Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type MainScreen ¶
type MainScreen struct { Counter uint64 Cache *lbx.LbxCache State MainScreenState ImageCache util.ImageCache UI *uilib.UI }
func MakeMainScreen ¶
func MakeMainScreen(cache *lbx.LbxCache) *MainScreen
func (*MainScreen) Draw ¶
func (main *MainScreen) Draw(screen *ebiten.Image)
func (*MainScreen) MakeUI ¶
func (main *MainScreen) MakeUI() *uilib.UI
func (*MainScreen) Update ¶
func (main *MainScreen) Update() MainScreenState
type MainScreenState ¶
type MainScreenState int
const ( MainScreenStateRunning MainScreenState = iota MainScreenStateQuit MainScreenStateNewGame )
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