terraincmd

package
v0.0.0-...-d7572e3 Latest Latest
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Published: Mar 14, 2022 License: Apache-2.0 Imports: 1 Imported by: 0

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Constants

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const (
	//  cmd argformat
	//  args must same order with GetArgs function args
	//  no need to same order with map script
	//
	//  create new terrain, must be 1st line except comment
	NewTerrain TerrainCmd = iota // name:string w:int h:int actturnboost:float
	//
	//  initial ao count
	ActiveObjectsRand // count:int
	//
	//  minimum co count on floor
	CarryObjectsRand // count:int
	//
	//  add resource
	ResourceAt           // resource:ResourceType amount:int x:int y:int
	ResourceHLine        // resource:ResourceType amount:int x:int w:int y:int
	ResourceVLine        // resource:ResourceType amount:int x:int y:int h:int
	ResourceLine         // resource:ResourceType amount:int x1:int y1:int x2:int y2:int
	ResourceRect         // resource:ResourceType amount:int x:int w:int y:int h:int
	ResourceFillRect     // resource:ResourceType amount:int x:int w:int y:int h:int
	ResourceFillEllipses // resource:ResourceType amount:int x:int w:int y:int h:int
	ResourceMazeWall     // resource:ResourceType amount:int x:int y:int w:int h:int xn:int yn:int connerfill:bool
	ResourceMazeWalk     // resource:ResourceType amount:int x:int y:int w:int h:int xn:int yn:int connerfill:bool
	ResourceRand         // resource:ResourceType mean:int stddev:int repeat:int
	ResourceFromPNG      // name:string
	//
	//  define terrain ageing
	//  before start, Millisecond per ageing (0==no ageing), reset terrain to init state after n ageing
	ResourceAgeing // initrun:int msper:int resetaftern:int
	//
	//  TileFlag is comma seperrated tile list
	//
	//  add room
	AddRoom      // bgtile:TileFlag walltile:TileFlag terrace:bool x:int y:int w:int h:int
	AddRoomMaze  // bgtile:TileFlag walltile:TileFlag terrace:bool x:int y:int w:int h:int xn:int yn:int connerfill:bool
	AddRoomsRand // bgtile:TileFlag walltile:TileFlag terrace:bool align:int count:int mean:int stddev:int
	ConnectRooms // tile:TileFlag connect:int allconnect:bool diagonal:bool
	//
	//  add tile
	TileAt           // tile:TileFlag x:int y:int
	TileHLine        // tile:TileFlag x:int w:int y:int
	TileVLine        // tile:TileFlag x:int y:int h:int
	TileLine         // tile:TileFlag x1:int y1:int x2:int y2:int
	TileRect         // tile:TileFlag x:int w:int y:int h:int
	TileFillRect     // tile:TileFlag x:int w:int y:int h:int
	TileFillEllipses // tile:TileFlag x:int w:int y:int h:int
	TileMazeWall     // tile:TileFlag x:int y:int w:int h:int xn:int yn:int connerfill:bool
	TileMazeWalk     // tile:TileFlag x:int y:int w:int h:int xn:int yn:int connerfill:bool
	//
	//  end define terrain tiles (above commands)
	FinalizeTerrain //
	//
	//  add fieldobj
	AddPortal       // x:int y:int display:FieldObjDisplayType acttype:FieldObjActType PortalID:string DstPortalID:string message:string
	AddPortalRand   // display:FieldObjDisplayType acttype:FieldObjActType PortalID:string DstPortalID:string message:string
	AddPortalInRoom // display:FieldObjDisplayType acttype:FieldObjActType PortalID:string DstPortalID:string message:string
	//
	AddRecycler       // x:int y:int display:FieldObjDisplayType message:string
	AddRecyclerRand   // count:int   display:FieldObjDisplayType message:string
	AddRecyclerInRoom // count:int   display:FieldObjDisplayType message:string
	//
	AddTrapTeleport        // x:int y:int DstFloor:string message:string
	AddTrapTeleportsRand   // count:int   DstFloor:string message:string
	AddTrapTeleportsInRoom // count:int   DstFloor:string message:string
	//
	AddTrap        // x:int y:int display:FieldObjDisplayType acttype:FieldObjActType message:string
	AddTrapsRand   // count:int   display:FieldObjDisplayType acttype:FieldObjActType message:string
	AddTrapsInRoom // count:int   display:FieldObjDisplayType acttype:FieldObjActType message:string
	//
	//  add fieldobj rotate line attack
	AddRotateLineAttack       // x:int y:int display:FieldObjDisplayType winglen:int wingcount:int degree:int perturn:int decay:DecayType message:string
	AddRotateLineAttackRand   // count:int   display:FieldObjDisplayType winglen:int wingcount:int degree:int perturn:int decay:DecayType message:string
	AddRotateLineAttackInRoom // count:int   display:FieldObjDisplayType winglen:int wingcount:int degree:int perturn:int decay:DecayType message:string
	//
	//  add Mine
	AddMine       // x:int y:int display:FieldObjDisplayType decay:DecayType message:string
	AddMineRand   // count:int   display:FieldObjDisplayType decay:DecayType message:string
	AddMineInRoom // count:int   display:FieldObjDisplayType decay:DecayType message:string

	TerrainCmd_Count int = iota
)

Variables

This section is empty.

Functions

This section is empty.

Types

type TerrainCmd

type TerrainCmd uint8

func String2TerrainCmd

func String2TerrainCmd(s string) (TerrainCmd, bool)

func (TerrainCmd) CommentString

func (e TerrainCmd) CommentString() string

func (TerrainCmd) String

func (e TerrainCmd) String() string

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