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Index ¶
Constants ¶
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const ( Blind Condition = iota // sight 0, your attack miss 50% Invisible // other ao cannot see you, attack to you miss 50% Burden // weight limit reduced Float // no pickup, no interact to fieldobj, overload half, no slip on slippery tile Greasy // drop equiped carryobj randomly, increase drop carryobject on dead Drunken // move/attack dir changed randomly Sleep // cannot act except killself Contagion // make contagion other near(5x5) Slow // need actionpoint doubled Haste // need actionpoint halfed Condition_Count int = iota )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Condition ¶
type Condition uint8
func String2Condition ¶
func (Condition) Color ¶
func (cn Condition) Color() htmlcolors.Color24
func (Condition) CommentString ¶
func (Condition) Probability ¶
Probability effect probability
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