Documentation ¶
Index ¶
- type ActiveObjID2Floor
- func (toam *ActiveObjID2Floor) ActiveObjEnterTower(dstFloor gamei.FloorI, ao gamei.ActiveObjectI) error
- func (toam *ActiveObjID2Floor) ActiveObjLeaveFloor(ao gamei.ActiveObjectI)
- func (toam *ActiveObjID2Floor) ActiveObjMoveToFloor(dstFloor gamei.FloorI, ao gamei.ActiveObjectI, x, y int) error
- func (toam *ActiveObjID2Floor) ActiveObjRebirthToFloor(dstFloor gamei.FloorI, ao gamei.ActiveObjectI) error
- func (toam *ActiveObjID2Floor) Cleanup()
- func (toam *ActiveObjID2Floor) GetCount() int
- func (toam *ActiveObjID2Floor) GetFloorByActiveObjID(aoid string) gamei.FloorI
- func (taom *ActiveObjID2Floor) String() string
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ActiveObjID2Floor ¶
type ActiveObjID2Floor struct {
// contains filtered or unexported fields
}
func New ¶
func New(tw gamei.TowerI) *ActiveObjID2Floor
func (*ActiveObjID2Floor) ActiveObjEnterTower ¶
func (toam *ActiveObjID2Floor) ActiveObjEnterTower( dstFloor gamei.FloorI, ao gamei.ActiveObjectI) error
func (*ActiveObjID2Floor) ActiveObjLeaveFloor ¶
func (toam *ActiveObjID2Floor) ActiveObjLeaveFloor(ao gamei.ActiveObjectI)
func (*ActiveObjID2Floor) ActiveObjMoveToFloor ¶
func (toam *ActiveObjID2Floor) ActiveObjMoveToFloor( dstFloor gamei.FloorI, ao gamei.ActiveObjectI, x, y int) error
func (*ActiveObjID2Floor) ActiveObjRebirthToFloor ¶
func (toam *ActiveObjID2Floor) ActiveObjRebirthToFloor( dstFloor gamei.FloorI, ao gamei.ActiveObjectI) error
func (*ActiveObjID2Floor) Cleanup ¶
func (toam *ActiveObjID2Floor) Cleanup()
func (*ActiveObjID2Floor) GetCount ¶
func (toam *ActiveObjID2Floor) GetCount() int
func (*ActiveObjID2Floor) GetFloorByActiveObjID ¶
func (toam *ActiveObjID2Floor) GetFloorByActiveObjID(aoid string) gamei.FloorI
func (*ActiveObjID2Floor) String ¶
func (taom *ActiveObjID2Floor) String() string
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