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Constants ¶
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const ( None DangerType = iota // empty error BasicAttack // from ao WideAttack // from ao LongAttack // from ao RotateLineAttack // from field obj MineExplode // from field obj DangerType_Count int = iota )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type DangerType ¶
type DangerType uint8
func String2DangerType ¶
func String2DangerType(s string) (DangerType, bool)
func (DangerType) Color24 ¶
func (dt DangerType) Color24() htmlcolors.Color24
func (DangerType) CommentString ¶
func (e DangerType) CommentString() string
func (DangerType) String ¶
func (e DangerType) String() string
func (DangerType) Turn2Live ¶
func (dt DangerType) Turn2Live() int
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