TileRiver1010_3 = makeRiverTile(0xEF, 0b1010) TileRiver0101_1 = makeRiverTile(0xF0, 0b0101) TileRiver0101_2 = makeRiverTile(0xF1, 0b0101) TileRiver0101_3 = makeRiverTile(0xF2, 0b0101) TileRiver1101_1 = makeRiverTile(0xF3, 0b1101) TileRiver1101_2 = makeRiverTile(0xF4, 0b1101) TileRiver1101_3 = makeRiverTile(0xF5, 0b1101) TileRiver1101_4 = makeRiverTile(0xF6, 0b1101) TileRiver0111_1 = makeRiverTile(0xF7, 0b0111) TileRiver0111_2 = makeRiverTile(0xF8, 0b0111) TileRiver0111_3 = makeRiverTile(0xF9, 0b0111) TileRiver0111_4 = makeRiverTile(0xFA, 0b0111) TileRiver1110_1 = makeRiverTile(0xFB, 0b1110) TileRiver1110_2 = makeRiverTile(0xFC, 0b1110) TileRiver1110_3 = makeRiverTile(0xFD, 0b1110) TileRiver1110_4 = makeRiverTile(0xFE, 0b1110) TileRiver1011_1 = makeRiverTile(0xFF, 0b1011) TileRiver1011_2 = makeRiverTile(0x100, 0b1011) TileRiver1011_3 = makeRiverTile(0x101, 0b1011) TileRiver1011_4 = makeRiverTile(0x102, 0b1011) TileMountain_0010 = makeMountainTile(0x103, 0b0010) TileMountain_0100 = makeMountainTile(0x104, 0b0100) TileMountain_1111 = makeMountainTile(0x105, 0b1111) TileMountain_0101 = makeMountainTile(0x106, 0b0101) TileMountain_0001 = makeMountainTile(0x107, 0b0001) TileMountain_1010 = makeMountainTile(0x108, 0b1010) TileMountain_1000 = makeMountainTile(0x109, 0b1000) TileMountain_0110 = makeMountainTile(0x10A, 0b0110) TileMountain_0111 = makeMountainTile(0x10B, 0b0111) TileMountain_0011 = makeMountainTile(0x10C, 0b0011) TileMountain_1110 = makeMountainTile(0x10D, 0b1110) TileMountain2_1111 = makeMountainTile(0x10E, 0b1111) TileMountain_1011 = makeMountainTile(0x10F, 0b1011) TileMountain_1100 = makeMountainTile(0x110, 0b1100) TileMountain_1101 = makeMountainTile(0x111, 0b1101) TileMountain_1001 = makeMountainTile(0x112, 0b1001) TileHills_0010 = makeHillTile(0x113, 0b0010) TileHills_0100 = makeHillTile(0x114, 0b0100) TileHills_1111 = makeHillTile(0x115, 0b1111) TileHills_0101 = makeHillTile(0x116, 0b0101) TileHills_0001 = makeHillTile(0x117, 0b0001) TileHills_1010 = makeHillTile(0x118, 0b1010) TileHills_1000 = makeHillTile(0x119, 0b1000) TileHills_0110 = makeHillTile(0x11A, 0b0110) TileHills_0111 = makeHillTile(0x11B, 0b0111) TileHills_0011 = makeHillTile(0x11C, 0b0011) TileHills_1110 = makeHillTile(0x11D, 0b1110) TileHill2_1111 = makeHillTile(0x11E, 0b1111) TileHills_1011 = makeHillTile(0x11F, 0b1011) TileHills_1100 = makeHillTile(0x120, 0b1100) TileHills_1101 = makeHillTile(0x121, 0b1101) TileHills_1001 = makeHillTile(0x122, 0b1001) // not sure on this one TileHills2_1111 = makeHillTile(0x123, 0b1111) TileDesert_00001000 = makeDesertTile(0x124, 0b00001000) TileDesert_00001100 = makeDesertTile(0x125, 0b00001100) TileDesert_00001110 = makeDesertTile(0x126, 0b00001110) TileDesert_00000110 = makeDesertTile(0x127, 0b00000110) TileDesert_00000010 = makeDesertTile(0x128, 0b00000010) TileDesert_00001010 = makeDesertTile(0x129, 0b00001010) TileDesert_00100010 = makeDesertTile(0x12A, 0b00100010) TileDesert_10000010 = makeDesertTile(0x12B, 0b10000010) TileDesert_00011000 = makeDesertTile(0x12C, 0b00011000) TileDesert_00000100 = makeDesertTile(0x12D, 0b00000100) TileDesert_00000011 = makeDesertTile(0x12E, 0b00000011) TileDesert_10100000 = makeDesertTile(0x12F, 0b10100000) TileDesert_10001000 = makeDesertTile(0x130, 0b10001000) TileDesert_00101000 = makeDesertTile(0x131, 0b00101000) TileDesert_00111000 = makeDesertTile(0x132, 0b00111000) TileDesert_00010000 = makeDesertTile(0x133, 0b00010000) TileDesert_00000000 = makeCardinalTile(Desert, 0x134, 0b00000000) TileDesert_00000001 = makeDesertTile(0x135, 0b00000001) TileDesert_10000011 = makeDesertTile(0x136, 0b10000011) TileDesert_00110000 = makeDesertTile(0x137, 0b00110000) TileDesert_01000000 = makeDesertTile(0x138, 0b01000000) TileDesert_10000001 = makeDesertTile(0x139, 0b10000001) TileDesert_10101000 = makeDesertTile(0x13A, 0b10101000) TileDesert_00101010 = makeDesertTile(0x13B, 0b00101010) TileDesert_10001010 = makeDesertTile(0x13C, 0b10001010) TileDesert_00100000 = makeDesertTile(0x13D, 0b00100000) TileDesert_01100000 = makeDesertTile(0x13E, 0b01100000) TileDesert_11100000 = makeDesertTile(0x13F, 0b11100000) TileDesert_11000000 = makeDesertTile(0x140, 0b11000000) TileDesert_10000000 = makeDesertTile(0x141, 0b10000000) TileDesert_10100010 = makeDesertTile(0x142, 0b10100010) TileDesert_10101010 = makeDesertTile(0x143, 0b10101010) TileDesert_11000001 = makeDesertTile(0x144, 0b11000001) TileDesert_11100001 = makeDesertTile(0x145, 0b11100001) TileDesert_11000011 = makeDesertTile(0x146, 0b11000011) TileDesert_11100011 = makeDesertTile(0x147, 0b11100011) TileDesert_00011100 = makeDesertTile(0x148, 0b00011100) TileDesert_00111100 = makeDesertTile(0x149, 0b00111100) TileDesert_00011110 = makeDesertTile(0x14A, 0b00011110) TileDesert_00111110 = makeDesertTile(0x14B, 0b00111110) TileDesert_01110000 = makeDesertTile(0x14C, 0b01110000) TileDesert_01111000 = makeDesertTile(0x14D, 0b01111000) TileDesert_11110000 = makeDesertTile(0x14E, 0b11110000) TileDesert_11111000 = makeDesertTile(0x14F, 0b11111000) TileDesert_00000111 = makeDesertTile(0x150, 0b00000111) TileDesert_00001111 = makeDesertTile(0x151, 0b00001111) TileDesert_10000111 = makeDesertTile(0x152, 0b10000111) TileDesert_10001111 = makeDesertTile(0x153, 0b10001111) TileDesert_11101110 = makeDesertTile(0x154, 0b11101110) TileDesert_11100110 = makeDesertTile(0x155, 0b11100110) TileDesert_11101100 = makeDesertTile(0x156, 0b11101100) TileDesert_11100100 = makeDesertTile(0x157, 0b11100100) TileDesert_11001110 = makeDesertTile(0x158, 0b11001110) TileDesert_11000110 = makeDesertTile(0x159, 0b11000110) TileDesert_11001100 = makeDesertTile(0x15A, 0b11001100) TileDesert_11000100 = makeDesertTile(0x15B, 0b11000100) TileDesert_01101110 = makeDesertTile(0x15C, 0b01101110) TileDesert_01100110 = makeDesertTile(0x15D, 0b01100110) TileDesert_01101100 = makeDesertTile(0x15E, 0b01101100) TileDesert_01100100 = makeDesertTile(0x15F, 0b01100100) TileDesert_01001110 = makeDesertTile(0x160, 0b01001110) TileDesert_01000110 = makeDesertTile(0x161, 0b01000110) TileDesert_01001100 = makeDesertTile(0x162, 0b01001100) TileDesert_01000100 = makeDesertTile(0x163, 0b01000100) TileDesert_10010011 = makeDesertTile(0x164, 0b10010011) TileDesert_10011011 = makeDesertTile(0x165, 0b10011011) TileDesert_10110011 = makeDesertTile(0x166, 0b10110011) TileDesert_10111011 = makeDesertTile(0x167, 0b10111011) TileDesert_10010001 = makeDesertTile(0x168, 0b10010001) TileDesert_10011001 = makeDesertTile(0x169, 0b10011001) TileDesert_10110001 = makeDesertTile(0x16A, 0b10110001) TileDesert_10111001 = makeDesertTile(0x16B, 0b10111001) TileDesert_00010011 = makeDesertTile(0x16C, 0b00010011) TileDesert_00011011 = makeDesertTile(0x16D, 0b00011011) TileDesert_00110011 = makeDesertTile(0x16E, 0b00110011) TileDesert_00111011 = makeDesertTile(0x16F, 0b00111011) TileDesert_00010001 = makeDesertTile(0x170, 0b00010001) TileDesert_00011001 = makeDesertTile(0x171, 0b00011001) TileDesert_00110001 = makeDesertTile(0x172, 0b00110001) TileDesert_00111001 = makeDesertTile(0x173, 0b00111001) TileDesert_00011111 = makeDesertTile(0x174, 0b00011111) TileDesert_11000111 = makeDesertTile(0x175, 0b11000111) TileDesert_11110001 = makeDesertTile(0x176, 0b11110001) TileDesert_01111100 = makeDesertTile(0x177, 0b01111100) TileDesert_10011111 = makeDesertTile(0x178, 0b10011111) TileDesert_11100111 = makeDesertTile(0x179, 0b11100111) TileDesert_11111001 = makeDesertTile(0x17A, 0b11111001) TileDesert_01111110 = makeDesertTile(0x17B, 0b01111110) TileDesert_00111111 = makeDesertTile(0x17C, 0b00111111) TileDesert_11001111 = makeDesertTile(0x17D, 0b11001111) TileDesert_11110011 = makeDesertTile(0x17E, 0b11110011) TileDesert_11111100 = makeDesertTile(0x17F, 0b11111100) TileDesert_10111111 = makeDesertTile(0x180, 0b10111111) TileDesert_11101111 = makeDesertTile(0x181, 0b11101111) TileDesert_11111011 = makeDesertTile(0x182, 0b11111011) TileDesert_11111110 = makeDesertTile(0x183, 0b11111110) TileDesert_10111000 = makeDesertTile(0x184, 0b10111000) TileDesert_10110000 = makeDesertTile(0x185, 0b10110000) TileDesert_10011000 = makeDesertTile(0x186, 0b10011000) TileDesert_10010000 = makeDesertTile(0x187, 0b10010000) TileDesert_10111010 = makeDesertTile(0x188, 0b10111010) TileDesert_10110010 = makeDesertTile(0x189, 0b10110010) TileDesert_10011010 = makeDesertTile(0x18A, 0b10011010) TileDesert_10010010 = makeDesertTile(0x18B, 0b10010010) TileDesert_00111010 = makeDesertTile(0x18C, 0b00111010) TileDesert_00110010 = makeDesertTile(0x18D, 0b00110010) TileDesert_00011010 = makeDesertTile(0x18E, 0b00011010) TileDesert_00010010 = makeDesertTile(0x18F, 0b00010010) TileDesert_10001110 = makeDesertTile(0x190, 0b10001110) TileDesert_10101110 = makeDesertTile(0x191, 0b10101110) TileDesert_00101110 = makeDesertTile(0x192, 0b00101110) TileDesert_10001100 = makeDesertTile(0x193, 0b10001100) TileDesert_10101100 = makeDesertTile(0x194, 0b10101100) TileDesert_00101100 = makeDesertTile(0x195, 0b00101100) TileDesert_10000110 = makeDesertTile(0x196, 0b10000110) TileDesert_10100110 = makeDesertTile(0x197, 0b10100110) TileDesert_00100110 = makeDesertTile(0x198, 0b00100110) TileDesert_10000100 = makeDesertTile(0x199, 0b10000100) TileDesert_10100100 = makeDesertTile(0x19A, 0b10100100) TileDesert_00100100 = makeDesertTile(0x19B, 0b00100100) TileDesert_00100001 = makeDesertTile(0x19C, 0b00100001) TileDesert_10100001 = makeDesertTile(0x19D, 0b10100001) TileDesert_00100011 = makeDesertTile(0x19E, 0b00100011) TileDesert_10100011 = makeDesertTile(0x19F, 0b10100011) TileDesert_00101001 = makeDesertTile(0x1A0, 0b00101001) TileDesert_10101001 = makeDesertTile(0x1A1, 0b10101001) TileDesert_00101011 = makeDesertTile(0x1A2, 0b00101011) TileDesert_10101011 = makeDesertTile(0x1A3, 0b10101011) TileDesert_00001001 = makeDesertTile(0x1A4, 0b00001001) TileDesert_10001001 = makeDesertTile(0x1A5, 0b10001001) TileDesert_00001011 = makeDesertTile(0x1A6, 0b00001011) TileDesert_10001011 = makeDesertTile(0x1A7, 0b10001011) TileDesert_01000010 = makeDesertTile(0x1A8, 0b01000010) TileDesert_01001010 = makeDesertTile(0x1A9, 0b01001010) TileDesert_01001000 = makeDesertTile(0x1AA, 0b01001000) TileDesert_11000010 = makeDesertTile(0x1AB, 0b11000010) TileDesert_11001010 = makeDesertTile(0x1AC, 0b11001010) TileDesert_11001000 = makeDesertTile(0x1AD, 0b11001000) TileDesert_01100010 = makeDesertTile(0x1AE, 0b01100010) TileDesert_01101010 = makeDesertTile(0x1AF, 0b01101010) TileDesert_01101000 = makeDesertTile(0x1B0, 0b01101000) TileDesert_11100010 = makeDesertTile(0x1B1, 0b11100010) TileDesert_11101010 = makeDesertTile(0x1B2, 0b11101010) TileDesert_11101000 = makeDesertTile(0x1B3, 0b11101000) TileDesert_11001001 = makeDesertTile(0x1B4, 0b11001001) TileDesert_11101001 = makeDesertTile(0x1B5, 0b11101001) TileDesert_11001011 = makeDesertTile(0x1B6, 0b11001011) TileDesert_11101011 = makeDesertTile(0x1B7, 0b11101011) TileDesert_10011100 = makeDesertTile(0x1B8, 0b10011100) TileDesert_10111100 = makeDesertTile(0x1B9, 0b10111100) TileDesert_10011110 = makeDesertTile(0x1BA, 0b10011110) TileDesert_10111110 = makeDesertTile(0x1BB, 0b10111110) TileDesert_01110010 = makeDesertTile(0x1BC, 0b01110010) TileDesert_01111010 = makeDesertTile(0x1BD, 0b01111010) TileDesert_11110010 = makeDesertTile(0x1BE, 0b11110010) TileDesert_11111010 = makeDesertTile(0x1BF, 0b11111010) TileDesert_00100111 = makeDesertTile(0x1C0, 0b00100111) TileDesert_00101111 = makeDesertTile(0x1C1, 0b00101111) TileDesert_10100111 = makeDesertTile(0x1C2, 0b10100111) TileDesert_10101111 = makeDesertTile(0x1C3, 0b10101111) // pattern1 = land, pattern2 = river TileShore2_00011R11 = makeShoreRiverTile(0x1C4, 0b00011011, 0b00000100) TileShore2_1100011R = makeShoreRiverTile(0x1C5, 0b11000110, 0b00000001) TileShore2_1R110001 = makeShoreRiverTile(0x1C6, 0b10110001, 0b01000000) TileShore2_011R1100 = makeShoreRiverTile(0x1C7, 0b01101100, 0b00010000) TileShore2_10011R11 = makeShoreRiverTile(0x1C8, 0b10011011, 0b00000100) TileShore2_1110011R = makeShoreRiverTile(0x1C9, 0b11100110, 0b00000001) TileShore2_1R111001 = makeShoreRiverTile(0x1CA, 0b10111001, 0b01000000) TileShore2_011R1110 = makeShoreRiverTile(0x1CB, 0b01101110, 0b00010000) TileShore2_00111R11 = makeShoreRiverTile(0x1CC, 0b00111011, 0b00000100) TileShore2_1100111R = makeShoreRiverTile(0x1CD, 0b11001110, 0b00000001) TileShore2_1R110011 = makeShoreRiverTile(0x1CE, 0b10110011, 0b01000000) TileShore2_111R1100 = makeShoreRiverTile(0x1CF, 0b11101100, 0b00010000) TileShore2_10111R11 = makeShoreRiverTile(0x1D0, 0b10111011, 0b00000100) TileShore2_1110111R = makeShoreRiverTile(0x1D1, 0b11101110, 0b00000001) TileShore2_1R111011 = makeShoreRiverTile(0x1D2, 0b10111011, 0b01000000) TileShore2_111R1110 = makeShoreRiverTile(0x1D3, 0b11101110, 0b00010000) TileRiver1111_1 = makeRiverTile(0x1D4, 0b1111) TileRiver1111_2 = makeRiverTile(0x1D5, 0b1111) TileRiver1111_3 = makeRiverTile(0x1D6, 0b1111) TileRiver1111_4 = makeRiverTile(0x1D7, 0b1111) TileRiver1111_5 = makeRiverTile(0x1D8, 0b1111) // land, river patterns TileShore2_1100000R = makeShoreRiverTile(0x1D9, 0b11000000, 0b00000001) TileShore2_1110000R = makeShoreRiverTile(0x1DA, 0b11100000, 0b00000001) TileShore2_1100001R = makeShoreRiverTile(0x1DB, 0b11000010, 0b00000001) TileShore2_1110001R = makeShoreRiverTile(0x1DC, 0b11100010, 0b00000001) TileShore2_00011R00 = makeShoreRiverTile(0x1DD, 0b00011000, 0b00000100) TileShore2_00111R00 = makeShoreRiverTile(0x1DE, 0b00111000, 0b00000100) TileShore2_00011R10 = makeShoreRiverTile(0x1DF, 0b00011010, 0b00000100) TileShore2_00111R10 = makeShoreRiverTile(0x1E0, 0b00111010, 0b00000100) TileShore2_0R110000 = makeShoreRiverTile(0x1E1, 0b00110000, 0b01000000) TileShore2_0R111000 = makeShoreRiverTile(0x1E2, 0b00111000, 0b01000000) TileShore2_1R110000 = makeShoreRiverTile(0x1E3, 0b10110000, 0b01000000) TileShore2_1R111000 = makeShoreRiverTile(0x1E4, 0b10111000, 0b01000000) TileShore2_00000R11 = makeShoreRiverTile(0x1E5, 0b00000011, 0b00000100) TileShore2_00001R11 = makeShoreRiverTile(0x1E6, 0b00001011, 0b00000100) TileShore2_10000R11 = makeShoreRiverTile(0x1E7, 0b10000011, 0b00000100) TileShore2_10001R11 = makeShoreRiverTile(0x1E8, 0b10001011, 0b00000100) TileShore2_1R000001 = makeShoreRiverTile(0x1E9, 0b10000001, 0b01000000) TileShore2_1R100001 = makeShoreRiverTile(0x1EA, 0b10100001, 0b01000000) TileShore2_1R000011 = makeShoreRiverTile(0x1EB, 0b10000011, 0b01000000) TileShore2_1R100011 = makeShoreRiverTile(0x1EC, 0b10100011, 0b01000000) TileShore2_000R1100 = makeShoreRiverTile(0x1ED, 0b00001100, 0b00010000) TileShore2_001R1100 = makeShoreRiverTile(0x1EE, 0b00101100, 0b00010000) TileShore2_000R1110 = makeShoreRiverTile(0x1EF, 0b00001110, 0b00010000) TileShore2_001R1110 = makeShoreRiverTile(0x1F0, 0b00101110, 0b00010000) TileShore2_011R0000 = makeShoreRiverTile(0x1F1, 0b01100000, 0b00010000) TileShore2_011R1000 = makeShoreRiverTile(0x1F2, 0b01101000, 0b00010000) TileShore2_111R0000 = makeShoreRiverTile(0x1F3, 0b11100000, 0b00010000) TileShore2_111R1000 = makeShoreRiverTile(0x1F4, 0b11101000, 0b00010000) TileShore2_0000011R = makeShoreRiverTile(0x1F5, 0b00000110, 0b00000001) TileShore2_0000111R = makeShoreRiverTile(0x1F6, 0b00001110, 0b00000001) TileShore2_1000011R = makeShoreRiverTile(0x1F7, 0b10000110, 0b00000001) TileShore2_1000111R = makeShoreRiverTile(0x1F8, 0b10001110, 0b00000001) TileShore2_0001111R = makeShoreRiverTile(0x1F9, 0b00011110, 0b00000001) TileShore2_1R000111 = makeShoreRiverTile(0x1FA, 0b10000111, 0b01000000) TileShore2_111R0001 = makeShoreRiverTile(0x1FB, 0b11100001, 0b00010000) TileShore2_0R111100 = makeShoreRiverTile(0x1FC, 0b00111100, 0b01000000) TileShore2_1001111R = makeShoreRiverTile(0x1FD, 0b10011110, 0b00000001) TileShore2_1R100111 = makeShoreRiverTile(0x1FE, 0b10100111, 0b01000000) TileShore2_111R1001 = makeShoreRiverTile(0x1FF, 0b11101001, 0b00010000) TileShore2_0R111110 = makeShoreRiverTile(0x200, 0b00111110, 0b01000000) TileShore2_0011111R = makeShoreRiverTile(0x201, 0b00111110, 0b00000001) TileShore2_1R001111 = makeShoreRiverTile(0x202, 0b10001111, 0b01000000) TileShore2_111R0011 = makeShoreRiverTile(0x203, 0b11100011, 0b00010000) TileShore2_1R111100 = makeShoreRiverTile(0x204, 0b10111100, 0b01000000) TileShore2_1011111R = makeShoreRiverTile(0x205, 0b10111110, 0b00000001) TileShore2_1R101111 = makeShoreRiverTile(0x206, 0b10101111, 0b01000000) TileShore2_111R1011 = makeShoreRiverTile(0x207, 0b11101011, 0b00010000) TileShore2_1R111110 = makeShoreRiverTile(0x208, 0b10111110, 0b01000000) TileShore2_000R1111 = makeShoreRiverTile(0x209, 0b00001111, 0b00010000) TileShore2_11000R11 = makeShoreRiverTile(0x20A, 0b11000011, 0b00000100) TileShore2_1111000R = makeShoreRiverTile(0x20B, 0b11110000, 0b00000001) TileShore2_01111R00 = makeShoreRiverTile(0x20C, 0b01111000, 0b00000100) TileShore2_100R1111 = makeShoreRiverTile(0x20D, 0b10001111, 0b00010000) TileShore2_11100R11 = makeShoreRiverTile(0x20E, 0b11100011, 0b00000100) TileShore2_1111100R = makeShoreRiverTile(0x20F, 0b11111000, 0b00000001) TileShore2_01111R10 = makeShoreRiverTile(0x210, 0b01111010, 0b00000100) TileShore2_001R1111 = makeShoreRiverTile(0x211, 0b00101111, 0b00010000) TileShore2_11001R11 = makeShoreRiverTile(0x212, 0b11001011, 0b00000100) TileShore2_1111001R = makeShoreRiverTile(0x213, 0b11110010, 0b00000001) TileShore2_11111R00 = makeShoreRiverTile(0x214, 0b11111000, 0b00000100) TileShore2_101R1111 = makeShoreRiverTile(0x215, 0b10101111, 0b00010000) TileShore2_11101R11 = makeShoreRiverTile(0x216, 0b11101011, 0b00000100) TileShore2_1111101R = makeShoreRiverTile(0x217, 0b11111010, 0b00000001) TileShore2_11111R10 = makeShoreRiverTile(0x218, 0b11111010, 0b00000100) TileShore2_1R101110 = makeShoreRiverTile(0x219, 0b10101110, 0b01000000) TileShore2_1R100110 = makeShoreRiverTile(0x21A, 0b10100110, 0b01000000) TileShore2_1R101100 = makeShoreRiverTile(0x21B, 0b10101100, 0b01000000) TileShore2_1R100100 = makeShoreRiverTile(0x21C, 0b10100100, 0b01000000) TileShore2_1R001110 = makeShoreRiverTile(0x21D, 0b10001110, 0b01000000) TileShore2_1R000110 = makeShoreRiverTile(0x21E, 0b10000110, 0b01000000) TileShore2_1R001100 = makeShoreRiverTile(0x21F, 0b10001100, 0b01000000) TileShore2_1R000100 = makeShoreRiverTile(0x220, 0b10000100, 0b01000000) TileShore2_0R101110 = makeShoreRiverTile(0x221, 0b00101110, 0b01000000) TileShore2_0R100110 = makeShoreRiverTile(0x222, 0b00100110, 0b01000000) TileShore2_0R101100 = makeShoreRiverTile(0x223, 0b00101100, 0b01000000) TileShore2_0R100100 = makeShoreRiverTile(0x224, 0b00100100, 0b01000000) TileShore2_0R001110 = makeShoreRiverTile(0x225, 0b00001110, 0b01000000) TileShore2_0R000110 = makeShoreRiverTile(0x226, 0b00000110, 0b01000000) TileShore2_0R001100 = makeShoreRiverTile(0x227, 0b00001100, 0b01000000) TileShore2_0R000100 = makeShoreRiverTile(0x228, 0b00000100, 0b01000000) TileShore2_11101R10 = makeShoreRiverTile(0x229, 0b11101010, 0b00000100) TileShore2_11100R10 = makeShoreRiverTile(0x22A, 0b11100010, 0b00000100) TileShore2_11101R00 = makeShoreRiverTile(0x22B, 0b11101000, 0b00000100) TileShore2_11100R00 = makeShoreRiverTile(0x22C, 0b11100000, 0b00000100) TileShore2_11001R10 = makeShoreRiverTile(0x22D, 0b11001010, 0b00000100) TileShore2_11000R10 = makeShoreRiverTile(0x22E, 0b11000010, 0b00000100) TileShore2_11001R00 = makeShoreRiverTile(0x22F, 0b11001000, 0b00000100) TileShore2_11000R00 = makeShoreRiverTile(0x230, 0b11000000, 0b00000100) TileShore2_01101R10 = makeShoreRiverTile(0x231, 0b01101010, 0b00000100) TileShore2_01100R10 = makeShoreRiverTile(0x232, 0b01100010, 0b00000100) TileShore2_01101R00 = makeShoreRiverTile(0x233, 0b01101000, 0b00000100) TileShore2_01100R00 = makeShoreRiverTile(0x234, 0b01100000, 0b00000100) TileShore2_01001R10 = makeShoreRiverTile(0x235, 0b01001010, 0b00000100) TileShore2_01000R10 = makeShoreRiverTile(0x236, 0b01000010, 0b00000100) TileShore2_01001R00 = makeShoreRiverTile(0x237, 0b01001000, 0b00000100) TileShore2_01000R00 = makeShoreRiverTile(0x238, 0b01000000, 0b00000100) TileShore2_1001001R = makeShoreRiverTile(0x239, 0b10010010, 0b00000001) TileShore2_1001101R = makeShoreRiverTile(0x23A, 0b10011010, 0b00000001) TileShore2_1011001R = makeShoreRiverTile(0x23B, 0b10110010, 0b00000001) TileShore2_1011101R = makeShoreRiverTile(0x23C, 0b10111010, 0b00000001) TileShore2_1001000R = makeShoreRiverTile(0x23D, 0b10010000, 0b00000001) TileShore2_1001100R = makeShoreRiverTile(0x23E, 0b10011000, 0b00000001) TileShore2_1011000R = makeShoreRiverTile(0x23F, 0b10110000, 0b00000001) TileShore2_1011100R = makeShoreRiverTile(0x240, 0b10111000, 0b00000001) TileShore2_0001001R = makeShoreRiverTile(0x241, 0b00010010, 0b00000001) TileShore2_0001101R = makeShoreRiverTile(0x242, 0b00011010, 0b00000001) TileShore2_0011001R = makeShoreRiverTile(0x243, 0b00110010, 0b00000001) TileShore2_0011101R = makeShoreRiverTile(0x244, 0b00111010, 0b00000001) TileShore2_0001000R = makeShoreRiverTile(0x245, 0b00010000, 0b00000001) TileShore2_0001100R = makeShoreRiverTile(0x246, 0b00011000, 0b00000001) TileShore2_0011000R = makeShoreRiverTile(0x247, 0b00110000, 0b00000001) TileShore2_0011100R = makeShoreRiverTile(0x248, 0b00111000, 0b00000001) TileShore2_100R0011 = makeShoreRiverTile(0x249, 0b10000011, 0b00010000) TileShore2_100R1011 = makeShoreRiverTile(0x24A, 0b10001011, 0b00010000) TileShore2_101R0011 = makeShoreRiverTile(0x24B, 0b10100011, 0b00010000) TileShore2_101R1011 = makeShoreRiverTile(0x24C, 0b10101011, 0b00010000) TileShore2_100R0001 = makeShoreRiverTile(0x24D, 0b10000001, 0b00010000) TileShore2_100R1001 = makeShoreRiverTile(0x24E, 0b10001001, 0b00010000) TileShore2_101R0001 = makeShoreRiverTile(0x24F, 0b10100001, 0b00010000) TileShore2_101R1001 = makeShoreRiverTile(0x250, 0b10101001, 0b00010000) TileShore2_000R0011 = makeShoreRiverTile(0x251, 0b00000011, 0b00010000) TileShore2_000R1011 = makeShoreRiverTile(0x252, 0b00001011, 0b00010000) TileShore2_001R0011 = makeShoreRiverTile(0x253, 0b00100011, 0b00010000) TileShore2_001R1011 = makeShoreRiverTile(0x254, 0b00101011, 0b00010000) TileShore2_000R0001 = makeShoreRiverTile(0x255, 0b00000001, 0b00010000) TileShore2_000R1001 = makeShoreRiverTile(0x256, 0b00001001, 0b00010000) TileShore2_001R0001 = makeShoreRiverTile(0x257, 0b00100001, 0b00010000) TileShore2_001R1001 = makeShoreRiverTile(0x258, 0b00101001, 0b00010000) TileAnimOcean = makeTile(Ocean, 0x0, makeCompatibilities(makeDirections(AllDirections), []TerrainType{Ocean}, AnyOf)) TileTundra_00001000 = makeTundraTile(0x25A, 0b00001000) TileTundra_00001100 = makeTundraTile(0x25B, 0b00001100) TileTundra_00001110 = makeTundraTile(0x25C, 0b00001110) TileTundra_00000110 = makeTundraTile(0x25D, 0b00000110) TileTundra_00000010 = makeTundraTile(0x25E, 0b00000010) TileTundra_00001010 = makeTundraTile(0x25F, 0b00001010) TileTundra_00100010 = makeTundraTile(0x260, 0b00100010) TileTundra_10000010 = makeTundraTile(0x261, 0b10000010) TileTundra_00011000 = makeTundraTile(0x262, 0b00011000) TileTundra_00000100 = makeTundraTile(0x263, 0b00000100) TileTundra_00000011 = makeTundraTile(0x264, 0b00000011) TileTundra_10100000 = makeTundraTile(0x265, 0b10100000) TileTundra_10001000 = makeTundraTile(0x266, 0b10001000) TileTundra_00101000 = makeTundraTile(0x267, 0b00101000) TileTundra_00111000 = makeTundraTile(0x268, 0b00111000) TileTundra_00010000 = makeTundraTile(0x269, 0b00010000) TileTundra = makeTundraTile(0x26A, 0b11111111) TileTundra_00000001 = makeTundraTile(0x26B, 0b00000001) TileTundra_10000011 = makeTundraTile(0x26C, 0b10000011) TileTundra_00110000 = makeTundraTile(0x26D, 0b00110000) TileTundra_01000000 = makeTundraTile(0x26E, 0b01000000) TileTundra_10000001 = makeTundraTile(0x26F, 0b10000001) TileTundra_10101000 = makeTundraTile(0x270, 0b10101000) TileTundra_00101010 = makeTundraTile(0x271, 0b00101010) TileTundra_10001010 = makeTundraTile(0x272, 0b10001010) TileTundra_00100000 = makeTundraTile(0x273, 0b00100000) TileTundra_01100000 = makeTundraTile(0x274, 0b01100000) TileTundra_11100000 = makeTundraTile(0x275, 0b11100000) TileTundra_11000000 = makeTundraTile(0x276, 0b11000000) TileTundra_10000000 = makeTundraTile(0x277, 0b10000000) TileTundra_10100010 = makeTundraTile(0x278, 0b10100010) TileTundra_10101010 = makeTundraTile(0x279, 0b10101010) TileTundra_11000001 = makeTundraTile(0x27A, 0b11000001) TileTundra_11100001 = makeTundraTile(0x27B, 0b11100001) TileTundra_11000011 = makeTundraTile(0x27C, 0b11000011) TileTundra_11100011 = makeTundraTile(0x27D, 0b11100011) TileTundra_00011100 = makeTundraTile(0x27E, 0b00011100) TileTundra_00111100 = makeTundraTile(0x27F, 0b00111100) TileTundra_00011110 = makeTundraTile(0x280, 0b00011110) TileTundra_00111110 = makeTundraTile(0x281, 0b00111110) TileTundra_01110000 = makeTundraTile(0x282, 0b01110000) TileTundra_01111000 = makeTundraTile(0x283, 0b01111000) TileTundra_11110000 = makeTundraTile(0x284, 0b11110000) TileTundra_11111000 = makeTundraTile(0x285, 0b11111000) TileTundra_00000111 = makeTundraTile(0x286, 0b00000111) TileTundra_00001111 = makeTundraTile(0x287, 0b00001111) TileTundra_10000111 = makeTundraTile(0x288, 0b10000111) TileTundra_10001111 = makeTundraTile(0x289, 0b10001111) TileTundra_11101110 = makeTundraTile(0x28A, 0b11101110) TileTundra_11100110 = makeTundraTile(0x28B, 0b11100110) TileTundra_11101100 = makeTundraTile(0x28C, 0b11101100) TileTundra_11100100 = makeTundraTile(0x28D, 0b11100100) TileTundra_11001110 = makeTundraTile(0x28E, 0b11001110) TileTundra_11000110 = makeTundraTile(0x28F, 0b11000110) TileTundra_11001100 = makeTundraTile(0x290, 0b11001100) TileTundra_11000100 = makeTundraTile(0x291, 0b11000100) TileTundra_01101110 = makeTundraTile(0x292, 0b01101110) TileTundra_01100110 = makeTundraTile(0x293, 0b01100110) TileTundra_01101100 = makeTundraTile(0x294, 0b01101100) TileTundra_01100100 = makeTundraTile(0x295, 0b01100100) TileTundra_01001110 = makeTundraTile(0x296, 0b01001110) TileTundra_01000110 = makeTundraTile(0x297, 0b01000110) TileTundra_01001100 = makeTundraTile(0x298, 0b01001100) TileTundra_01000100 = makeTundraTile(0x299, 0b01000100) TileTundra_10010011 = makeTundraTile(0x29A, 0b10010011) TileTundra_10011011 = makeTundraTile(0x29B, 0b10011011) TileTundra_10110011 = makeTundraTile(0x29C, 0b10110011) TileTundra_10111011 = makeTundraTile(0x29D, 0b10111011) TileTundra_10010001 = makeTundraTile(0x29E, 0b10010001) TileTundra_10011001 = makeTundraTile(0x29F, 0b10011001) TileTundra_10110001 = makeTundraTile(0x2A0, 0b10110001) TileTundra_10111001 = makeTundraTile(0x2A1, 0b10111001) TileTundra_00010011 = makeTundraTile(0x2A2, 0b00010011) TileTundra_00011011 = makeTundraTile(0x2A3, 0b00011011) TileTundra_00110011 = makeTundraTile(0x2A4, 0b00110011) TileTundra_00111011 = makeTundraTile(0x2A5, 0b00111011) TileTundra_00010001 = makeTundraTile(0x2A6, 0b00010001) TileTundra_00011001 = makeTundraTile(0x2A7, 0b00011001) TileTundra_00110001 = makeTundraTile(0x2A8, 0b00110001) TileTundra_00111001 = makeTundraTile(0x2A9, 0b00111001) TileTundra_00011111 = makeTundraTile(0x2AA, 0b00011111) TileTundra_11000111 = makeTundraTile(0x2AB, 0b11000111) TileTundra_11110001 = makeTundraTile(0x2AC, 0b11110001) TileTundra_01111100 = makeTundraTile(0x2AD, 0b01111100) TileTundra_10011111 = makeTundraTile(0x2AE, 0b10011111) TileTundra_11100111 = makeTundraTile(0x2AF, 0b11100111) TileTundra_11111001 = makeTundraTile(0x2B0, 0b11111001) TileTundra_01111110 = makeTundraTile(0x2B1, 0b01111110) TileTundra_00111111 = makeTundraTile(0x2B2, 0b00111111) TileTundra_11001111 = makeTundraTile(0x2B3, 0b11001111) TileTundra_11110011 = makeTundraTile(0x2B4, 0b11110011) TileTundra_11111100 = makeTundraTile(0x2B5, 0b11111100) TileTundra_10111111 = makeTundraTile(0x2B6, 0b10111111) TileTundra_11101111 = makeTundraTile(0x2B7, 0b11101111) TileTundra_11111011 = makeTundraTile(0x2B8, 0b11111011) TileTundra_11111110 = makeTundraTile(0x2B9, 0b11111110) TileTundra_10111000 = makeTundraTile(0x2BA, 0b10111000) TileTundra_10110000 = makeTundraTile(0x2BB, 0b10110000) TileTundra_10011000 = makeTundraTile(0x2BC, 0b10011000) TileTundra_10010000 = makeTundraTile(0x2BD, 0b10010000) TileTundra_10111010 = makeTundraTile(0x2BE, 0b10111010) TileTundra_10110010 = makeTundraTile(0x2BF, 0b10110010) TileTundra_10011010 = makeTundraTile(0x2C0, 0b10011010) TileTundra_10010010 = makeTundraTile(0x2C1, 0b10010010) TileTundra_00111010 = makeTundraTile(0x2C2, 0b00111010) TileTundra_00110010 = makeTundraTile(0x2C3, 0b00110010) TileTundra_00011010 = makeTundraTile(0x2C4, 0b00011010) TileTundra_00010010 = makeTundraTile(0x2C5, 0b00010010) TileTundra_10001110 = makeTundraTile(0x2C6, 0b10001110) TileTundra_10101110 = makeTundraTile(0x2C7, 0b10101110) TileTundra_00101110 = makeTundraTile(0x2C8, 0b00101110) TileTundra_10001100 = makeTundraTile(0x2C9, 0b10001100) TileTundra_10101100 = makeTundraTile(0x2CA, 0b10101100) TileTundra_00101100 = makeTundraTile(0x2CB, 0b00101100) TileTundra_10000110 = makeTundraTile(0x2CC, 0b10000110) TileTundra_10100110 = makeTundraTile(0x2CD, 0b10100110) TileTundra_00100110 = makeTundraTile(0x2CE, 0b00100110) TileTundra_10000100 = makeTundraTile(0x2CF, 0b10000100) TileTundra_10100100 = makeTundraTile(0x2D0, 0b10100100) TileTundra_00100100 = makeTundraTile(0x2D1, 0b00100100) TileTundra_00100001 = makeTundraTile(0x2D2, 0b00100001) TileTundra_10100001 = makeTundraTile(0x2D3, 0b10100001) TileTundra_00100011 = makeTundraTile(0x2D4, 0b00100011) TileTundra_10100011 = makeTundraTile(0x2D5, 0b10100011) TileTundra_00101001 = makeTundraTile(0x2D6, 0b00101001) TileTundra_10101001 = makeTundraTile(0x2D7, 0b10101001) TileTundra_00101011 = makeTundraTile(0x2D8, 0b00101011) TileTundra_10101011 = makeTundraTile(0x2D9, 0b10101011) TileTundra_00001001 = makeTundraTile(0x2DA, 0b00001001) TileTundra_10001001 = makeTundraTile(0x2DB, 0b10001001) TileTundra_00001011 = makeTundraTile(0x2DC, 0b00001011) TileTundra_10001011 = makeTundraTile(0x2DD, 0b10001011) TileTundra_01000010 = makeTundraTile(0x2DE, 0b01000010) TileTundra_01001010 = makeTundraTile(0x2DF, 0b01001010) TileTundra_01001000 = makeTundraTile(0x2E0, 0b01001000) TileTundra_11000010 = makeTundraTile(0x2E1, 0b11000010) TileTundra_11001010 = makeTundraTile(0x2E2, 0b11001010) TileTundra_11001000 = makeTundraTile(0x2E3, 0b11001000) TileTundra_01100010 = makeTundraTile(0x2E4, 0b01100010) TileTundra_01101010 = makeTundraTile(0x2E5, 0b01101010) TileTundra_01101000 = makeTundraTile(0x2E6, 0b01101000) TileTundra_11100010 = makeTundraTile(0x2E7, 0b11100010) TileTundra_11101010 = makeTundraTile(0x2E8, 0b11101010) TileTundra_11101000 = makeTundraTile(0x2E9, 0b11101000) TileTundra_11001001 = makeTundraTile(0x2EA, 0b11001001) TileTundra_11101001 = makeTundraTile(0x2EB, 0b11101001) TileTundra_11001011 = makeTundraTile(0x2EC, 0b11001011) TileTundra_11101011 = makeTundraTile(0x2ED, 0b11101011) TileTundra_10011100 = makeTundraTile(0x2EE, 0b10011100) TileTundra_10111100 = makeTundraTile(0x2EF, 0b10111100) TileTundra_10011110 = makeTundraTile(0x2F0, 0b10011110) TileTundra_10111110 = makeTundraTile(0x2F1, 0b10111110) TileTundra_01110010 = makeTundraTile(0x2F2, 0b01110010) TileTundra_01111010 = makeTundraTile(0x2F3, 0b01111010) TileTundra_11110010 = makeTundraTile(0x2F4, 0b11110010) TileTundra_11111010 = makeTundraTile(0x2F5, 0b11111010) TileTundra_00100111 = makeTundraTile(0x2F6, 0b00100111) TileTundra_00101111 = makeTundraTile(0x2F7, 0b00101111) TileTundra_10100111 = makeTundraTile(0x2F8, 0b10100111) TileTundra_10101111 = makeTundraTile(0x2F9, 0b10101111) )
Functions ¶
This section is empty.
Types ¶
type Compatibility ¶
type Compatibility struct { Terrains *set.Set[TerrainType] Type CompatibilityType }
func (Compatibility) String ¶
func (compatibility Compatibility) String() string
type DirectedCompatibility ¶
type DirectedCompatibility struct { Direction Direction // for O(1) lookups Terrains *set.Set[TerrainType] Type CompatibilityType }
func (DirectedCompatibility) String ¶
func (compatibility DirectedCompatibility) String() string
type Map ¶
type Map struct {
Terrain [][]int
}
func (*Map) FindContinent ¶
given a point on a continent, return all the points for that continent
func (*Map) FindContinents ¶
func (*Map) ResolveTile ¶
given a position in the terrain matrix, find a tile that fits the tile and all its neighbors
func (*Map) ResolveTiles ¶
func (map_ *Map) ResolveTiles(data *TerrainData, plane data.Plane)
func (*Map) SetTerrainAt ¶
func (map_ *Map) SetTerrainAt(x int, y int, terrainType TerrainType, data *TerrainData, plane data.Plane)
type TerrainData ¶
type TerrainData struct { // the full array of all tile images Images []image.Image Tiles []TerrainTile // store a map from the terrain type to the tiles that match that type OnlyTiles map[TerrainType][]TerrainTile }
func MakeTerrainData ¶
func MakeTerrainData(images []image.Image, tiles []TerrainTile) *TerrainData
func ReadTerrainData ¶
func ReadTerrainData(lbxFile *lbx.LbxFile) (*TerrainData, error)
pass in terrain.lbx
func (*TerrainData) FindMatchingAllTiles ¶
func (data *TerrainData) FindMatchingAllTiles(match map[Direction]TerrainType, plane data.Plane) []int
returns an array of tile indicies that match the given map
func (*TerrainData) FindMatchingTile ¶
func (terrain *TerrainData) FindMatchingTile(match map[Direction]TerrainType, plane data.Plane) int
func (*TerrainData) TileHeight ¶
func (data *TerrainData) TileHeight() int
func (*TerrainData) TileWidth ¶
func (data *TerrainData) TileWidth() int
type TerrainIndex ¶
type TerrainIndex int
type TerrainTile ¶
type TerrainTile struct { // the index into the original array of images, if needed ImageIndex int // the index of the tile, useful for indexing into the terrain metadata TileIndex int // the images associated with this tile. for non-animated tiles this will be of length 1 // for animated tiles this will be length 4 Images []image.Image Tile Tile }
func (*TerrainTile) ContainsImageIndex ¶
func (tile *TerrainTile) ContainsImageIndex(index int) bool
func (*TerrainTile) IsArcanus ¶
func (tile *TerrainTile) IsArcanus() bool
func (*TerrainTile) IsMyrror ¶
func (tile *TerrainTile) IsMyrror() bool
type TerrainType ¶
type TerrainType int
const ( // 0 value is unknown Unknown TerrainType = iota Ocean River Shore Mountain Hill Grass Swamp Forest Desert Tundra Volcano Lake NatureNode SorceryNode ChaosNode )
func (TerrainType) String ¶
func (terrain TerrainType) String() string
type Tile ¶
type Tile struct { Compatibilities map[Direction]Compatibility // contains filtered or unexported fields }
func InvalidTile ¶
func InvalidTile() Tile
func (*Tile) GetDirection ¶
func (tile *Tile) GetDirection(direction Direction) Compatibility
func (Tile) IsLakeWithFlow ¶
func (Tile) TerrainType ¶
func (tile Tile) TerrainType() TerrainType
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