Documentation ¶
Index ¶
- type ActiveObjID2ActiveObject
- func (aoman *ActiveObjID2ActiveObject) Add(ao gamei.ActiveObjectI) error
- func (aoman *ActiveObjID2ActiveObject) Cleanup()
- func (aoman *ActiveObjID2ActiveObject) Count() int
- func (aoman *ActiveObjID2ActiveObject) DelByUUID(aouuid string) (gamei.ActiveObjectI, error)
- func (aoman *ActiveObjID2ActiveObject) GetAllList() []gamei.ActiveObjectI
- func (aoman *ActiveObjID2ActiveObject) GetByUUID(aouuid string) (gamei.ActiveObjectI, bool)
- func (aoman *ActiveObjID2ActiveObject) String() string
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ActiveObjID2ActiveObject ¶
type ActiveObjID2ActiveObject struct {
// contains filtered or unexported fields
}
func New ¶
func New(name string) *ActiveObjID2ActiveObject
func (*ActiveObjID2ActiveObject) Add ¶
func (aoman *ActiveObjID2ActiveObject) Add(ao gamei.ActiveObjectI) error
func (*ActiveObjID2ActiveObject) Cleanup ¶
func (aoman *ActiveObjID2ActiveObject) Cleanup()
func (*ActiveObjID2ActiveObject) Count ¶
func (aoman *ActiveObjID2ActiveObject) Count() int
func (*ActiveObjID2ActiveObject) DelByUUID ¶
func (aoman *ActiveObjID2ActiveObject) DelByUUID(aouuid string) (gamei.ActiveObjectI, error)
func (*ActiveObjID2ActiveObject) GetAllList ¶
func (aoman *ActiveObjID2ActiveObject) GetAllList() []gamei.ActiveObjectI
func (*ActiveObjID2ActiveObject) GetByUUID ¶
func (aoman *ActiveObjID2ActiveObject) GetByUUID(aouuid string) (gamei.ActiveObjectI, bool)
func (*ActiveObjID2ActiveObject) String ¶
func (aoman *ActiveObjID2ActiveObject) String() string
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