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Constants ¶
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const ( ToHomeFloor RespawnType = iota // respawn to home floor ToCurrentFloor // respawn to current floor ToRandomFloor // respawn to random floor in tower RespawnType_Count int = iota )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type RespawnType ¶
type RespawnType uint8
func String2RespawnType ¶
func String2RespawnType(s string) (RespawnType, bool)
func (RespawnType) CommentString ¶
func (e RespawnType) CommentString() string
func (RespawnType) String ¶
func (e RespawnType) String() string
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