Documentation ¶
Index ¶
- type Traveler
- func (c *Traveler) AnimationStartDelay(k model.AnimationDelayKey) int
- func (c *Traveler) Attack(p map[string]int) (action.Info, error)
- func (c *Traveler) Burst(p map[string]int) (action.Info, error)
- func (c *Traveler) ChargeAttack(p map[string]int) (action.Info, error)
- func (c *Traveler) Init() error
- func (c *Traveler) Skill(p map[string]int) (action.Info, error)
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Traveler ¶
func NewTraveler ¶
func NewTraveler(s *core.Core, w *character.CharWrapper, p info.CharacterProfile, gender int) (*Traveler, error)
func (*Traveler) AnimationStartDelay ¶
func (c *Traveler) AnimationStartDelay(k model.AnimationDelayKey) int
func (*Traveler) Burst ¶
* [12:01 PM] pai: never tried to measure it but emc burst looks like it has roughly 1~1.5 abyss tile of range, skill goes a bit further i think [12:01 PM] pai: the 3 hits from the skill also like split out and kind of auto target if that's useful information *
func (*Traveler) ChargeAttack ¶
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