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Constants ¶
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const ( Admin AchieveType = iota // Kill // Death // Turn // Move // EnterPortal // PickupCarryObj // EquipCarryObj // UnEquipCarryObj // UseCarryObj // DropCarryObj // UseFieldObj // Attack // AttackHit // AttackCritical // AttackMiss // DamageTotalGive // DamageMaxGive // Attacked // DamageTotalRecv // DamageMaxRecv // MaxExp // MoneyGet // AchieveType_Count int = iota )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AchieveType ¶
type AchieveType uint8
func String2AchieveType ¶
func String2AchieveType(s string) (AchieveType, bool)
func (AchieveType) CommentString ¶
func (e AchieveType) CommentString() string
func (AchieveType) String ¶
func (e AchieveType) String() string
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