tulaytullahsremembrance

package
v0.0.0-...-69059c8 Latest Latest
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Published: Jan 11, 2025 License: MIT Imports: 15 Imported by: 0

Documentation

Overview

Code generated by "pipeline"; DO NOT EDIT.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func NewWeapon

func NewWeapon(c *core.Core, char *character.CharWrapper, p info.WeaponProfile) (info.Weapon, error)

Normal Attack SPD is increased by 10/12.5/15/17.5/20%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8/6/7.2/8.4/9.6% every second for 14s. After this character hits an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6/12/14.4/16.8/19.2%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48/60/72/84/96%. The effect will be removed when the wielder leaves the field, and using the Elemental Skill again will reset all DMG buffs.

Types

type Weapon

type Weapon struct {
	Index int
	// contains filtered or unexported fields
}

func (*Weapon) Data

func (x *Weapon) Data() *model.WeaponData

func (*Weapon) Init

func (w *Weapon) Init() error

func (*Weapon) SetIndex

func (w *Weapon) SetIndex(idx int)

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