Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type ActiveObjTurnData ¶
type ActiveObjTurnData struct { NonBattleExp float64 // from visitarea TotalExp float64 // battleexp + nonbattleexp Level float64 // from total exp Sight float64 // from level + buff LoadRate float64 // from inven / level AttackBias bias.Bias `prettystring:"simple"` // from level + inven equip DefenceBias bias.Bias `prettystring:"simple"` // from level + inven equip HPMax float64 // from level + def bias sum SPMax float64 // from level + atk bias sum Condition condition_flag.ConditionFlag // current condition }
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