Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
View Source
var ClientData = [FieldObjActType_Count]struct { ActOn bool Text string }{ None: {true, ""}, PortalInOut: {true, "portal in/out"}, PortalIn: {true, "portal oneway"}, PortalOut: {true, "portal out only"}, PortalAutoIn: {false, "portal auto in oneway"}, RecycleCarryObj: {true, "recycle carryobj to money"}, Teleport: {false, "teleport somewhere"}, ForgetFloor: {false, "forget current floor"}, ForgetOneFloor: {false, "forget some floor you visited"}, AlterFaction: {false, "change faction randomly"}, AllFaction: {false, "rotate all faction"}, Bleeding: {false, "hp damage"}, Chilly: {false, "sp damage"}, Blind: {false, "sight 0"}, Invisible: {false, "other cannot see you"}, Burden: {false, "overload limit reduced"}, Float: {false, "float in air"}, Greasy: {false, "greasy body"}, Drunken: {false, "random direction"}, Sleepy: {false, "cannot act"}, Contagion: {false, "make contagion other, die or heal randomly"}, RotateLineAttack: {false, "rotate line of dangerobj"}, Mine: {false, "explode on step"}, }
try act on fieldobj
Functions ¶
func GetBuffByFieldObjActType ¶
func GetBuffByFieldObjActType(at FieldObjActType) []statusoptype.OpArg
Types ¶
This section is empty.
Click to show internal directories.
Click to hide internal directories.