Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type ArmyScreen ¶
type ArmyScreen struct { Cache *lbx.LbxCache ImageCache util.ImageCache Player *playerlib.Player State ArmyScreenState ShowVault func() FirstRow int UI *uilib.UI DrawMinimap func(*ebiten.Image, int, int, [][]bool, uint64) }
func MakeArmyScreen ¶
func (*ArmyScreen) Draw ¶
func (view *ArmyScreen) Draw(screen *ebiten.Image)
func (*ArmyScreen) MakeUI ¶
func (view *ArmyScreen) MakeUI() *uilib.UI
func (*ArmyScreen) Update ¶
func (view *ArmyScreen) Update() ArmyScreenState
type ArmyScreenState ¶
type ArmyScreenState int
const ( ArmyScreenStateRunning ArmyScreenState = iota ArmyScreenStateDone )
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