fieldobjacttype

package
v0.0.0-...-e449b39 Latest Latest
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Published: Mar 14, 2022 License: Apache-2.0 Imports: 3 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var ClientData = [FieldObjActType_Count]struct {
	ActOn bool
	Text  string
}{
	None:             {true, ""},
	PortalInOut:      {true, "portal in/out"},
	PortalIn:         {true, "portal oneway"},
	PortalOut:        {true, "portal out only"},
	PortalAutoIn:     {false, "portal auto in oneway"},
	RecycleCarryObj:  {true, "recycle carryobj to money"},
	Teleport:         {false, "teleport somewhere"},
	ForgetFloor:      {false, "forget current floor"},
	ForgetOneFloor:   {false, "forget some floor you visited"},
	AlterFaction:     {false, "change faction randomly"},
	AllFaction:       {false, "rotate all faction"},
	Bleeding:         {false, "hp damage"},
	Chilly:           {false, "sp damage"},
	Blind:            {false, "sight 0"},
	Invisible:        {false, "other cannot see you"},
	Burden:           {false, "overload limit reduced"},
	Float:            {false, "float in air"},
	Greasy:           {false, "greasy body"},
	Drunken:          {false, "random direction"},
	Sleepy:           {false, "cannot act"},
	Contagion:        {false, "make contagion other, die or heal randomly"},
	RotateLineAttack: {false, "rotate line of dangerobj"},
	Mine:             {false, "explode on step"},
}

try act on fieldobj

Functions

func GetBuffByFieldObjActType

func GetBuffByFieldObjActType(at FieldObjActType) []statusoptype.OpArg

Types

This section is empty.

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