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Constants ¶
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const ( // packet viewport size ViewPortW = 19 ViewPortH = 19 ViewPortWH = ViewPortW * ViewPortH // client gl viewport tile size ClientViewPortW = ViewPortW * 3 ClientViewPortH = ViewPortH * 3 // turn to del in floor CarryObj CarryingObjectLifeTurnInFloor = 400 InitCarryObjEquipCount = 2 InitPotionCount = 4 InitScrollCount = 1 InitGoldMean = 100 DropCarryObjonActiveObjDeathRate = 0.5 TowerBaseBiasLen = 100 FloorBaseBiasLen = 100 ActiveObjBaseBiasLen = 100.0 MaxLevel = 100 HPBase = 100.0 HPPerLevel = 20.0 SPBase = 100.0 SPPerLevel = 10.0 APBase = 1.0 APPerLevel = 0.1 SightBase = 10 SightXray = math.MaxFloat32 SightBlock = SightXray / ViewPortWH SightPerLevel = 0.5 RebirthHPRate = 0.8 RebirthSPRate = 0.8 ActiveObjRebirthWaitTurn = 10 // carryingobject weight, price MoneyGram = 0.1 EquipABSGram = 100.0 EquipABSValue = 100.0 PotionGram = 100.0 PotionValue = 100.0 ScrollGram = 100.0 ScrollValue = 100.0 LvGram = ActiveObjBaseBiasLen/4*EquipABSGram + PotionGram*2 + ScrollGram*1 + MoneyGram*10000 CarryObjRecycleRate = 0.5 MaxChatLen = 80 AttackLongLen = 4 )
game const
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const ( // find floor ActiveObjExp_VisitFloor = 500 // discover all floor per tile ActiveObjExp_CompleteFloorPerTile = 1 // discover a tile ActiveObjExp_DiscoverTile = 1 // battle experience // kill ao per level ActiveObjExp_KillLevel = 10 // deal damage ao per damage ActiveObjExp_Damage = 1 // reduce battle exp when die ActiveObjExp_DieRate = 0.99 )
activeobject experience constant
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const (
SendBufferSize = 100
)
service const
Variables ¶
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Functions ¶
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Types ¶
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