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Functions ¶
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Types ¶
type Floor4Client ¶
type Floor4Client struct { Visit *visitarea.VisitArea FOPosMan uuidposmani.UUIDPosManI // must *c2t_obj.FieldObjClient ActiveObjList []*c2t_obj.ActiveObjClient // changed every turn CarryObjList []*c2t_obj.CarryObjClientOnFloor // changed every turn DangerObjList []*c2t_obj.DangerObjClient // changed every turn }
Floor4Client has floor info for server ai, client
func New ¶
func New(fi visitarea.FloorI) *Floor4Client
func (*Floor4Client) Forget ¶
func (f4c *Floor4Client) Forget()
func (*Floor4Client) UpdateObjLists ¶
func (f4c *Floor4Client) UpdateObjLists( ActiveObjList []*c2t_obj.ActiveObjClient, CarryObjList []*c2t_obj.CarryObjClientOnFloor, FieldObjList []*c2t_obj.FieldObjClient, DangerObjList []*c2t_obj.DangerObjClient, )
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